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[vk, ogl] Remove dedicated precomputed swizzle table; use shorter inline table in block_linear swizzle shaders (#4146)

old table = 64 * 8 * sizeof(u32) = 512 * 4 = 4096 bytes
new table = 8 * sizeof(u32) = 8 * 4 = 32 bytes

the expression
```glsl
    return ((pos & 0x0180) >> 1)
         | ((pos & 0x0040) >> 2)
         | ((pos & 0x0020) << 3)
         | ((pos & 0x0010) << 1)
         | ((pos & 0x000f) << 0);
```
is equivalent for generating the table but idk if we'd want that

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4146
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
crueter-patch-2
lizzie 1 week ago
committed by crueter
parent
commit
a769505a45
No known key found for this signature in database GPG Key ID: 425ACD2D4830EBC6
  1. 24
      src/video_core/host_shaders/block_linear_unswizzle_2d.comp
  2. 24
      src/video_core/host_shaders/block_linear_unswizzle_3d.comp
  3. 26
      src/video_core/host_shaders/block_linear_unswizzle_3d_bcn.comp
  4. 18
      src/video_core/renderer_opengl/util_shaders.cpp
  5. 6
      src/video_core/renderer_opengl/util_shaders.h
  6. 110
      src/video_core/renderer_vulkan/vk_compute_pass.cpp
  7. 43
      src/video_core/renderer_vulkan/vk_texture_cache.cpp
  8. 5
      src/video_core/renderer_vulkan/vk_texture_cache.h
  9. 21
      src/video_core/textures/decoders.h

24
src/video_core/host_shaders/block_linear_unswizzle_2d.comp

@ -11,9 +11,8 @@
#define BEGIN_PUSH_CONSTANTS layout(push_constant) uniform PushConstants {
#define END_PUSH_CONSTANTS };
#define UNIFORM(n)
#define BINDING_SWIZZLE_BUFFER 0
#define BINDING_INPUT_BUFFER 1
#define BINDING_OUTPUT_IMAGE 2
#define BINDING_INPUT_BUFFER 0
#define BINDING_OUTPUT_IMAGE 1
#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
@ -26,8 +25,7 @@
#define BEGIN_PUSH_CONSTANTS
#define END_PUSH_CONSTANTS
#define UNIFORM(n) layout (location = n) uniform
#define BINDING_SWIZZLE_BUFFER 0
#define BINDING_INPUT_BUFFER 1
#define BINDING_INPUT_BUFFER 0
#define BINDING_OUTPUT_IMAGE 0
#endif
@ -43,10 +41,6 @@ UNIFORM(6) uint block_height;
UNIFORM(7) uint block_height_mask;
END_PUSH_CONSTANTS
layout(binding = BINDING_SWIZZLE_BUFFER, std430) readonly buffer SwizzleTable {
uint swizzle_table[];
};
#if HAS_EXTENDED_TYPES
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU8 { uint8_t u8data[]; };
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU16 { uint16_t u16data[]; };
@ -71,9 +65,19 @@ const uint GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT + GOB_SIZE_Z_SHI
const uvec2 SWIZZLE_MASK = uvec2(GOB_SIZE_X - 1, GOB_SIZE_Y - 1);
uint SwizzleTable(uint pos) {
const uint t[8] = uint[](
0x12100200, 0x13110301, 0x16140604, 0x17150705,
0x1a180a08, 0x1b190b09, 0x1e1c0e0c, 0x1f1d0f0d
);
const uint i = pos >> 4;
const uint h = (t[i / 4] >> ((i % 4) * 8)) & 0xff;
return (h << 4) | (pos & 0xf);
}
uint SwizzleOffset(uvec2 pos) {
pos = pos & SWIZZLE_MASK;
return swizzle_table[pos.y * 64 + pos.x];
return SwizzleTable(pos.y * 64 + pos.x);
}
uvec4 ReadTexel(uint offset) {

