5 changed files with 41 additions and 2 deletions
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1src/video_core/host_shaders/CMakeLists.txt
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23src/video_core/host_shaders/convert_s8d24_to_abgr8.frag
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9src/video_core/renderer_vulkan/blit_image.cpp
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4src/video_core/renderer_vulkan/blit_image.h
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6src/video_core/renderer_vulkan/vk_texture_cache.cpp
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// Copyright 2021 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#version 450 |
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layout(binding = 0) uniform sampler2D depth_tex; |
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layout(binding = 1) uniform isampler2D stencil_tex; |
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layout(location = 0) out vec4 color; |
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void main() { |
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ivec2 coord = ivec2(gl_FragCoord.xy); |
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uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f)); |
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uint stencil = uint(textureLod(stencil_tex, coord, 0).r); |
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highp uint depth_val = |
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uint(textureLod(depth_tex, coord, 0).r * (exp2(32.0) - 1.0)); |
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lowp uint stencil_val = textureLod(stencil_tex, coord, 0).r; |
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highp uvec4 components = |
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uvec4((uvec3(depth_val) >> uvec3(24u, 16u, 8u)) & 0x000000FFu, stencil_val); |
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color.rgba = vec4(components) / (exp2(8.0) - 1.0); |
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} |
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