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glsl: Remove frag color initialization

nce_cpp
ameerj 5 years ago
parent
commit
abade15f5e
  1. 9
      src/shader_recompiler/backend/glsl/emit_glsl_special.cpp

9
src/shader_recompiler/backend/glsl/emit_glsl_special.cpp

@ -92,15 +92,6 @@ void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value&
void EmitPrologue(EmitContext& ctx) { void EmitPrologue(EmitContext& ctx) {
InitializeOutputVaryings(ctx); InitializeOutputVaryings(ctx);
if (ctx.stage == Stage::Fragment && ctx.profile.need_declared_frag_colors) {
for (size_t index = 1; index < ctx.info.stores_frag_color.size(); ++index) {
if (ctx.info.stores_frag_color[index]) {
continue;
}
ctx.Add("frag_color{}=vec4(0,0,0,1);", index);
}
}
} }
void EmitEpilogue(EmitContext&) {} void EmitEpilogue(EmitContext&) {}

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