24
src/video_core/host_shaders/block_linear_unswizzle_3d.comp

@ -11,9 +11,8 @@
#define BEGIN_PUSH_CONSTANTS layout(push_constant) uniform PushConstants {
#define END_PUSH_CONSTANTS };
#define UNIFORM(n)
#define BINDING_SWIZZLE_BUFFER 0
#define BINDING_INPUT_BUFFER 1
#define BINDING_OUTPUT_IMAGE 2
#define BINDING_INPUT_BUFFER 0
#define BINDING_OUTPUT_IMAGE 1
#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
@ -26,8 +25,7 @@
#define BEGIN_PUSH_CONSTANTS
#define END_PUSH_CONSTANTS
#define UNIFORM(n) layout (location = n) uniform
#define BINDING_SWIZZLE_BUFFER 0
#define BINDING_INPUT_BUFFER 1
#define BINDING_INPUT_BUFFER 0
#define BINDING_OUTPUT_IMAGE 0
#endif
@ -45,10 +43,6 @@ UNIFORM(8) uint block_depth;
UNIFORM(9) uint block_depth_mask;
END_PUSH_CONSTANTS
layout(binding = BINDING_SWIZZLE_BUFFER, std430) readonly buffer SwizzleTable {
uint swizzle_table[];
};
#if HAS_EXTENDED_TYPES
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU8 { uint8_t u8data[]; };
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU16 { uint16_t u16data[]; };
@ -73,9 +67,19 @@ const uint GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT + GOB_SIZE_Z_SHI
const uvec2 SWIZZLE_MASK = uvec2(GOB_SIZE_X - 1, GOB_SIZE_Y - 1);
uint SwizzleTable(uint pos) {
const uint t[8] = uint[](
0x12100200, 0x13110301, 0x16140604, 0x17150705,
0x1a180a08, 0x1b190b09, 0x1e1c0e0c, 0x1f1d0f0d
);
const uint i = pos >> 4;
const uint h = (t[i / 4] >> ((i % 4) * 8)) & 0xff;
return (h << 4) | (pos & 0xf);
}
uint SwizzleOffset(uvec2 pos) {
pos = pos & SWIZZLE_MASK;
return swizzle_table[pos.y * 64 + pos.x];
return SwizzleTable(pos.y * 64 + pos.x);
}
uvec4 ReadTexel(uint offset) {

26
src/video_core/host_shaders/block_linear_unswizzle_3d_bcn.comp

@ -10,9 +10,8 @@
#define BEGIN_PUSH_CONSTANTS layout(push_constant) uniform PushConstants {
#define END_PUSH_CONSTANTS };
#define UNIFORM(n)
#define BINDING_SWIZZLE_BUFFER 0
#define BINDING_INPUT_BUFFER 1
#define BINDING_OUTPUT_BUFFER 2
#define BINDING_INPUT_BUFFER 0
#define BINDING_OUTPUT_BUFFER 1
#else
#extension GL_NV_gpu_shader5 : enable
#ifdef GL_NV_gpu_shader5
@ -23,7 +22,6 @@
#define BEGIN_PUSH_CONSTANTS
#define END_PUSH_CONSTANTS
#define UNIFORM(n) layout(location = n) uniform
#define BINDING_SWIZZLE_BUFFER 0
#define BINDING_INPUT_BUFFER 1
#define BINDING_OUTPUT_BUFFER 0
#endif
@ -66,13 +64,9 @@ END_PUSH_CONSTANTS
#endif
// --- Buffers ---
layout(binding = BINDING_SWIZZLE_BUFFER, std430) readonly buffer SwizzleTable {
uint swizzle_table[];
};
#if HAS_EXTENDED_TYPES
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU8 { uint8_t u8data[]; };
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU16 { uint16_t u16data[]; };
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU8 { uint8_t u8data[]; };
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU16 { uint16_t u16data[]; };
#endif
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU32 { uint u32data[]; };
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU64 { uvec2 u64data[]; };
@ -96,10 +90,20 @@ const uint GOB_SIZE_Z_SHIFT = 0;
const uint GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT + GOB_SIZE_Z_SHIFT;
const uvec2 SWIZZLE_MASK = uvec2(GOB_SIZE_X - 1u, GOB_SIZE_Y - 1u);
uint SwizzleTable(uint pos) {
const uint t[8] = uint[](
0x12100200, 0x13110301, 0x16140604, 0x17150705,
0x1a180a08, 0x1b190b09, 0x1e1c0e0c, 0x1f1d0f0d
);
const uint i = pos >> 4;
const uint h = (t[i / 4] >> ((i % 4) * 8)) & 0xff;
return (h << 4) | (pos & 0xf);
}
// --- Helpers ---
uint SwizzleOffset(uvec2 pos) {
pos &= SWIZZLE_MASK;
return swizzle_table[pos.y * 64u + pos.x];
return SwizzleTable(pos.y * 64u + pos.x);
}
uvec4 ReadTexel(uint offset) {

