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@ -2,15 +2,15 @@ |
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include "core/core.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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namespace OpenGL::GLShader { |
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namespace OpenGL::GLShader { |
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void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage) { |
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const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); |
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const auto& regs = gpu.regs; |
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const auto& state = gpu.state; |
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using Tegra::Engines::Maxwell3D; |
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void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell, std::size_t shader_stage) { |
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const auto& regs = maxwell.regs; |
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const auto& state = maxwell.state; |
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// TODO(bunnei): Support more than one viewport
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// TODO(bunnei): Support more than one viewport
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viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f; |
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viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f; |
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@ -18,7 +18,7 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& sh |
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u32 func = static_cast<u32>(regs.alpha_test_func); |
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u32 func = static_cast<u32>(regs.alpha_test_func); |
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// Normalize the gl variants of opCompare to be the same as the normal variants
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// Normalize the gl variants of opCompare to be the same as the normal variants
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u32 op_gl_variant_base = static_cast<u32>(Tegra::Engines::Maxwell3D::Regs::ComparisonOp::Never); |
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const u32 op_gl_variant_base = static_cast<u32>(Maxwell3D::Regs::ComparisonOp::Never); |
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if (func >= op_gl_variant_base) { |
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if (func >= op_gl_variant_base) { |
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func = func - op_gl_variant_base + 1U; |
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func = func - op_gl_variant_base + 1U; |
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} |
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} |
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@ -31,8 +31,9 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& sh |
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// Assign in which stage the position has to be flipped
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// Assign in which stage the position has to be flipped
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// (the last stage before the fragment shader).
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// (the last stage before the fragment shader).
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if (gpu.regs.shader_config[static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry)].enable) { |
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flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry); |
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constexpr u32 geometry_index = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry); |
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if (maxwell.regs.shader_config[geometry_index].enable) { |
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flip_stage = geometry_index; |
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} else { |
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} else { |
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flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::VertexB); |
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flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::VertexB); |
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} |
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} |
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