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@ -18,7 +18,10 @@ extern "C" { |
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namespace Tegra { |
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Vic::Vic(GPU& gpu_, std::shared_ptr<Nvdec> nvdec_processor_) |
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: gpu(gpu_), nvdec_processor(std::move(nvdec_processor_)) {} |
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: gpu(gpu_), |
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nvdec_processor(std::move(nvdec_processor_)), converted_frame_buffer{nullptr, av_free} |
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{} |
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Vic::~Vic() = default; |
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void Vic::VicStateWrite(u32 offset, u32 arguments) { |
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@ -89,8 +92,10 @@ void Vic::Execute() { |
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// Get Converted frame
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const std::size_t linear_size = frame->width * frame->height * 4; |
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using AVMallocPtr = std::unique_ptr<u8, decltype(&av_free)>; |
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AVMallocPtr converted_frame_buffer{static_cast<u8*>(av_malloc(linear_size)), av_free}; |
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// Only allocate frame_buffer once per stream, as the size is not expected to change
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if (!converted_frame_buffer) { |
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converted_frame_buffer = AVMallocPtr{static_cast<u8*>(av_malloc(linear_size)), av_free}; |
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} |
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const int converted_stride{frame->width * 4}; |
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u8* const converted_frame_buf_addr{converted_frame_buffer.get()}; |
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@ -104,12 +109,12 @@ void Vic::Execute() { |
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const u32 block_height = static_cast<u32>(config.block_linear_height_log2); |
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const auto size = Tegra::Texture::CalculateSize(true, 4, frame->width, frame->height, 1, |
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block_height, 0); |
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std::vector<u8> swizzled_data(size); |
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luma_buffer.resize(size); |
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Tegra::Texture::SwizzleSubrect(frame->width, frame->height, frame->width * 4, |
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frame->width, 4, swizzled_data.data(), |
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frame->width, 4, luma_buffer.data(), |
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converted_frame_buffer.get(), block_height, 0, 0); |
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gpu.MemoryManager().WriteBlock(output_surface_luma_address, swizzled_data.data(), size); |
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gpu.MemoryManager().WriteBlock(output_surface_luma_address, luma_buffer.data(), size); |
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} else { |
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// send pitch linear frame
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gpu.MemoryManager().WriteBlock(output_surface_luma_address, converted_frame_buf_addr, |
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@ -132,8 +137,8 @@ void Vic::Execute() { |
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const auto stride = frame->linesize[0]; |
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const auto half_stride = frame->linesize[1]; |
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std::vector<u8> luma_buffer(aligned_width * surface_height); |
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std::vector<u8> chroma_buffer(aligned_width * half_height); |
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luma_buffer.resize(aligned_width * surface_height); |
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chroma_buffer.resize(aligned_width * half_height); |
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// Populate luma buffer
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for (std::size_t y = 0; y < surface_height - 1; ++y) { |
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