Browse Source

configure_input_player: Eliminate variable shadowing

nce_cpp
Lioncash 4 years ago
parent
commit
b4a7e150c7
  1. 9
      src/yuzu/configuration/configure_input_player.cpp

9
src/yuzu/configuration/configure_input_player.cpp

@ -497,10 +497,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
param.Set("invert_y", invert_str); param.Set("invert_y", invert_str);
emulated_controller->SetStickParam(analog_id, param); emulated_controller->SetStickParam(analog_id, param);
} }
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM;
++sub_button_id) {
analog_map_buttons[analog_id][sub_button_id]->setText(
AnalogToText(param, analog_sub_buttons[sub_button_id]));
for (int analog_sub_button_id = 0;
analog_sub_button_id < ANALOG_SUB_BUTTONS_NUM;
++analog_sub_button_id) {
analog_map_buttons[analog_id][analog_sub_button_id]->setText(
AnalogToText(param, analog_sub_buttons[analog_sub_button_id]));
} }
}); });
context_menu.exec(analog_map_buttons[analog_id][sub_button_id]->mapToGlobal( context_menu.exec(analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(

Loading…
Cancel
Save