6 changed files with 624 additions and 0 deletions
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185src/yuzu_tester/config.cpp
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24src/yuzu_tester/config.h
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150src/yuzu_tester/default_ini.h
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16src/yuzu_tester/resource.h
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232src/yuzu_tester/yuzu.cpp
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17src/yuzu_tester/yuzu.rc
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include <sstream>
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#include <SDL.h>
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#include <inih/cpp/INIReader.h>
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "common/param_package.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/settings.h"
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#include "input_common/main.h"
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#include "yuzu_tester/config.h"
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#include "yuzu_tester/default_ini.h"
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Config::Config() { |
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// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
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sdl2_config_loc = |
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FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "sdl2-tester-config.ini"; |
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sdl2_config = std::make_unique<INIReader>(sdl2_config_loc); |
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Reload(); |
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} |
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Config::~Config() = default; |
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bool Config::LoadINI(const std::string& default_contents, bool retry) { |
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const char* location = this->sdl2_config_loc.c_str(); |
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if (sdl2_config->ParseError() < 0) { |
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if (retry) { |
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LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location); |
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FileUtil::CreateFullPath(location); |
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FileUtil::WriteStringToFile(true, default_contents, location); |
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sdl2_config = std::make_unique<INIReader>(location); // Reopen file
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return LoadINI(default_contents, false); |
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} |
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LOG_ERROR(Config, "Failed."); |
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return false; |
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} |
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LOG_INFO(Config, "Successfully loaded {}", location); |
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return true; |
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} |
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void Config::ReadValues() { |
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// Controls
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for (std::size_t p = 0; p < Settings::values.players.size(); ++p) { |
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { |
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Settings::values.players[p].buttons[i] = ""; |
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} |
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for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { |
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Settings::values.players[p].analogs[i] = ""; |
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} |
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} |
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Settings::values.mouse_enabled = false; |
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for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) { |
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Settings::values.mouse_buttons[i] = ""; |
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} |
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Settings::values.motion_device = ""; |
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Settings::values.keyboard_enabled = false; |
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Settings::values.debug_pad_enabled = false; |
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { |
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Settings::values.debug_pad_buttons[i] = ""; |
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} |
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for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { |
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Settings::values.debug_pad_analogs[i] = ""; |
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} |
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Settings::values.touchscreen.enabled = ""; |
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Settings::values.touchscreen.device = ""; |
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Settings::values.touchscreen.finger = 0; |
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Settings::values.touchscreen.rotation_angle = 0; |
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Settings::values.touchscreen.diameter_x = 15; |
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Settings::values.touchscreen.diameter_y = 15; |
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// Data Storage
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Settings::values.use_virtual_sd = |
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sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true); |
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FileUtil::GetUserPath(FileUtil::UserPath::NANDDir, |
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sdl2_config->Get("Data Storage", "nand_directory", |
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FileUtil::GetUserPath(FileUtil::UserPath::NANDDir))); |
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FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir, |
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sdl2_config->Get("Data Storage", "sdmc_directory", |
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FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir))); |
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// System
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Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false); |
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Settings::values.enable_nfc = sdl2_config->GetBoolean("System", "enable_nfc", true); |
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const auto size = sdl2_config->GetInteger("System", "users_size", 0); |
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Settings::values.current_user = std::clamp<int>( |
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sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1); |
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const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false); |
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if (rng_seed_enabled) { |
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Settings::values.rng_seed = sdl2_config->GetInteger("System", "rng_seed", 0); |
