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GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist.

pull/15/merge
Subv 11 years ago
parent
commit
a694caeee0
  1. 10
      src/video_core/renderer_opengl/gl_rasterizer.cpp

10
src/video_core/renderer_opengl/gl_rasterizer.cpp

@ -816,12 +816,16 @@ void RasterizerOpenGL::ReloadColorBuffer() {
}
void RasterizerOpenGL::ReloadDepthBuffer() {
PAddr depth_buffer_addr = Pica::g_state.regs.framebuffer.GetDepthBufferPhysicalAddress();
if (depth_buffer_addr == 0)
return;
// TODO: Appears to work, but double-check endianness of depth values and order of depth-stencil
u8* depth_buffer = Memory::GetPhysicalPointer(Pica::g_state.regs.framebuffer.GetDepthBufferPhysicalAddress());
u8* depth_buffer = Memory::GetPhysicalPointer(depth_buffer_addr);
if (depth_buffer == nullptr) {
if (depth_buffer == nullptr)
return;
}
u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format);

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