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Previously, UpdateVertexInput() was always called when has_dynamic_vertex_input was true, even if the current graphics pipeline was not created with VK_DYNAMIC_STATE_VERTEX_INPUT_EXT. This could lead to unnecessary or invalid state updates. This change: - Adds GraphicsPipeline::HasDynamicVertexInput() to check whether the pipeline was created with dynamic vertex input enabled. - Calls UpdateVertexInput() only when the current pipeline supports VK_DYNAMIC_STATE_VERTEX_INPUT_EXT. This ensures vertex input state updates are applied only when valid, improving correctness and preventing redundant updates.pull/295/head
committed by
crueter
2 changed files with 6 additions and 2 deletions
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