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@ -85,6 +85,8 @@ void PlayerControlPreview::SetConnectedStatus(bool checked) { |
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led_color[1] = led_pattern.position2 ? colors.led_on : colors.led_off; |
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led_color[2] = led_pattern.position3 ? colors.led_on : colors.led_off; |
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led_color[3] = led_pattern.position4 ? colors.led_on : colors.led_off; |
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is_enabled = checked; |
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ResetInputs(); |
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} |
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void PlayerControlPreview::SetControllerType(const Settings::ControllerType type) { |
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@ -108,6 +110,7 @@ void PlayerControlPreview::EndMapping() { |
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analog_mapping_index = Settings::NativeAnalog::NumAnalogs; |
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mapping_active = false; |
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blink_counter = 0; |
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ResetInputs(); |
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} |
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void PlayerControlPreview::UpdateColors() { |
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@ -156,7 +159,23 @@ void PlayerControlPreview::UpdateColors() { |
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// colors.right = QColor(Settings::values.players.GetValue()[player_index].body_color_right);
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} |
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void PlayerControlPreview::ResetInputs() { |
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for (std::size_t index = 0; index < button_values.size(); ++index) { |
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button_values[index] = false; |
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} |
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for (std::size_t index = 0; index < axis_values.size(); ++index) { |
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axis_values[index].properties = {0, 1, 0}; |
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axis_values[index].value = {0, 0}; |
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axis_values[index].raw_value = {0, 0}; |
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} |
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update(); |
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} |
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void PlayerControlPreview::UpdateInput() { |
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if (!is_enabled && !mapping_active) { |
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return; |
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} |
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bool input_changed = false; |
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const auto& button_state = buttons; |
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for (std::size_t index = 0; index < button_values.size(); ++index) { |
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