diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index c0aeda7d4d..70e3cb9536 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -1103,24 +1103,21 @@ void TextureCache
::RefreshContents(Image& image, ImageId image_id) { image.flags &= ~ImageFlagBits::CpuModified; TrackImage(image, image_id); - // If it's sparse and remapped, we treat it as a partial update trigger + /*// If it's sparse and remapped, we treat it as a partial update trigger if (image.info.is_sparse && True(image.flags & ImageFlagBits::Remapped)) { image.flags &= ~ImageFlagBits::Remapped; if (!image.dirty_offsets.empty() && !image.sparse_bindings.empty()) { - /*constexpr u64 page_size = 64_KiB; + constexpr u64 page_size = 64_KiB; size_t dirty_size = image.dirty_offsets.size() * page_size; auto staging = runtime.UploadStagingBuffer(dirty_size); UploadSparseDirtyTiles(image, staging); runtime.InsertUploadMemoryBarrier(); - return;*/ - image.dirty_offsets.clear(); - image.sparse_bindings.clear(); return; } - } + }*/ if (image.info.num_samples > 1 && !runtime.CanUploadMSAA()) { LOG_WARNING(HW_GPU, "MSAA image uploads are not implemented"); @@ -1135,7 +1132,7 @@ void TextureCache
::RefreshContents(Image& image, ImageId image_id) { image.info.type == ImageType::e3D && image.info.resources.levels == 1 && image.info.resources.layers == 1 && - MapSizeBytes(image) >= 32_MiB && + MapSizeBytes(image) >= 128_MiB && False(image.flags & ImageFlagBits::GpuModified)) { QueueAsyncUnswizzle(image, image_id);