6 changed files with 341 additions and 312 deletions
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1src/video_core/CMakeLists.txt
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278src/video_core/pica.h
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292src/video_core/regs_lighting.h
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8src/video_core/renderer_opengl/gl_rasterizer.h
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72src/video_core/renderer_opengl/gl_shader_gen.cpp
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2src/video_core/renderer_opengl/pica_to_gl.h
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// Copyright 2017 Citra Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include <array> |
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#include "common/bit_field.h" |
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#include "common/common_funcs.h" |
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#include "common/common_types.h" |
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namespace Pica { |
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struct LightingRegs { |
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enum class LightingSampler { |
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Distribution0 = 0, |
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Distribution1 = 1, |
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Fresnel = 3, |
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ReflectBlue = 4, |
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ReflectGreen = 5, |
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ReflectRed = 6, |
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SpotlightAttenuation = 8, |
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DistanceAttenuation = 16, |
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}; |
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/** |
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* Pica fragment lighting supports using different LUTs for each lighting component: Reflectance |
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* R, G, and B channels, distribution function for specular components 0 and 1, fresnel factor, |
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* and spotlight attenuation. Furthermore, which LUTs are used for each channel (or whether a |
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* channel is enabled at all) is specified by various pre-defined lighting configurations. With |
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* configurations that require more LUTs, more cycles are required on HW to perform lighting |
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* computations. |
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*/ |
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enum class LightingConfig { |
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Config0 = 0, ///< Reflect Red, Distribution 0, Spotlight |
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Config1 = 1, ///< Reflect Red, Fresnel, Spotlight |
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Config2 = 2, ///< Reflect Red, Distribution 0/1 |
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Config3 = 3, ///< Distribution 0/1, Fresnel |
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Config4 = 4, ///< Reflect Red/Green/Blue, Distribution 0/1, Spotlight |
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Config5 = 5, ///< Reflect Red/Green/Blue, Distribution 0, Fresnel, Spotlight |
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Config6 = 6, ///< Reflect Red, Distribution 0/1, Fresnel, Spotlight |
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Config7 = 8, ///< Reflect Red/Green/Blue, Distribution 0/1, Fresnel, Spotlight |
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///< NOTE: '8' is intentional, '7' does not appear to be a valid configuration |
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}; |
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/// Selects which lighting components are affected by fresnel |
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enum class LightingFresnelSelector { |
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None = 0, ///< Fresnel is disabled |
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PrimaryAlpha = 1, ///< Primary (diffuse) lighting alpha is affected by fresnel |
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SecondaryAlpha = 2, ///< Secondary (specular) lighting alpha is affected by fresnel |
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Both = |
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PrimaryAlpha | |
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SecondaryAlpha, ///< Both primary and secondary lighting alphas are affected by fresnel |
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}; |
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/// Factor used to scale the output of a lighting LUT |
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enum class LightingScale { |
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Scale1 = 0, ///< Scale is 1x |
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Scale2 = 1, ///< Scale is 2x |
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Scale4 = 2, ///< Scale is 4x |
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Scale8 = 3, ///< Scale is 8x |
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Scale1_4 = 6, ///< Scale is 0.25x |
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Scale1_2 = 7, ///< Scale is 0.5x |
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}; |
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enum class LightingLutInput { |
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NH = 0, // Cosine of the angle between the normal and half-angle vectors |
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VH = 1, // Cosine of the angle between the view and half-angle vectors |
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NV = 2, // Cosine of the angle between the normal and the view vector |
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LN = 3, // Cosine of the angle between the light and the normal vectors |
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}; |
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enum class LightingBumpMode : u32 { |
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None = 0, |
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NormalMap = 1, |
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TangentMap = 2, |
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}; |
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union LightColor { |
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BitField<0, 10, u32> b; |
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BitField<10, 10, u32> g; |
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BitField<20, 10, u32> r; |
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Math::Vec3f ToVec3f() const { |
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// These fields are 10 bits wide, however 255 corresponds to 1.0f for each color |
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// component |
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return Math::MakeVec((f32)r / 255.f, (f32)g / 255.f, (f32)b / 255.f); |
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} |
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}; |
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/// Returns true if the specified lighting sampler is supported by the current Pica lighting |
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/// configuration |
