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@ -25,210 +25,13 @@ |
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#include "video_core/regs_texturing.h" |
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h" |
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#include "video_core/renderer_opengl/gl_resource_manager.h" |
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#include "video_core/renderer_opengl/gl_shader_gen.h" |
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#include "video_core/renderer_opengl/gl_state.h" |
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#include "video_core/renderer_opengl/pica_to_gl.h" |
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#include "video_core/shader/shader.h" |
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struct ScreenInfo; |
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/** |
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* This struct contains all state used to generate the GLSL shader program that emulates the current |
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* Pica register configuration. This struct is used as a cache key for generated GLSL shader |
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* programs. The functions in gl_shader_gen.cpp should retrieve state from this struct only, not by |
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* directly accessing Pica registers. This should reduce the risk of bugs in shader generation where |
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* Pica state is not being captured in the shader cache key, thereby resulting in (what should be) |
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* two separate shaders sharing the same key. |
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* |
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* We use a union because "implicitly-defined copy/move constructor for a union X copies the object |
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* representation of X." and "implicitly-defined copy assignment operator for a union X copies the |
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* object representation (3.9) of X." = Bytewise copy instead of memberwise copy. This is important |
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* because the padding bytes are included in the hash and comparison between objects. |
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*/ |
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union PicaShaderConfig { |
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/// Construct a PicaShaderConfig with the current Pica register configuration. |
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static PicaShaderConfig CurrentConfig() { |
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PicaShaderConfig res; |
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auto& state = res.state; |
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std::memset(&state, 0, sizeof(PicaShaderConfig::State)); |
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const auto& regs = Pica::g_state.regs; |
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state.scissor_test_mode = regs.rasterizer.scissor_test.mode; |
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state.depthmap_enable = regs.rasterizer.depthmap_enable; |
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state.alpha_test_func = regs.framebuffer.output_merger.alpha_test.enable |
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? regs.framebuffer.output_merger.alpha_test.func.Value() |
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: Pica::FramebufferRegs::CompareFunc::Always; |
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state.texture0_type = regs.texturing.texture0.type; |
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// Copy relevant tev stages fields. |
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// We don't sync const_color here because of the high variance, it is a |
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// shader uniform instead. |
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const auto& tev_stages = regs.texturing.GetTevStages(); |
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DEBUG_ASSERT(state.tev_stages.size() == tev_stages.size()); |
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for (size_t i = 0; i < tev_stages.size(); i++) { |
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const auto& tev_stage = tev_stages[i]; |
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state.tev_stages[i].sources_raw = tev_stage.sources_raw; |
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state.tev_stages[i].modifiers_raw = tev_stage.modifiers_raw; |
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state.tev_stages[i].ops_raw = tev_stage.ops_raw; |
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state.tev_stages[i].scales_raw = tev_stage.scales_raw; |
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} |
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state.fog_mode = regs.texturing.fog_mode; |
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state.fog_flip = regs.texturing.fog_flip != 0; |
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state.combiner_buffer_input = |
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regs.texturing.tev_combiner_buffer_input.update_mask_rgb.Value() | |
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regs.texturing.tev_combiner_buffer_input.update_mask_a.Value() << 4; |
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// Fragment lighting |
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state.lighting.enable = !regs.lighting.disable; |
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state.lighting.src_num = regs.lighting.max_light_index + 1; |
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for (unsigned light_index = 0; light_index < state.lighting.src_num; ++light_index) { |
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unsigned num = regs.lighting.light_enable.GetNum(light_index); |
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const auto& light = regs.lighting.light[num]; |
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state.lighting.light[light_index].num = num; |
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state.lighting.light[light_index].directional = light.config.directional != 0; |
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state.lighting.light[light_index].two_sided_diffuse = |
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light.config.two_sided_diffuse != 0; |
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state.lighting.light[light_index].dist_atten_enable = |
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!regs.lighting.IsDistAttenDisabled(num); |
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} |
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state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0; |
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state.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0; |
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state.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value(); |
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state.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0); |
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state.lighting.lut_d1.enable = regs.lighting.config1.disable_lut_d1 == 0; |
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state.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0; |
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state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value(); |
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state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1); |
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state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0; |
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state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0; |
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state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value(); |
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state.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr); |
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state.lighting.lut_rr.enable = regs.lighting.config1.disable_lut_rr == 0; |
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state.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0; |
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state.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value(); |
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state.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr); |
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state.lighting.lut_rg.enable = regs.lighting.config1.disable_lut_rg == 0; |
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state.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0; |