18
src/video_core/renderer_opengl/util_shaders.cpp

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -56,10 +59,8 @@ UtilShaders::UtilShaders(ProgramManager& program_manager_)
copy_bc4_program(MakeProgram(OPENGL_COPY_BC4_COMP)),
convert_s8d24_program(MakeProgram(OPENGL_CONVERT_S8D24_COMP)),
convert_ms_to_nonms_program(MakeProgram(CONVERT_MSAA_TO_NON_MSAA_COMP)),
convert_nonms_to_ms_program(MakeProgram(CONVERT_NON_MSAA_TO_MSAA_COMP)) {
const auto swizzle_table = Tegra::Texture::MakeSwizzleTable();
swizzle_table_buffer.Create();
glNamedBufferStorage(swizzle_table_buffer.handle, sizeof(swizzle_table), &swizzle_table, 0);
convert_nonms_to_ms_program(MakeProgram(CONVERT_NON_MSAA_TO_MSAA_COMP))
{
}
UtilShaders::~UtilShaders() = default;
@ -116,13 +117,11 @@ void UtilShaders::ASTCDecode(Image& image, const StagingBufferMap& map,
void UtilShaders::BlockLinearUpload2D(Image& image, const StagingBufferMap& map,
std::span<const SwizzleParameters> swizzles) {
static constexpr Extent3D WORKGROUP_SIZE{32, 32, 1};
static constexpr GLuint BINDING_SWIZZLE_BUFFER = 0;
static constexpr GLuint BINDING_INPUT_BUFFER = 1;
static constexpr GLuint BINDING_INPUT_BUFFER = 0;
static constexpr GLuint BINDING_OUTPUT_IMAGE = 0;
program_manager.BindComputeProgram(block_linear_unswizzle_2d_program.handle);
glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_SWIZZLE_BUFFER, swizzle_table_buffer.handle);
const GLenum store_format = StoreFormat(BytesPerBlock(image.info.format));
for (const SwizzleParameters& swizzle : swizzles) {
@ -153,14 +152,11 @@ void UtilShaders::BlockLinearUpload2D(Image& image, const StagingBufferMap& map,
void UtilShaders::BlockLinearUpload3D(Image& image, const StagingBufferMap& map,
std::span<const SwizzleParameters> swizzles) {
static constexpr Extent3D WORKGROUP_SIZE{16, 8, 8};
static constexpr GLuint BINDING_SWIZZLE_BUFFER = 0;
static constexpr GLuint BINDING_INPUT_BUFFER = 1;
static constexpr GLuint BINDING_INPUT_BUFFER = 0;
static constexpr GLuint BINDING_OUTPUT_IMAGE = 0;
glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes);
program_manager.BindComputeProgram(block_linear_unswizzle_3d_program.handle);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_SWIZZLE_BUFFER, swizzle_table_buffer.handle);
const GLenum store_format = StoreFormat(BytesPerBlock(image.info.format));
for (const SwizzleParameters& swizzle : swizzles) {

6
src/video_core/renderer_opengl/util_shaders.h

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -45,9 +48,6 @@ public:
private:
ProgramManager& program_manager;
OGLBuffer swizzle_table_buffer;
OGLProgram astc_decoder_program;
OGLProgram block_linear_unswizzle_2d_program;
OGLProgram block_linear_unswizzle_3d_program;

