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FrameLimiting: Enable frame limiting for single core.

pull/15/merge
Fernando Sahmkow 6 years ago
parent
commit
a7ecd9e19c
  1. 1
      src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
  2. 2
      src/core/perf_stats.cpp

1
src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp

@ -41,6 +41,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
system.GetPerfStats().EndGameFrame(); system.GetPerfStats().EndGameFrame();
system.GetPerfStats().EndSystemFrame(); system.GetPerfStats().EndSystemFrame();
system.GPU().SwapBuffers(&framebuffer); system.GPU().SwapBuffers(&framebuffer);
system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
system.GetPerfStats().BeginSystemFrame(); system.GetPerfStats().BeginSystemFrame();
} }

2
src/core/perf_stats.cpp

@ -119,7 +119,7 @@ double PerfStats::GetLastFrameTimeScale() {
} }
void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) { void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
if (!Settings::values.use_frame_limit) {
if (!Settings::values.use_frame_limit || Settings::values.use_multi_core) {
return; return;
} }

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