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} else { |
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Settings::values.rng_seed = std::nullopt; |
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} |
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const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false); |
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if (custom_rtc_enabled) { |
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Settings::values.custom_rtc = |
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std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0)); |
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} else { |
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Settings::values.custom_rtc = std::nullopt; |
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} |
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// Core
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Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true); |
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Settings::values.use_multi_core = sdl2_config->GetBoolean("Core", "use_multi_core", false); |
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// Renderer
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Settings::values.resolution_factor = |
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static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0)); |
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Settings::values.use_frame_limit = false; |
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Settings::values.frame_limit = 100; |
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Settings::values.use_disk_shader_cache = |
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sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false); |
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Settings::values.use_accurate_gpu_emulation = |
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sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false); |
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Settings::values.use_asynchronous_gpu_emulation = |
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sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false); |
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Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0)); |
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Settings::values.bg_green = |
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static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0)); |
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Settings::values.bg_blue = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0)); |
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// Audio
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Settings::values.sink_id = "null"; |
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Settings::values.enable_audio_stretching = false; |
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Settings::values.audio_device_id = "auto"; |
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Settings::values.volume = 0; |
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Settings::values.language_index = sdl2_config->GetInteger("System", "language_index", 1); |
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// Miscellaneous
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Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace"); |
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Settings::values.use_dev_keys = sdl2_config->GetBoolean("Miscellaneous", "use_dev_keys", false); |
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// Debugging
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Settings::values.use_gdbstub = false; |
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Settings::values.program_args = ""; |
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Settings::values.dump_exefs = sdl2_config->GetBoolean("Debugging", "dump_exefs", false); |
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Settings::values.dump_nso = sdl2_config->GetBoolean("Debugging", "dump_nso", false); |
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const auto title_list = sdl2_config->Get("AddOns", "title_ids", ""); |
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std::stringstream ss(title_list); |
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std::string line; |
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while (std::getline(ss, line, '|')) { |
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const auto title_id = std::stoul(line, nullptr, 16); |
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const auto disabled_list = sdl2_config->Get("AddOns", "disabled_" + line, ""); |
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std::stringstream inner_ss(disabled_list); |
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std::string inner_line; |
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std::vector<std::string> out; |
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while (std::getline(inner_ss, inner_line, '|')) { |
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out.push_back(inner_line); |
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} |
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Settings::values.disabled_addons.insert_or_assign(title_id, out); |
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} |
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// Web Service
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Settings::values.enable_telemetry = |
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sdl2_config->GetBoolean("WebService", "enable_telemetry", true); |
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Settings::values.web_api_url = |
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sdl2_config->Get("WebService", "web_api_url", "https://api.yuzu-emu.org"); |
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Settings::values.yuzu_username = sdl2_config->Get("WebService", "yuzu_username", ""); |
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Settings::values.yuzu_token = sdl2_config->Get("WebService", "yuzu_token", ""); |
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} |
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void Config::Reload() { |
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LoadINI(DefaultINI::sdl2_config_file); |
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ReadValues(); |
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} |
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// Copyright 2019 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include <memory> |
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#include <string> |
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class INIReader; |
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class Config { |
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std::unique_ptr<INIReader> sdl2_config; |
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std::string sdl2_config_loc; |
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bool LoadINI(const std::string& default_contents = "", bool retry = true); |
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void ReadValues(); |
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public: |
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Config(); |
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~Config(); |
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void Reload(); |
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}; |
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// Copyright 2019 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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namespace DefaultINI { |