110
src/video_core/renderer_vulkan/vk_compute_pass.cpp

@ -653,18 +653,37 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
scheduler.Finish();
}
constexpr u32 BL3D_BINDING_SWIZZLE_TABLE = 0;
constexpr u32 BL3D_BINDING_INPUT_BUFFER = 1;
constexpr u32 BL3D_BINDING_OUTPUT_BUFFER = 2;
constexpr u32 BL3D_BINDING_INPUT_BUFFER = 0;
constexpr u32 BL3D_BINDING_OUTPUT_BUFFER = 1;
constexpr std::array<VkDescriptorSetLayoutBinding, 3> BL3D_DESCRIPTOR_SET_BINDINGS{{
{
.binding = BL3D_BINDING_SWIZZLE_TABLE,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, // swizzle_table[]
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
.pImmutableSamplers = nullptr,
},
struct alignas(16) BlockLinearUnswizzle3DPushConstants {
u32 blocks_dim[3]; // Offset 0
u32 bytes_per_block_log2; // Offset 12
u32 origin[3]; // Offset 16
u32 slice_size; // Offset 28
u32 block_size; // Offset 32
u32 x_shift; // Offset 36
u32 block_height; // Offset 40
u32 block_height_mask; // Offset 44
u32 block_depth; // Offset 48
u32 block_depth_mask; // Offset 52
s32 _pad; // Offset 56
s32 destination[3]; // Offset 60
s32 _pad_end; // Offset 72
};
static_assert(sizeof(BlockLinearUnswizzle3DPushConstants) <= 128);
BlockLinearUnswizzle3DPass::BlockLinearUnswizzle3DPass(
const Device& device_, Scheduler& scheduler_,
DescriptorPool& descriptor_pool_,
StagingBufferPool& staging_buffer_pool_,
ComputePassDescriptorQueue& compute_pass_descriptor_queue_)
: ComputePass(device_, scheduler_, descriptor_pool_,
std::array<VkDescriptorSetLayoutBinding, 2>{{
{
.binding = BL3D_BINDING_INPUT_BUFFER,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, // block-linear input
@ -679,28 +698,8 @@ constexpr std::array<VkDescriptorSetLayoutBinding, 3> BL3D_DESCRIPTOR_SET_BINDIN
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
.pImmutableSamplers = nullptr,
},
}};
constexpr DescriptorBankInfo BL3D_BANK_INFO{
.uniform_buffers = 0,
.storage_buffers = 3,
.texture_buffers = 0,
.image_buffers = 0,
.textures = 0,
.images = 0,
.score = 3,
};
constexpr std::array<VkDescriptorUpdateTemplateEntry, 3>
BL3D_DESCRIPTOR_UPDATE_TEMPLATE_ENTRY{{
{
.dstBinding = BL3D_BINDING_SWIZZLE_TABLE,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.offset = BL3D_BINDING_SWIZZLE_TABLE * sizeof(DescriptorUpdateEntry),
.stride = sizeof(DescriptorUpdateEntry),
},
}},
std::array<VkDescriptorUpdateTemplateEntry, 2>{{
{
.dstBinding = BL3D_BINDING_INPUT_BUFFER,
.dstArrayElement = 0,
@ -717,39 +716,16 @@ constexpr std::array<VkDescriptorUpdateTemplateEntry, 3>
.offset = BL3D_BINDING_OUTPUT_BUFFER * sizeof(DescriptorUpdateEntry),
.stride = sizeof(DescriptorUpdateEntry),
}
}};
struct alignas(16) BlockLinearUnswizzle3DPushConstants {
u32 blocks_dim[3]; // Offset 0
u32 bytes_per_block_log2; // Offset 12
u32 origin[3]; // Offset 16
u32 slice_size; // Offset 28
u32 block_size; // Offset 32
u32 x_shift; // Offset 36
u32 block_height; // Offset 40
u32 block_height_mask; // Offset 44
u32 block_depth; // Offset 48
u32 block_depth_mask; // Offset 52
s32 _pad; // Offset 56
s32 destination[3]; // Offset 60
s32 _pad_end; // Offset 72
};
static_assert(sizeof(BlockLinearUnswizzle3DPushConstants) <= 128);
BlockLinearUnswizzle3DPass::BlockLinearUnswizzle3DPass(
const Device& device_, Scheduler& scheduler_,
DescriptorPool& descriptor_pool_,
StagingBufferPool& staging_buffer_pool_,
ComputePassDescriptorQueue& compute_pass_descriptor_queue_)
: ComputePass(
device_, scheduler_, descriptor_pool_,
BL3D_DESCRIPTOR_SET_BINDINGS,
BL3D_DESCRIPTOR_UPDATE_TEMPLATE_ENTRY,
BL3D_BANK_INFO,
}},
DescriptorBankInfo{
.uniform_buffers = 0,
.storage_buffers = 2,
.texture_buffers = 0,
.image_buffers = 0,
.textures = 0,
.images = 0,
.score = 2,
},
COMPUTE_PUSH_CONSTANT_RANGE<sizeof(BlockLinearUnswizzle3DPushConstants)>,
BLOCK_LINEAR_UNSWIZZLE_3D_BCN_COMP_SPV),
scheduler{scheduler_},
@ -822,8 +798,6 @@ void BlockLinearUnswizzle3DPass::UnswizzleChunk(
pc.blocks_dim[2] = z_count; // Only process the count
compute_pass_descriptor_queue.Acquire(scheduler, 3);
compute_pass_descriptor_queue.AddBuffer(*image.runtime->swizzle_table_buffer, 0,
image.runtime->swizzle_table_size);
compute_pass_descriptor_queue.AddBuffer(swizzled.buffer,
sw.buffer_offset + swizzled.offset,
image.guest_size_bytes - sw.buffer_offset);