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static bool IsLightingSamplerSupported(LightingConfig config, LightingSampler sampler) { |
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switch (sampler) { |
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case LightingSampler::Distribution0: |
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return (config != LightingConfig::Config1); |
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case LightingSampler::Distribution1: |
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return (config != LightingConfig::Config0) && (config != LightingConfig::Config1) && |
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(config != LightingConfig::Config5); |
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case LightingSampler::Fresnel: |
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return (config != LightingConfig::Config0) && (config != LightingConfig::Config2) && |
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(config != LightingConfig::Config4); |
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case LightingSampler::ReflectRed: |
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return (config != LightingConfig::Config3); |
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case LightingSampler::ReflectGreen: |
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case LightingSampler::ReflectBlue: |
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return (config == LightingConfig::Config4) || (config == LightingConfig::Config5) || |
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(config == LightingConfig::Config7); |
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default: |
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UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached " |
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"unreachable section, sampler should be one " |
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"of Distribution0, Distribution1, Fresnel, " |
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"ReflectRed, ReflectGreen or ReflectBlue, instead " |
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"got %i", |
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static_cast<int>(config)); |
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} |
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} |
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struct LightSrc { |
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LightColor specular_0; // material.specular_0 * light.specular_0 |
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LightColor specular_1; // material.specular_1 * light.specular_1 |
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LightColor diffuse; // material.diffuse * light.diffuse |
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LightColor ambient; // material.ambient * light.ambient |
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// Encoded as 16-bit floating point |
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union { |
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BitField<0, 16, u32> x; |
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BitField<16, 16, u32> y; |
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}; |
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union { |
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BitField<0, 16, u32> z; |
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}; |
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INSERT_PADDING_WORDS(0x3); |
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union { |
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BitField<0, 1, u32> directional; |
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BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0 |
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} config; |
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BitField<0, 20, u32> dist_atten_bias; |
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BitField<0, 20, u32> dist_atten_scale; |
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INSERT_PADDING_WORDS(0x4); |
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}; |
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static_assert(sizeof(LightSrc) == 0x10 * sizeof(u32), "LightSrc structure must be 0x10 words"); |
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LightSrc light[8]; |
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LightColor global_ambient; // Emission + (material.ambient * lighting.ambient) |
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INSERT_PADDING_WORDS(0x1); |
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BitField<0, 3, u32> max_light_index; // Number of enabled lights - 1 |
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union { |
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BitField<2, 2, LightingFresnelSelector> fresnel_selector; |
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BitField<4, 4, LightingConfig> config; |
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BitField<22, 2, u32> bump_selector; // 0: Texture 0, 1: Texture 1, 2: Texture 2 |
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BitField<27, 1, u32> clamp_highlights; |
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BitField<28, 2, LightingBumpMode> bump_mode; |
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BitField<30, 1, u32> disable_bump_renorm; |
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} config0; |
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union { |
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BitField<16, 1, u32> disable_lut_d0; |
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BitField<17, 1, u32> disable_lut_d1; |
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BitField<19, 1, u32> disable_lut_fr; |
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BitField<20, 1, u32> disable_lut_rr; |
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BitField<21, 1, u32> disable_lut_rg; |
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BitField<22, 1, u32> disable_lut_rb; |
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// Each bit specifies whether distance attenuation should be applied for the corresponding |
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// light. |
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BitField<24, 1, u32> disable_dist_atten_light_0; |
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BitField<25, 1, u32> disable_dist_atten_light_1; |
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BitField<26, 1, u32> disable_dist_atten_light_2; |
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BitField<27, 1, u32> disable_dist_atten_light_3; |
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BitField<28, 1, u32> disable_dist_atten_light_4; |
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BitField<29, 1, u32> disable_dist_atten_light_5; |
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BitField<30, 1, u32> disable_dist_atten_light_6; |
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BitField<31, 1, u32> disable_dist_atten_light_7; |
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} config1; |
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bool IsDistAttenDisabled(unsigned index) const { |
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const unsigned disable[] = { |
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config1.disable_dist_atten_light_0, config1.disable_dist_atten_light_1, |
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config1.disable_dist_atten_light_2, config1.disable_dist_atten_light_3, |
