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Merge pull request #9676 from german77/revert-stick-range
Revert #9617 and fix it on input_common
pull/15/merge
liamwhite
3 years ago
committed by
GitHub
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with
9 additions and
12 deletions
-
src/core/hid/emulated_controller.cpp
-
src/input_common/helpers/stick_from_buttons.cpp
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@ -11,7 +11,6 @@ |
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namespace Core::HID { |
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constexpr s32 HID_JOYSTICK_MAX = 0x7fff; |
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constexpr s32 HID_JOYSTICK_MIN = 0x7ffe; |
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constexpr s32 HID_TRIGGER_MAX = 0x7fff; |
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// Use a common UUID for TAS and Virtual Gamepad
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constexpr Common::UUID TAS_UUID = |
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@ -864,16 +863,9 @@ void EmulatedController::SetStick(const Common::Input::CallbackStatus& callback, |
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return; |
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} |
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const auto FloatToShort = [](float a) { |
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if (a > 0) { |
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return static_cast<s32>(a * HID_JOYSTICK_MAX); |
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} |
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return static_cast<s32>(a * HID_JOYSTICK_MIN); |
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}; |
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const AnalogStickState stick{ |
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.x = FloatToShort(controller.stick_values[index].x.value), |
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.y = FloatToShort(controller.stick_values[index].y.value), |
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.x = static_cast<s32>(controller.stick_values[index].x.value * HID_JOYSTICK_MAX), |
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.y = static_cast<s32>(controller.stick_values[index].y.value * HID_JOYSTICK_MAX), |
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}; |
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switch (index) { |
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@ -11,6 +11,11 @@ namespace InputCommon { |
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class Stick final : public Common::Input::InputDevice { |
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public: |
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// Some games such as EARTH DEFENSE FORCE: WORLD BROTHERS
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// do not play nicely with the theoretical maximum range.
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// Using a value one lower from the maximum emulates real stick behavior.
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static constexpr float MAX_RANGE = 32766.0f / 32767.0f; |
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using Button = std::unique_ptr<Common::Input::InputDevice>; |
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Stick(Button up_, Button down_, Button left_, Button right_, Button modifier_, Button updater_, |
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@ -196,7 +201,7 @@ public: |
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} |
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void UpdateStatus() { |
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const float coef = modifier_status.value ? modifier_scale : 1.0f; |
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const float coef = modifier_status.value ? modifier_scale : MAX_RANGE; |
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bool r = right_status; |
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bool l = left_status; |
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@ -290,7 +295,7 @@ public: |
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if (down_status) { |
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--y; |
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} |
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const float coef = modifier_status.value ? modifier_scale : 1.0f; |
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const float coef = modifier_status.value ? modifier_scale : MAX_RANGE; |
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status.x.raw_value = static_cast<float>(x) * coef * (y == 0 ? 1.0f : SQRT_HALF); |
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status.y.raw_value = static_cast<float>(y) * coef * (x == 0 ? 1.0f : SQRT_HALF); |
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return status; |
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