|
|
|
@ -11,6 +11,7 @@ namespace VideoCommon::Shader { |
|
|
|
|
|
|
|
using Tegra::Shader::Instruction; |
|
|
|
using Tegra::Shader::OpCode; |
|
|
|
using Tegra::Shader::Register; |
|
|
|
|
|
|
|
u32 ShaderIR::DecodeArithmeticInteger(BasicBlock& bb, u32 pc) { |
|
|
|
const Instruction instr = {program_code[pc]}; |
|
|
|
@ -79,6 +80,24 @@ u32 ShaderIR::DecodeArithmeticInteger(BasicBlock& bb, u32 pc) { |
|
|
|
instr.alu.lop.pred_result_mode, instr.alu.lop.pred48); |
|
|
|
break; |
|
|
|
} |
|
|
|
case OpCode::Id::LOP3_C: |
|
|
|
case OpCode::Id::LOP3_R: |
|
|
|
case OpCode::Id::LOP3_IMM: { |
|
|
|
UNIMPLEMENTED_IF_MSG(instr.generates_cc, |
|
|
|
"Condition codes generation in LOP3 is not implemented"); |
|
|
|
|
|
|
|
const Node op_c = GetRegister(instr.gpr39); |
|
|
|
const Node lut = [&]() { |
|
|
|
if (opcode->get().GetId() == OpCode::Id::LOP3_R) { |
|
|
|
return Immediate(instr.alu.lop3.GetImmLut28()); |
|
|
|
} else { |
|
|
|
return Immediate(instr.alu.lop3.GetImmLut48()); |
|
|
|
} |
|
|
|
}(); |
|
|
|
|
|
|
|
WriteLop3Instruction(bb, instr.gpr0, op_a, op_b, op_c, lut); |
|
|
|
break; |
|
|
|
} |
|
|
|
case OpCode::Id::IMNMX_C: |
|
|
|
case OpCode::Id::IMNMX_R: |
|
|
|
case OpCode::Id::IMNMX_IMM: { |
|
|
|
@ -102,4 +121,45 @@ u32 ShaderIR::DecodeArithmeticInteger(BasicBlock& bb, u32 pc) { |
|
|
|
return pc; |
|
|
|
} |
|
|
|
|
|
|
|
void ShaderIR::WriteLop3Instruction(BasicBlock& bb, Register dest, Node op_a, Node op_b, Node op_c, |
|
|
|
Node imm_lut) { |
|
|
|
constexpr u32 lop_iterations = 32; |
|
|
|
const Node one = Immediate(1); |
|
|
|
const Node two = Immediate(2); |
|
|
|
|
|
|
|
Node value{}; |
|
|
|
for (u32 i = 0; i < lop_iterations; ++i) { |
|
|
|
const Node shift_amount = Immediate(i); |
|
|
|
|
|
|
|
const Node a = Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, op_c, shift_amount); |
|
|
|
const Node pack_0 = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, one); |
|
|
|
|
|
|
|
const Node b = Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, op_b, shift_amount); |
|
|
|
const Node c = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, b, one); |
|
|
|
const Node pack_1 = Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, c, one); |
|
|
|
|
|
|
|
const Node d = Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, op_a, shift_amount); |
|
|
|
const Node e = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, d, one); |
|
|
|
const Node pack_2 = Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, e, two); |
|
|
|
|
|
|
|
const Node pack_01 = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, pack_0, pack_1); |
|
|
|
const Node pack_012 = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, pack_01, pack_2); |
|
|
|
|
|
|
|
const Node shifted_bit = |
|
|
|
Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, imm_lut, pack_012); |
|
|
|
const Node bit = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, shifted_bit, one); |
|
|
|
|
|
|
|
const Node right = |
|
|
|
Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, bit, shift_amount); |
|
|
|
|
|
|
|
if (i > 0) { |
|
|
|
value = Operation(OperationCode::IBitwiseOr, NO_PRECISE, value, right); |
|
|
|
} else { |
|
|
|
value = right; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
SetRegister(bb, dest, value); |
|
|
|
} |
|
|
|
|
|
|
|
} // namespace VideoCommon::Shader
|