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shader_decode: Implement LD_L

nce_cpp
ReinUsesLisp 7 years ago
parent
commit
af828ce72c
  1. 18
      src/video_core/shader/decode/memory.cpp

18
src/video_core/shader/decode/memory.cpp

@ -104,6 +104,24 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
}
break;
}
case OpCode::Id::LD_L: {
UNIMPLEMENTED_IF_MSG(instr.ld_l.unknown == 1, "LD_L Unhandled mode: {}",
static_cast<unsigned>(instr.ld_l.unknown.Value()));
const Node index = Operation(OperationCode::IAdd, GetRegister(instr.gpr8),
Immediate(static_cast<s32>(instr.smem_imm)));
const Node lmem = GetLocalMemory(index);
switch (instr.ldst_sl.type.Value()) {
case Tegra::Shader::StoreType::Bytes32:
SetRegister(bb, instr.gpr0, lmem);
break;
default:
UNIMPLEMENTED_MSG("LD_L Unhandled type: {}",
static_cast<unsigned>(instr.ldst_sl.type.Value()));
}
break;
}
case OpCode::Id::ST_A: {
UNIMPLEMENTED_IF_MSG(instr.gpr8.Value() != Register::ZeroIndex,
"Indirect attribute loads are not supported");

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