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This will bypass the check and continue execution, preventing crashes in cases where games (like CTGP-DX) may request more mip levels than supported. This is a temporary solution to bypass instead of ending the crashing when asserts fail. Co-authored-by: MaranBr <maranbr@outlook.com> Co-authored-by: JPikachu <jpikachu.eden@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2914 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Co-authored-by: JPikachu <jpikachu@eden-emu.dev> Co-committed-by: JPikachu <jpikachu@eden-emu.dev>pull/2917/head v0.0.4-rc2.test
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