43
src/video_core/renderer_vulkan/vk_texture_cache.cpp

@ -909,40 +909,6 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, Scheduler& sched
bl3d_unswizzle_pass.emplace(device, scheduler, descriptor_pool,
staging_buffer_pool, compute_pass_descriptor_queue);
}
// --- Create swizzle table buffer ---
{
auto table = Tegra::Texture::MakeSwizzleTable();
swizzle_table_size = static_cast<VkDeviceSize>(table.size() * sizeof(table[0]));
auto staging = staging_buffer_pool.Request(swizzle_table_size, MemoryUsage::Upload);
std::memcpy(staging.mapped_span.data(), table.data(), static_cast<size_t>(swizzle_table_size));
VkBufferCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.size = swizzle_table_size,
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT |
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
};
swizzle_table_buffer = memory_allocator.CreateBuffer(ci, MemoryUsage::DeviceLocal);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([staging_buf = staging.buffer,
dst_buf = *swizzle_table_buffer,
size = swizzle_table_size,
src_off = staging.offset](vk::CommandBuffer cmdbuf) {
const VkBufferCopy region{
.srcOffset = src_off,
.dstOffset = 0,
.size = size,
};
cmdbuf.CopyBuffer(staging_buf, dst_buf, region);
});
}
}
void TextureCacheRuntime::Finish() {
@ -2484,18 +2450,13 @@ void TextureCacheRuntime::AccelerateImageUpload(
if (!Settings::values.gpu_unswizzle_enabled.GetValue() || !bl3d_unswizzle_pass) {
if (IsPixelFormatBCn(image.info.format) && image.info.type == ImageType::e3D) {
ASSERT_MSG(false, "GPU unswizzle is disabled for BCn 3D texture");
ASSERT(false && "GPU unswizzle is disabled for BCn 3D texture");
}
ASSERT(false);
return;
}
if (bl3d_unswizzle_pass &&
IsPixelFormatBCn(image.info.format) &&
image.info.type == ImageType::e3D &&
image.info.resources.levels == 1 &&
image.info.resources.layers == 1) {
if (bl3d_unswizzle_pass && IsPixelFormatBCn(image.info.format) && image.info.type == ImageType::e3D && image.info.resources.levels == 1 && image.info.resources.layers == 1) {
return bl3d_unswizzle_pass->Unswizzle(image, map, swizzles, z_start, z_count);
}

5
src/video_core/renderer_vulkan/vk_texture_cache.h

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
@ -130,9 +130,6 @@ public:
std::optional<ASTCDecoderPass> astc_decoder_pass;
std::optional<BlockLinearUnswizzle3DPass> bl3d_unswizzle_pass;
vk::Buffer swizzle_table_buffer;
VkDeviceSize swizzle_table_size = 0;
std::optional<MSAACopyPass> msaa_copy_pass;
const Settings::ResolutionScalingInfo& resolution;
std::array<std::vector<VkFormat>, VideoCore::Surface::MaxPixelFormat> view_formats;

21
src/video_core/textures/decoders.h

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -23,24 +26,6 @@ constexpr u32 GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT + GOB_SIZE_Z_
constexpr u32 SWIZZLE_X_BITS = 0b100101111;
constexpr u32 SWIZZLE_Y_BITS = 0b011010000;
using SwizzleTable = std::array<std::array<u32, GOB_SIZE_X>, GOB_SIZE_Y>;
/**
* This table represents the internal swizzle of a gob, in format 16 bytes x 2 sector packing.
* Calculates the offset of an (x, y) position within a swizzled texture.
* Taken from the Tegra X1 Technical Reference Manual. pages 1187-1188
*/
constexpr SwizzleTable MakeSwizzleTable() {
SwizzleTable table{};
for (u32 y = 0; y < table.size(); ++y) {
for (u32 x = 0; x < table[0].size(); ++x) {
table[y][x] = ((x % 64) / 32) * 256 + ((y % 8) / 2) * 64 + ((x % 32) / 16) * 32 +
(y % 2) * 16 + (x % 16);
}
}
return table;
}
/// Unswizzles a block linear texture into linear memory.
void UnswizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel,
u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth,

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