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gl_shader_cache: Add commentaries explaining the intention in shaders creation

pull/15/merge
ReinUsesLisp 7 years ago
parent
commit
ad321564ed
  1. 2
      src/video_core/renderer_opengl/gl_shader_cache.cpp

2
src/video_core/renderer_opengl/gl_shader_cache.cpp

@ -573,9 +573,11 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
const VAddr cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)};
const auto found = precompiled_shaders.find(unique_identifier);
if (found != precompiled_shaders.end()) {
// Create a shader from the cache
shader = std::make_shared<CachedShader>(cpu_addr, unique_identifier, program, disk_cache,
precompiled_programs, found->second, host_ptr);
} else {
// Create a shader from guest memory
shader = std::make_shared<CachedShader>(
device, cpu_addr, unique_identifier, program, disk_cache, precompiled_programs,
std::move(program_code), std::move(program_code_b), host_ptr);

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