Browse Source

[TEST] Remove sRGB curve convertion

lsfg-android
CamilleLaVey 4 weeks ago
parent
commit
b0ccfb2c2a
  1. 6
      src/video_core/host_shaders/astc_decoder.comp

6
src/video_core/host_shaders/astc_decoder.comp

@ -1406,10 +1406,8 @@ void DecompressBlock(ivec3 coord) {
vec4((C0 * (uvec4(64) - weight_vec) + C1 * weight_vec + uvec4(32)) / 64);
p = Cf / 65535.0f;
#ifdef VULKAN
// Destination is always linear RGBA16F on this path; apply the sRGB curve
// ourselves since there's no sRGB-tagged format left to do it automatically.
// p is (A,R,G,B); alpha (p.x) is never gamma-encoded.
if (is_srgb != 0u) {
// if (is_srgb != 0u)
if (false) {
p.yzw = SRGBToLinear(p.yzw);
}
#endif

Loading…
Cancel
Save