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Merge pull request #1259 from lioncash/relocate
Merge pull request #1259 from lioncash/relocate
yuzu: Move GameListWorker to its own source filesnce_cpp
committed by
GitHub
5 changed files with 324 additions and 286 deletions
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2src/yuzu/CMakeLists.txt
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221src/yuzu/game_list.cpp
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76src/yuzu/game_list_p.h
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239src/yuzu/game_list_worker.cpp
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72src/yuzu/game_list_worker.h
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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#include <QDir>
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#include <QFileInfo>
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#include "common/common_paths.h"
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#include "common/file_util.h"
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#include "core/file_sys/content_archive.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/mode.h"
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#include "core/file_sys/nca_metadata.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/loader/loader.h"
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#include "yuzu/game_list.h"
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#include "yuzu/game_list_p.h"
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#include "yuzu/game_list_worker.h"
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#include "yuzu/ui_settings.h"
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namespace { |
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void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager, |
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const std::shared_ptr<FileSys::NCA>& nca, std::vector<u8>& icon, |
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std::string& name) { |
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auto [nacp, icon_file] = patch_manager.ParseControlNCA(nca); |
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if (icon_file != nullptr) |
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icon = icon_file->ReadAllBytes(); |
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if (nacp != nullptr) |
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name = nacp->GetApplicationName(); |
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} |
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bool HasSupportedFileExtension(const std::string& file_name) { |
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const QFileInfo file = QFileInfo(QString::fromStdString(file_name)); |
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return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive); |
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} |
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bool IsExtractedNCAMain(const std::string& file_name) { |
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return QFileInfo(QString::fromStdString(file_name)).fileName() == "main"; |
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} |
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QString FormatGameName(const std::string& physical_name) { |
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const QString physical_name_as_qstring = QString::fromStdString(physical_name); |
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const QFileInfo file_info(physical_name_as_qstring); |
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if (IsExtractedNCAMain(physical_name)) { |
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return file_info.dir().path(); |
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} |
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return physical_name_as_qstring; |
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} |
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QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager, bool updatable = true) { |
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QString out; |
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for (const auto& kv : patch_manager.GetPatchVersionNames()) { |
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if (!updatable && kv.first == FileSys::PatchType::Update) |
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continue; |
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if (kv.second.empty()) { |
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out.append(fmt::format("{}\n", FileSys::FormatPatchTypeName(kv.first)).c_str()); |
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} else { |
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out.append(fmt::format("{} ({})\n", FileSys::FormatPatchTypeName(kv.first), kv.second) |
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.c_str()); |
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} |
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} |
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out.chop(1); |
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return out; |
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} |
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} // Anonymous namespace
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GameListWorker::GameListWorker( |
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FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan, |
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const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list) |
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: vfs(std::move(vfs)), dir_path(std::move(dir_path)), deep_scan(deep_scan), |
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compatibility_list(compatibility_list) {} |
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GameListWorker::~GameListWorker() = default; |
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void GameListWorker::AddInstalledTitlesToGameList() { |
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const auto cache = Service::FileSystem::GetUnionContents(); |
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const auto installed_games = cache->ListEntriesFilter(FileSys::TitleType::Application, |
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FileSys::ContentRecordType::Program); |
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for (const auto& game : installed_games) { |
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const auto& file = cache->GetEntryUnparsed(game); |
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std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(file); |
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if (!loader) |
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continue; |
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std::vector<u8> icon; |
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std::string name; |
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u64 program_id = 0; |
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loader->ReadProgramId(program_id); |
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const FileSys::PatchManager patch{program_id}; |
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const auto& control = cache->GetEntry(game.title_id, FileSys::ContentRecordType::Control); |
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if (control != nullptr) |
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GetMetadataFromControlNCA(patch, control, icon, name); |
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auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); |
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// The game list uses this as compatibility number for untested games
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QString compatibility("99"); |
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if (it != compatibility_list.end()) |
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compatibility = it->second.first; |
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emit EntryReady({ |
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new GameListItemPath( |
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FormatGameName(file->GetFullPath()), icon, QString::fromStdString(name), |
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())), |
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program_id), |
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new GameListItemCompat(compatibility), |
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new GameListItem(FormatPatchNameVersions(patch)), |
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new GameListItem( |
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))), |
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new GameListItemSize(file->GetSize()), |
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}); |
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} |
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const auto control_data = cache->ListEntriesFilter(FileSys::TitleType::Application, |
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FileSys::ContentRecordType::Control); |
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for (const auto& entry : control_data) { |
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const auto nca = cache->GetEntry(entry); |
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if (nca != nullptr) |
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nca_control_map.insert_or_assign(entry.title_id, nca); |
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} |
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} |
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void GameListWorker::FillControlMap(const std::string& dir_path) { |
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const auto nca_control_callback = [this](u64* num_entries_out, const std::string& directory, |
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const std::string& virtual_name) -> bool { |
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std::string physical_name = directory + DIR_SEP + virtual_name; |
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if (stop_processing) |
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return false; // Breaks the callback loop.
