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[core, windows] remove microSleep() and simply wait on events like on linux (#3498)
[core, windows] remove microSleep() and simply wait on events like on linux (#3498)
we shall see if the original code was put there for a reason or if the microsleeps actually are horrid Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3498 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>uma
committed by
crueter
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4 changed files with 3 additions and 118 deletions
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4src/common/CMakeLists.txt
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78src/common/x64/cpu_wait.cpp
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10src/common/x64/cpu_wait.h
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29src/core/core_timing.cpp
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <thread>
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#ifdef _MSC_VER
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#include <intrin.h>
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#endif
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#include "common/x64/cpu_detect.h"
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#include "common/x64/cpu_wait.h"
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#include "common/x64/rdtsc.h"
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namespace Common::X64 { |
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namespace { |
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// 100,000 cycles is a reasonable amount of time to wait to save on CPU resources.
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// For reference:
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// At 1 GHz, 100K cycles is 100us
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// At 2 GHz, 100K cycles is 50us
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// At 4 GHz, 100K cycles is 25us
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constexpr auto PauseCycles = 100'000U; |
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} // Anonymous namespace
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#if defined(_MSC_VER) && !defined(__clang__)
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__forceinline static void TPAUSE() { |
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static constexpr auto RequestC02State = 0U; |
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_tpause(RequestC02State, FencedRDTSC() + PauseCycles); |
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} |
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__forceinline static void MWAITX() { |
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static constexpr auto EnableWaitTimeFlag = 1U << 1; |
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static constexpr auto RequestC1State = 0U; |
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// monitor_var should be aligned to a cache line.
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alignas(64) u64 monitor_var{}; |
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_mm_monitorx(&monitor_var, 0, 0); |
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_mm_mwaitx(EnableWaitTimeFlag, RequestC1State, PauseCycles); |
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} |
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#else
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static void TPAUSE() { |
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static constexpr auto RequestC02State = 0U; |
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const auto tsc = FencedRDTSC() + PauseCycles; |
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const auto eax = static_cast<u32>(tsc & 0xFFFFFFFF); |
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const auto edx = static_cast<u32>(tsc >> 32); |
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asm volatile("tpause %0" : : "r"(RequestC02State), "d"(edx), "a"(eax)); |
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} |
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static void MWAITX() { |
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static constexpr auto EnableWaitTimeFlag = 1U << 1; |
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static constexpr auto RequestC1State = 0U; |
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// monitor_var should be aligned to a cache line.
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alignas(64) u64 monitor_var{}; |
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asm volatile("monitorx" : : "a"(&monitor_var), "c"(0), "d"(0)); |
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asm volatile("mwaitx" : : "a"(RequestC1State), "b"(PauseCycles), "c"(EnableWaitTimeFlag)); |
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} |
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#endif
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void MicroSleep() { |
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static const bool has_waitpkg = GetCPUCaps().waitpkg; |
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static const bool has_monitorx = GetCPUCaps().monitorx; |
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if (has_waitpkg) { |
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TPAUSE(); |
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} else if (has_monitorx) { |
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MWAITX(); |
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} else { |
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std::this_thread::yield(); |
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} |
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} |
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} // namespace Common::X64
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@ -1,10 +0,0 @@ |
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project |
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// SPDX-License-Identifier: GPL-2.0-or-later |
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#pragma once |
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namespace Common::X64 { |
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void MicroSleep(); |
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} // namespace Common::X64 |
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