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lizzie/inline-gpu-works1
lizzie 1 month ago
parent
commit
b2b404238e
  1. 2
      src/video_core/dma_pusher.h
  2. 4
      src/video_core/gpu.cpp

2
src/video_core/dma_pusher.h

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project

4
src/video_core/gpu.cpp

@ -89,8 +89,8 @@ struct GPU::Impl {
/// Binds a renderer to the GPU.
void BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer_) {
renderer = std::move(renderer_);
system.Host1x().MemoryManager().BindInterface(renderer->ReadRasterizer());
system.Host1x().GMMU().BindRasterizer(renderer->ReadRasterizer());
system.Host1x().memory_manager.BindInterface(renderer->ReadRasterizer());
system.Host1x().gmmu_manager.BindRasterizer(renderer->ReadRasterizer());
}
/// Flush all current written commands into the host GPU for execution.

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