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bool is_dir = FileUtil::IsDirectory(physical_name); |
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QFileInfo file_info(physical_name.c_str()); |
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if (!is_dir && file_info.suffix().toStdString() == "nca") { |
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auto nca = |
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std::make_shared<FileSys::NCA>(vfs->OpenFile(physical_name, FileSys::Mode::Read)); |
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if (nca->GetType() == FileSys::NCAContentType::Control) |
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nca_control_map.insert_or_assign(nca->GetTitleId(), nca); |
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} |
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return true; |
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}; |
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FileUtil::ForeachDirectoryEntry(nullptr, dir_path, nca_control_callback); |
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} |
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void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) { |
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const auto callback = [this, recursion](u64* num_entries_out, const std::string& directory, |
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const std::string& virtual_name) -> bool { |
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std::string physical_name = directory + DIR_SEP + virtual_name; |
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if (stop_processing) |
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return false; // Breaks the callback loop.
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bool is_dir = FileUtil::IsDirectory(physical_name); |
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if (!is_dir && |
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(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) { |
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std::unique_ptr<Loader::AppLoader> loader = |
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Loader::GetLoader(vfs->OpenFile(physical_name, FileSys::Mode::Read)); |
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if (!loader || ((loader->GetFileType() == Loader::FileType::Unknown || |
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loader->GetFileType() == Loader::FileType::Error) && |
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!UISettings::values.show_unknown)) |
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return true; |
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std::vector<u8> icon; |
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const auto res1 = loader->ReadIcon(icon); |
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u64 program_id = 0; |
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const auto res2 = loader->ReadProgramId(program_id); |
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std::string name = " "; |
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const auto res3 = loader->ReadTitle(name); |
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const FileSys::PatchManager patch{program_id}; |
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if (res1 != Loader::ResultStatus::Success && res3 != Loader::ResultStatus::Success && |
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res2 == Loader::ResultStatus::Success) { |
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// Use from metadata pool.
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if (nca_control_map.find(program_id) != nca_control_map.end()) { |
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const auto nca = nca_control_map[program_id]; |
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GetMetadataFromControlNCA(patch, nca, icon, name); |
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} |
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} |
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auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); |
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// The game list uses this as compatibility number for untested games
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QString compatibility("99"); |
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if (it != compatibility_list.end()) |
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compatibility = it->second.first; |
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emit EntryReady({ |
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new GameListItemPath( |
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FormatGameName(physical_name), icon, QString::fromStdString(name), |
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())), |
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program_id), |
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new GameListItemCompat(compatibility), |
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new GameListItem(FormatPatchNameVersions(patch, loader->IsRomFSUpdatable())), |
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new GameListItem( |
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))), |
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new GameListItemSize(FileUtil::GetSize(physical_name)), |
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}); |
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} else if (is_dir && recursion > 0) { |
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watch_list.append(QString::fromStdString(physical_name)); |
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AddFstEntriesToGameList(physical_name, recursion - 1); |
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} |
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return true; |
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}; |
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FileUtil::ForeachDirectoryEntry(nullptr, dir_path, callback); |
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} |
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void GameListWorker::run() { |
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stop_processing = false; |
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watch_list.append(dir_path); |
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FillControlMap(dir_path.toStdString()); |
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AddInstalledTitlesToGameList(); |
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AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0); |
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nca_control_map.clear(); |
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emit Finished(watch_list); |
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} |
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void GameListWorker::Cancel() { |
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this->disconnect(); |
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stop_processing = true; |
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} |
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@ -0,0 +1,72 @@ |
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// Copyright 2018 yuzu emulator team |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include <atomic> |
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#include <map> |
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#include <memory> |
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#include <string> |
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#include <unordered_map> |
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#include <QList> |
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#include <QObject> |
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#include <QRunnable> |
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#include <QString> |
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#include "common/common_types.h" |
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class QStandardItem; |
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namespace FileSys { |
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class NCA; |
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class VfsFilesystem; |
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} // namespace FileSys |
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/** |
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* Asynchronous worker object for populating the game list. |
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* Communicates with other threads through Qt's signal/slot system. |
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*/ |
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class GameListWorker : public QObject, public QRunnable { |
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Q_OBJECT |
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public: |
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GameListWorker( |
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std::shared_ptr<FileSys::VfsFilesystem> vfs, QString dir_path, bool deep_scan, |
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const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list); |
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~GameListWorker() override; |
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/// Starts the processing of directory tree information. |
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void run() override; |
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/// Tells the worker that it should no longer continue processing. Thread-safe. |
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void Cancel(); |
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signals: |
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/** |
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* The `EntryReady` signal is emitted once an entry has been prepared and is ready |
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* to be added to the game list. |
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* @param entry_items a list with `QStandardItem`s that make up the columns of the new entry. |
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*/ |
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void EntryReady(QList<QStandardItem*> entry_items); |
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/** |
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* After the worker has traversed the game directory looking for entries, this signal is emitted |
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* with a list of folders that should be watched for changes as well. |
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*/ |
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void Finished(QStringList watch_list); |
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private: |
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void AddInstalledTitlesToGameList(); |
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void FillControlMap(const std::string& dir_path); |
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void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion = 0); |
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std::shared_ptr<FileSys::VfsFilesystem> vfs; |
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std::map<u64, std::shared_ptr<FileSys::NCA>> nca_control_map; |
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QStringList watch_list; |
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QString dir_path; |
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bool deep_scan; |
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const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list; |
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std::atomic_bool stop_processing; |
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}; |
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