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@ -20,6 +20,7 @@ namespace VideoCommon { |
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template <class T> |
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class ShaderCache { |
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static constexpr u64 PAGE_BITS = 14; |
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static constexpr u64 PAGE_SIZE = u64(1) << PAGE_BITS; |
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struct Entry { |
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VAddr addr_start; |
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@ -87,8 +88,8 @@ protected: |
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const VAddr addr_end = addr + size; |
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Entry* const entry = NewEntry(addr, addr_end, data.get()); |
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const u64 page_end = addr_end >> PAGE_BITS; |
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for (u64 page = addr >> PAGE_BITS; page <= page_end; ++page) { |
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const u64 page_end = (addr_end + PAGE_SIZE - 1) >> PAGE_BITS; |
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for (u64 page = addr >> PAGE_BITS; page < page_end; ++page) { |
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invalidation_cache[page].push_back(entry); |
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} |
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@ -108,20 +109,13 @@ private: |
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/// @pre invalidation_mutex is locked |
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void InvalidatePagesInRegion(VAddr addr, std::size_t size) { |
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const VAddr addr_end = addr + size; |
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const u64 page_end = addr_end >> PAGE_BITS; |
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for (u64 page = addr >> PAGE_BITS; page <= page_end; ++page) { |
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const auto it = invalidation_cache.find(page); |
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const u64 page_end = (addr_end + PAGE_SIZE - 1) >> PAGE_BITS; |
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for (u64 page = addr >> PAGE_BITS; page < page_end; ++page) { |
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auto it = invalidation_cache.find(page); |
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if (it == invalidation_cache.end()) { |
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continue; |
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} |
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std::vector<Entry*>& entries = it->second; |
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InvalidatePageEntries(entries, addr, addr_end); |
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// If there's nothing else in this page, remove it to avoid overpopulating the hash map. |
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if (entries.empty()) { |
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invalidation_cache.erase(it); |
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} |
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InvalidatePageEntries(it->second, addr, addr_end); |
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} |
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} |
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@ -131,15 +125,22 @@ private: |
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if (marked_for_removal.empty()) { |
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return; |
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} |
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std::scoped_lock lock{lookup_mutex}; |
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// Remove duplicates |
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std::sort(marked_for_removal.begin(), marked_for_removal.end()); |
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marked_for_removal.erase(std::unique(marked_for_removal.begin(), marked_for_removal.end()), |
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marked_for_removal.end()); |
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std::vector<T*> removed_shaders; |
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removed_shaders.reserve(marked_for_removal.size()); |
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std::scoped_lock lock{lookup_mutex}; |
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for (Entry* const entry : marked_for_removal) { |
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if (lookup_cache.erase(entry->addr_start) > 0) { |
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removed_shaders.push_back(entry->data); |
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} |
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removed_shaders.push_back(entry->data); |
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const auto it = lookup_cache.find(entry->addr_start); |
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ASSERT(it != lookup_cache.end()); |
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lookup_cache.erase(it); |
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} |
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marked_for_removal.clear(); |
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@ -154,17 +155,33 @@ private: |
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/// @param addr_end Non-inclusive end address of the invalidation |
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/// @pre invalidation_mutex is locked |
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void InvalidatePageEntries(std::vector<Entry*>& entries, VAddr addr, VAddr addr_end) { |
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auto it = entries.begin(); |
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while (it != entries.end()) { |
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Entry* const entry = *it; |
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std::size_t index = 0; |
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while (index < entries.size()) { |
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Entry* const entry = entries[index]; |
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if (!entry->Overlaps(addr, addr_end)) { |
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++it; |
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++index; |
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continue; |
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} |
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UnmarkMemory(entry); |
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RemoveEntryFromInvalidationCache(entry); |
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marked_for_removal.push_back(entry); |
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} |
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} |
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it = entries.erase(it); |
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/// @brief Removes all references to an entry in the invalidation cache |
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/// @param entry Entry to remove from the invalidation cache |
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/// @pre invalidation_mutex is locked |
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void RemoveEntryFromInvalidationCache(const Entry* entry) { |
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const u64 page_end = (entry->addr_end + PAGE_SIZE - 1) >> PAGE_BITS; |
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for (u64 page = entry->addr_start >> PAGE_BITS; page < page_end; ++page) { |
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const auto entries_it = invalidation_cache.find(page); |
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ASSERT(entries_it != invalidation_cache.end()); |
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std::vector<Entry*>& entries = entries_it->second; |
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const auto entry_it = std::find(entries.begin(), entries.end(), entry); |
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ASSERT(entry_it != entries.end()); |
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entries.erase(entry_it); |
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} |
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} |
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@ -182,16 +199,11 @@ private: |
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} |
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/// @brief Removes a vector of shaders from a list |
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/// @param removed_shaders Shaders to be removed from the storage, it can contain duplicates |
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/// @param removed_shaders Shaders to be removed from the storage |
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/// @pre invalidation_mutex is locked |
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/// @pre lookup_mutex is locked |
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void RemoveShadersFromStorage(std::vector<T*> removed_shaders) { |
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// Remove duplicates |
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std::sort(removed_shaders.begin(), removed_shaders.end()); |
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removed_shaders.erase(std::unique(removed_shaders.begin(), removed_shaders.end()), |
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removed_shaders.end()); |
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// Now that there are no duplicates, we can notify removals |
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// Notify removals |
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for (T* const shader : removed_shaders) { |
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OnShaderRemoval(shader); |
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} |
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