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gl_shader_cache: Remove unused variable

nce_cpp
Lioncash 4 years ago
parent
commit
ac3aa96ebc
  1. 1
      src/video_core/renderer_opengl/gl_shader_cache.cpp

1
src/video_core/renderer_opengl/gl_shader_cache.cpp

@ -441,7 +441,6 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
OGLProgram source_program;
std::array<std::string, 5> sources;
std::array<std::vector<u32>, 5> sources_spirv;
Shader::Backend::Bindings binding;

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