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@ -310,7 +310,7 @@ static void PlatformUnmap(IOFile& io) { |
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// NO IMPLEMENTATION YET
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// NO IMPLEMENTATION YET
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#else
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#else
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static int PlatformMapReadOnly(IOFile& io, const wchar_t* path) { |
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static int PlatformMapReadOnly(IOFile& io, const wchar_t* path) { |
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io.file_handle = CreateFileA(path, GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL | FILE_FLAG_SEQUENTIAL_SCAN, nullptr); |
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io.file_handle = CreateFileW(path, GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL | FILE_FLAG_SEQUENTIAL_SCAN, nullptr); |
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if (HANDLE(io.file_handle) != INVALID_HANDLE_VALUE) { |
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if (HANDLE(io.file_handle) != INVALID_HANDLE_VALUE) { |
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io.mapping_handle = CreateFileMappingW(HANDLE(io.file_handle), nullptr, PAGE_READONLY, 0, 0, nullptr); |
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io.mapping_handle = CreateFileMappingW(HANDLE(io.file_handle), nullptr, PAGE_READONLY, 0, 0, nullptr); |
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if (io.mapping_handle) { |
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if (io.mapping_handle) { |
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@ -350,13 +350,13 @@ void IOFile::Open(const fs::path& path, FileAccessMode mode, FileType type, File |
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errno = 0; |
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errno = 0; |
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#ifdef _WIN32
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#ifdef _WIN32
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// TODO: this probably can use better logic but oh well I'm not a windowser
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// TODO: this probably can use better logic but oh well I'm not a windowser
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io.file_handle = nullptr; |
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file_handle = nullptr; |
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if (type == FileType::BinaryFile && mode == FileAccessMode::Read) { |
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if (type == FileType::BinaryFile && mode == FileAccessMode::Read) { |
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if (PlatformMapReadOnly(*this, path.c_str()) == -1) { |
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if (PlatformMapReadOnly(*this, path.c_str()) == -1) { |
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LOG_ERROR(Common_Filesystem, "Error mmap'ing file: {}", path.c_str()); |
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LOG_ERROR(Common_Filesystem, "Error mmap'ing file: {}", path.c_str()); |
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} |
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} |
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} |
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} |
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if (io.file_handle == nullptr) { |
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if (file_handle == nullptr) { |
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if (flag != FileShareFlag::ShareNone) { |
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if (flag != FileShareFlag::ShareNone) { |
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file = _wfsopen(path.c_str(), AccessModeToWStr(mode, type), ToWindowsFileShareFlag(flag)); |
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file = _wfsopen(path.c_str(), AccessModeToWStr(mode, type), ToWindowsFileShareFlag(flag)); |
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} else { |
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} else { |
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