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@ -210,27 +210,24 @@ void Config::ReadValues() { |
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ReadSetting("Renderer", Settings::values.speed_limit); |
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ReadSetting("Renderer", Settings::values.use_disk_shader_cache); |
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ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); |
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ReadSetting("Renderer", Settings::values.vsync_mode); |
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ReadSetting("Renderer", Settings::values.shader_backend); |
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ReadSetting("Renderer", Settings::values.use_asynchronous_shaders); |
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ReadSetting("Renderer", Settings::values.nvdec_emulation); |
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ReadSetting("Renderer", Settings::values.use_fast_gpu_time); |
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ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache); |
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ReadSetting("Renderer", Settings::values.bg_red); |
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ReadSetting("Renderer", Settings::values.bg_green); |
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ReadSetting("Renderer", Settings::values.bg_blue); |
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// Use GPU accuracy normal by default on Android
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Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(config->GetInteger( |
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"Renderer", "gpu_accuracy", static_cast<u32>(Settings::GPUAccuracy::Normal))); |
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// Use Mailbox VSync by default on Android
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Settings::values.vsync_mode = static_cast<Settings::VSyncMode>(config->GetInteger( |
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"Renderer", "use_vsync", static_cast<u32>(Settings::VSyncMode::Mailbox))); |
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// Use GPU default anisotropic filtering on Android
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Settings::values.max_anisotropy = config->GetInteger("Renderer", "max_anisotropy", 1); |
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ReadSetting("Renderer", Settings::values.bg_red); |
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ReadSetting("Renderer", Settings::values.bg_green); |
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ReadSetting("Renderer", Settings::values.bg_blue); |
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// Disable ASTC compute by default on Android
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Settings::values.accelerate_astc = config->GetBoolean("Renderer", "accelerate_astc", false); |
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