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state.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value(); |
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state.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg); |
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state.lighting.lut_rb.enable = regs.lighting.config1.disable_lut_rb == 0; |
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state.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0; |
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state.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value(); |
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state.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb); |
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state.lighting.config = regs.lighting.config0.config; |
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state.lighting.fresnel_selector = regs.lighting.config0.fresnel_selector; |
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state.lighting.bump_mode = regs.lighting.config0.bump_mode; |
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state.lighting.bump_selector = regs.lighting.config0.bump_selector; |
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state.lighting.bump_renorm = regs.lighting.config0.disable_bump_renorm == 0; |
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state.lighting.clamp_highlights = regs.lighting.config0.clamp_highlights != 0; |
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return res; |
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} |
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bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const { |
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return (stage_index < 4) && (state.combiner_buffer_input & (1 << stage_index)); |
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} |
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bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const { |
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return (stage_index < 4) && ((state.combiner_buffer_input >> 4) & (1 << stage_index)); |
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} |
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bool operator==(const PicaShaderConfig& o) const { |
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return std::memcmp(&state, &o.state, sizeof(PicaShaderConfig::State)) == 0; |
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}; |
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// NOTE: MSVC15 (Update 2) doesn't think `delete`'d constructors and operators are TC. |
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// This makes BitField not TC when used in a union or struct so we have to resort |
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// to this ugly hack. |
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// Once that bug is fixed we can use Pica::Regs::TevStageConfig here. |
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// Doesn't include const_color because we don't sync it, see comment in CurrentConfig() |
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struct TevStageConfigRaw { |
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u32 sources_raw; |
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u32 modifiers_raw; |
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u32 ops_raw; |
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u32 scales_raw; |
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explicit operator Pica::TexturingRegs::TevStageConfig() const noexcept { |
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Pica::TexturingRegs::TevStageConfig stage; |
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stage.sources_raw = sources_raw; |
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stage.modifiers_raw = modifiers_raw; |
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stage.ops_raw = ops_raw; |
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stage.const_color = 0; |
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stage.scales_raw = scales_raw; |
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return stage; |
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} |
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}; |
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struct State { |
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Pica::FramebufferRegs::CompareFunc alpha_test_func; |
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Pica::RasterizerRegs::ScissorMode scissor_test_mode; |
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Pica::TexturingRegs::TextureConfig::TextureType texture0_type; |
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std::array<TevStageConfigRaw, 6> tev_stages; |
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u8 combiner_buffer_input; |
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Pica::RasterizerRegs::DepthBuffering depthmap_enable; |
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Pica::TexturingRegs::FogMode fog_mode; |
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bool fog_flip; |
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struct { |
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struct { |
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unsigned num; |
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bool directional; |
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bool two_sided_diffuse; |
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bool dist_atten_enable; |
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} light[8]; |
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bool enable; |
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unsigned src_num; |
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Pica::LightingRegs::LightingBumpMode bump_mode; |
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unsigned bump_selector; |
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bool bump_renorm; |
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bool clamp_highlights; |
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Pica::LightingRegs::LightingConfig config; |
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Pica::LightingRegs::LightingFresnelSelector fresnel_selector; |
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struct { |
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bool enable; |
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bool abs_input; |
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Pica::LightingRegs::LightingLutInput type; |
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float scale; |
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} lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb; |
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} lighting; |
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} state; |
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}; |
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#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER) |
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static_assert(std::is_trivially_copyable<PicaShaderConfig::State>::value, |
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"PicaShaderConfig::State must be trivially copyable"); |
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#endif |
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namespace std { |
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template <> |
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struct hash<PicaShaderConfig> { |
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size_t operator()(const PicaShaderConfig& k) const { |
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return Common::ComputeHash64(&k.state, sizeof(PicaShaderConfig::State)); |
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} |
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}; |
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} // namespace std |
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class RasterizerOpenGL : public VideoCore::RasterizerInterface { |
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public: |
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RasterizerOpenGL(); |
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@ -437,7 +240,7 @@ private: |
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std::vector<HardwareVertex> vertex_batch; |
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std::unordered_map<PicaShaderConfig, std::unique_ptr<PicaShader>> shader_cache; |
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std::unordered_map<GLShader::PicaShaderConfig, std::unique_ptr<PicaShader>> shader_cache; |
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const PicaShader* current_shader = nullptr; |
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bool shader_dirty; |
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