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config1.disable_dist_atten_light_4, config1.disable_dist_atten_light_5, |
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config1.disable_dist_atten_light_6, config1.disable_dist_atten_light_7}; |
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return disable[index] != 0; |
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} |
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union { |
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BitField<0, 8, u32> index; ///< Index at which to set data in the LUT |
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BitField<8, 5, u32> type; ///< Type of LUT for which to set data |
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} lut_config; |
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BitField<0, 1, u32> disable; |
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INSERT_PADDING_WORDS(0x1); |
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// When data is written to any of these registers, it gets written to the lookup table of the |
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// selected type at the selected index, specified above in the `lut_config` register. With each |
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// write, `lut_config.index` is incremented. It does not matter which of these registers is |
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// written to, the behavior will be the same. |
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u32 lut_data[8]; |
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// These are used to specify if absolute (abs) value should be used for each LUT index. When |
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// abs mode is disabled, LUT indexes are in the range of (-1.0, 1.0). Otherwise, they are in |
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// the range of (0.0, 1.0). |
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union { |
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BitField<1, 1, u32> disable_d0; |
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BitField<5, 1, u32> disable_d1; |
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BitField<9, 1, u32> disable_sp; |
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BitField<13, 1, u32> disable_fr; |
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BitField<17, 1, u32> disable_rb; |
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BitField<21, 1, u32> disable_rg; |
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BitField<25, 1, u32> disable_rr; |
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} abs_lut_input; |
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union { |
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BitField<0, 3, LightingLutInput> d0; |
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BitField<4, 3, LightingLutInput> d1; |
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BitField<8, 3, LightingLutInput> sp; |
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BitField<12, 3, LightingLutInput> fr; |
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BitField<16, 3, LightingLutInput> rb; |
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BitField<20, 3, LightingLutInput> rg; |
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BitField<24, 3, LightingLutInput> rr; |
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} lut_input; |
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union { |
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BitField<0, 3, LightingScale> d0; |
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BitField<4, 3, LightingScale> d1; |
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BitField<8, 3, LightingScale> sp; |
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BitField<12, 3, LightingScale> fr; |
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BitField<16, 3, LightingScale> rb; |
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BitField<20, 3, LightingScale> rg; |
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BitField<24, 3, LightingScale> rr; |
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static float GetScale(LightingScale scale) { |
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switch (scale) { |
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case LightingScale::Scale1: |
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return 1.0f; |
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case LightingScale::Scale2: |
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return 2.0f; |
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case LightingScale::Scale4: |
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return 4.0f; |
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case LightingScale::Scale8: |
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return 8.0f; |
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case LightingScale::Scale1_4: |
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return 0.25f; |
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case LightingScale::Scale1_2: |
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return 0.5f; |
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} |
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return 0.0f; |
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} |
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} lut_scale; |
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INSERT_PADDING_WORDS(0x6); |
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union { |
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// There are 8 light enable "slots", corresponding to the total number of lights supported |
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// by Pica. For N enabled lights (specified by register 0x1c2, or 'src_num' above), the |
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// first N slots below will be set to integers within the range of 0-7, corresponding to the |
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// actual light that is enabled for each slot. |
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BitField<0, 3, u32> slot_0; |
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BitField<4, 3, u32> slot_1; |
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BitField<8, 3, u32> slot_2; |
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BitField<12, 3, u32> slot_3; |
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BitField<16, 3, u32> slot_4; |
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BitField<20, 3, u32> slot_5; |
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BitField<24, 3, u32> slot_6; |
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BitField<28, 3, u32> slot_7; |
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unsigned GetNum(unsigned index) const { |
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const unsigned enable_slots[] = {slot_0, slot_1, slot_2, slot_3, |
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slot_4, slot_5, slot_6, slot_7}; |
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return enable_slots[index]; |
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} |
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} light_enable; |
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INSERT_PADDING_WORDS(0x26); |
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}; |
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static_assert(sizeof(LightingRegs) == 0xC0 * sizeof(u32), "LightingRegs struct has incorrect size"); |
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} // namespace Pica |
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