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@ -514,6 +514,7 @@ void RasterizerOpenGL::Clear() { |
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ConfigureClearFramebuffer(clear_state, use_color, use_depth, use_stencil); |
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SyncViewport(clear_state); |
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SyncRasterizeEnable(clear_state); |
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if (regs.clear_flags.scissor) { |
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SyncScissorTest(clear_state); |
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} |
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@ -541,6 +542,7 @@ void RasterizerOpenGL::Clear() { |
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void RasterizerOpenGL::DrawPrelude() { |
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auto& gpu = system.GPU().Maxwell3D(); |
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SyncRasterizeEnable(state); |
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SyncColorMask(); |
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SyncFragmentColorClampState(); |
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SyncMultiSampleState(); |
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@ -1133,6 +1135,11 @@ void RasterizerOpenGL::SyncStencilTestState() { |
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} |
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} |
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void RasterizerOpenGL::SyncRasterizeEnable(OpenGLState& current_state) { |
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const auto& regs = system.GPU().Maxwell3D().regs; |
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current_state.rasterizer_discard = regs.rasterize_enable == 0; |
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} |
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void RasterizerOpenGL::SyncColorMask() { |
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auto& maxwell3d = system.GPU().Maxwell3D(); |
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if (!maxwell3d.dirty.color_mask) { |
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