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const char* sdl2_config_file = R"( |
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[Core] |
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# Whether to use the Just-In-Time (JIT) compiler for CPU emulation |
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# 0: Interpreter (slow), 1 (default): JIT (fast) |
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use_cpu_jit = |
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# Whether to use multi-core for CPU emulation |
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# 0 (default): Disabled, 1: Enabled |
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use_multi_core= |
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[Renderer] |
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# Whether to use software or hardware rendering. |
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# 0: Software, 1 (default): Hardware |
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use_hw_renderer = |
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# Whether to use the Just-In-Time (JIT) compiler for shader emulation |
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# 0: Interpreter (slow), 1 (default): JIT (fast) |
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use_shader_jit = |
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# Resolution scale factor |
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# 0: Auto (scales resolution to window size), 1: Native Switch screen resolution, Otherwise a scale |
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# factor for the Switch resolution |
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resolution_factor = |
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# Whether to enable V-Sync (caps the framerate at 60FPS) or not. |
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# 0 (default): Off, 1: On |
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use_vsync = |
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# Whether to use disk based shader cache |
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# 0 (default): Off, 1 : On |
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use_disk_shader_cache = |
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# Whether to use accurate GPU emulation |
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# 0 (default): Off (fast), 1 : On (slow) |
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use_accurate_gpu_emulation = |
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# Whether to use asynchronous GPU emulation |
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# 0 : Off (slow), 1 (default): On (fast) |
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use_asynchronous_gpu_emulation = |
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# The clear color for the renderer. What shows up on the sides of the bottom screen. |
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# Must be in range of 0.0-1.0. Defaults to 1.0 for all. |
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bg_red = |
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bg_blue = |
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bg_green = |
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[Layout] |
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# Layout for the screen inside the render window. |
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# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen |
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layout_option = |
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# Toggle custom layout (using the settings below) on or off. |
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# 0 (default): Off, 1: On |
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custom_layout = |
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# Screen placement when using Custom layout option |
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# 0x, 0y is the top left corner of the render window. |
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custom_top_left = |
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custom_top_top = |
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custom_top_right = |
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custom_top_bottom = |
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custom_bottom_left = |
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custom_bottom_top = |
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custom_bottom_right = |
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custom_bottom_bottom = |
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# Swaps the prominent screen with the other screen. |
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# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen. |
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# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent |
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swap_screen = |
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[Data Storage] |
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# Whether to create a virtual SD card. |
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# 1 (default): Yes, 0: No |
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use_virtual_sd = |
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[System] |
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# Whether the system is docked |
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# 1: Yes, 0 (default): No |
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use_docked_mode = |
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# Allow the use of NFC in games |
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# 1 (default): Yes, 0 : No |
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enable_nfc = |
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# Sets the seed for the RNG generator built into the switch |
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# rng_seed will be ignored and randomly generated if rng_seed_enabled is false |
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rng_seed_enabled = |
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rng_seed = |
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# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service |
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# This will auto-increment, with the time set being the time the game is started |
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# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used |
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custom_rtc_enabled = |
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custom_rtc = |
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# Sets the account username, max length is 32 characters |
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# yuzu (default) |
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username = yuzu |
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# Sets the systems language index |
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# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese, |
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# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French, |
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# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese |
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language_index = |
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# The system region that yuzu will use during emulation |
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# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan |
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region_value = |
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[Miscellaneous] |
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# A filter which removes logs below a certain logging level. |
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# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical |
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log_filter = *:Trace |
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[Debugging] |
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# Arguments to be passed to argv/argc in the emulated program. It is preferable to use the testing service datastring |
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program_args= |
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# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them |
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dump_exefs=false |
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# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them |
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dump_nso=false |
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[WebService] |
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# Whether or not to enable telemetry |
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# 0: No, 1 (default): Yes |
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enable_telemetry = |
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# URL for Web API |
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web_api_url = https://api.yuzu-emu.org |
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# Username and token for yuzu Web Service |
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# See https://profile.yuzu-emu.org/ for more info |
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yuzu_username = |
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yuzu_token = |
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[AddOns] |
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# Used to disable add-ons |
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# List of title IDs of games that will have add-ons disabled (separated by '|'): |
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title_ids = |
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# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|') |
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# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey |
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)"; |
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} |
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//{{NO_DEPENDENCIES}} |
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// Microsoft Visual C++ generated include file. |
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// Used by pcafe.rc |
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// |
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#define IDI_ICON3 103 |
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// Next default values for new objects |
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// |
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#ifdef APSTUDIO_INVOKED |
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#ifndef APSTUDIO_READONLY_SYMBOLS |
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#define _APS_NEXT_RESOURCE_VALUE 105 |
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#define _APS_NEXT_COMMAND_VALUE 40001 |
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#define _APS_NEXT_CONTROL_VALUE 1001 |
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#define _APS_NEXT_SYMED_VALUE 101 |
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#endif |
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#endif |
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <iostream>
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#include <memory>
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#include <string>
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#include <thread>
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#include <fmt/ostream.h>
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#include "common/common_paths.h"
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#include "common/detached_tasks.h"
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#include "common/file_util.h"
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#include "common/logging/backend.h"
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#include "common/logging/filter.h"
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#include "common/logging/log.h"
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#include "common/microprofile.h"
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#include "common/scm_rev.h"
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#include "common/scope_exit.h"
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#include "common/string_util.h"
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#include "common/telemetry.h"
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#include "core/core.h"
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#include "core/crypto/key_manager.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/loader/loader.h"
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#include "core/settings.h"
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#include "core/telemetry_session.h"
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#include "video_core/renderer_base.h"
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#include "yuzu_tester/config.h"
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#include "yuzu_tester/emu_window/emu_window_sdl2_hide.h"
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#include "yuzu_tester/service/yuzutest.h"
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#include <getopt.h>
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#ifndef _MSC_VER
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#include <unistd.h>
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#endif
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#ifdef _WIN32
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// windows.h needs to be included before shellapi.h
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#include <windows.h>
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#include <shellapi.h>
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#endif
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#ifdef _WIN32
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extern "C" { |
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// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
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// graphics
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__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001; |
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__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; |
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} |
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#endif
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static void PrintHelp(const char* argv0) { |
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std::cout << "Usage: " << argv0 |
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<< " [options] <filename>\n" |
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"-h, --help Display this help and exit\n" |
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"-v, --version Output version information and exit\n" |
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"-d, --datastring Pass following string as data to test service command #2\n" |
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"-l, --log Log to console in addition to file (will log to file only " |
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"by default)\n"; |
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} |
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static void PrintVersion() { |
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std::cout << "yuzu [Test Utility] " << Common::g_scm_branch << " " << Common::g_scm_desc |
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<< std::endl; |
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} |
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static void InitializeLogging(bool console) { |
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Log::Filter log_filter(Log::Level::Debug); |
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log_filter.ParseFilterString(Settings::values.log_filter); |
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Log::SetGlobalFilter(log_filter); |
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if (console) |
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Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>()); |
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const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir); |
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FileUtil::CreateFullPath(log_dir); |
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Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE)); |
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#ifdef _WIN32
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Log::AddBackend(std::make_unique<Log::DebuggerBackend>()); |
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#endif
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} |
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/// Application entry point
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int main(int argc, char** argv) { |
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Common::DetachedTasks detached_tasks; |
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Config config; |
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int option_index = 0; |
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char* endarg; |
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#ifdef _WIN32
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int argc_w; |
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auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w); |
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|
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if (argv_w == nullptr) { |
|||
std::cout << "Failed to get command line arguments" << std::endl; |
|||
return -1; |
|||
} |
|||
#endif
|
|||
std::string filepath; |
|||
|
|||
static struct option long_options[] = { |
|||
{"help", no_argument, 0, 'h'}, |
|||
{"version", no_argument, 0, 'v'}, |
|||
{"datastring", optional_argument, 0, 'd'}, |
|||
{"log", no_argument, 0, 'l'}, |
|||
{0, 0, 0, 0}, |
|||
}; |
|||
|
|||
bool console_log = false; |
|||
std::string datastring; |
|||
|
|||
while (optind < argc) { |
|||
int arg = getopt_long(argc, argv, "hvdl::", long_options, &option_index); |
|||
if (arg != -1) { |
|||
switch (static_cast<char>(arg)) { |
|||
case 'h': |
|||
PrintHelp(argv[0]); |
|||
return 0; |
|||
case 'v': |
|||
PrintVersion(); |
|||
return 0; |
|||
case 'd': |
|||
datastring = argv[optind]; |
|||
++optind; |
|||
break; |
|||
case 'l': |
|||
console_log = true; |
|||
break; |
|||
} |
|||
} else { |
|||
#ifdef _WIN32
|
|||
filepath = Common::UTF16ToUTF8(argv_w[optind]); |
|||
#else
|
|||
filepath = argv[optind]; |
|||
#endif
|
|||
optind++; |
|||
} |
|||
} |
|||
|
|||
InitializeLogging(console_log); |
|||
|
|||
#ifdef _WIN32
|
|||
LocalFree(argv_w); |
|||
#endif
|
|||
|
|||
MicroProfileOnThreadCreate("EmuThread"); |
|||
SCOPE_EXIT({ MicroProfileShutdown(); }); |
|||
|
|||
if (filepath.empty()) { |
|||
LOG_CRITICAL(Frontend, "Failed to load application: No application specified"); |
|||
std::cout << "Failed to load application: No application specified" << std::endl; |
|||
PrintHelp(argv[0]); |
|||
return -1; |
|||
} |
|||
|
|||
Settings::values.use_gdbstub = false; |
|||
Settings::Apply(); |
|||
|
|||
std::unique_ptr<EmuWindow_SDL2_Hide> emu_window{std::make_unique<EmuWindow_SDL2_Hide>()}; |
|||
|
|||
if (!Settings::values.use_multi_core) { |
|||
// Single core mode must acquire OpenGL context for entire emulation session
|
|||
emu_window->MakeCurrent(); |
|||
} |
|||
|
|||
bool finished = false; |
|||
int return_value = 0; |
|||
const auto callback = [&finished, &return_value](u32 code, std::string string) { |
|||
finished = true; |
|||
return_value = code & 0xFF; |
|||
const auto text = fmt::format("Test Finished [Result Code: {:08X}]\n{}", code, string); |
|||
LOG_INFO(Frontend, text.c_str()); |
|||
std::cout << text << std::endl; |
|||
}; |
|||
|
|||
Core::System& system{Core::System::GetInstance()}; |
|||
system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>()); |
|||
Service::FileSystem::CreateFactories(*system.GetFilesystem()); |
|||
|
|||
SCOPE_EXIT({ system.Shutdown(); }); |
|||
|
|||
const Core::System::ResultStatus load_result{system.Load(*emu_window, filepath)}; |
|||
|
|||
switch (load_result) { |
|||
case Core::System::ResultStatus::ErrorGetLoader: |
|||
LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filepath.c_str()); |
|||
return -1; |
|||
case Core::System::ResultStatus::ErrorLoader: |
|||
LOG_CRITICAL(Frontend, "Failed to load ROM!"); |
|||
return -1; |
|||
case Core::System::ResultStatus::ErrorNotInitialized: |
|||
LOG_CRITICAL(Frontend, "CPUCore not initialized"); |
|||
return -1; |
|||
case Core::System::ResultStatus::ErrorSystemMode: |
|||
LOG_CRITICAL(Frontend, "Failed to determine system mode!"); |
|||
return -1; |
|||
case Core::System::ResultStatus::ErrorVideoCore: |
|||
LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!"); |
|||
return -1; |
|||
case Core::System::ResultStatus::Success: |
|||
break; // Expected case
|
|||
default: |
|||
if (static_cast<u32>(load_result) > |
|||
static_cast<u32>(Core::System::ResultStatus::ErrorLoader)) { |
|||
const u16 loader_id = static_cast<u16>(Core::System::ResultStatus::ErrorLoader); |
|||
const u16 error_id = static_cast<u16>(load_result) - loader_id; |
|||
LOG_CRITICAL(Frontend, |
|||
"While attempting to load the ROM requested, an error occured. Please " |
|||
"refer to the yuzu wiki for more information or the yuzu discord for " |
|||
"additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}", |
|||
loader_id, error_id, static_cast<Loader::ResultStatus>(error_id)); |
|||
} |
|||
} |
|||
|
|||
Service::Yuzu::InstallInterfaces(system.ServiceManager(), datastring, callback); |
|||
|
|||
system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDLHideTester"); |
|||
|
|||
system.Renderer().Rasterizer().LoadDiskResources(); |
|||
|
|||
while (!finished) { |
|||
system.RunLoop(); |
|||
} |
|||
|
|||
detached_tasks.WaitForAllTasks(); |
|||
return return_value; |
|||
} |
|||
@ -0,0 +1,17 @@ |
|||
#include "winresrc.h" |
|||
///////////////////////////////////////////////////////////////////////////// |
|||
// |
|||
// Icon |
|||
// |
|||
|
|||
// Icon with lowest ID value placed first to ensure application icon |
|||
// remains consistent on all systems. |
|||
YUZU_ICON ICON "../../dist/yuzu.ico" |
|||
|
|||
|
|||
///////////////////////////////////////////////////////////////////////////// |
|||
// |
|||
// RT_MANIFEST |
|||
// |
|||
|
|||
1 RT_MANIFEST "../../dist/yuzu.manifest" |
|||
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