lizzie 1 day ago
committed by crueter
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  1. 2
      README.md
  2. 2
      docs/user/Graphics.md
  3. 2
      docs/user/README.md
  4. 2
      docs/user/Settings.md
  5. 4
      docs/user/ThirdParty.md

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README.md

@ -63,7 +63,7 @@ Alternatively, if you wish to add translations, go to the [Eden project on Trans
## Documentation ## Documentation
We have a user manual! See our [User Handbookm](./docs/user/README.md).
We have a user manual! See our [User Handbook](./docs/user/README.md).
## Building ## Building

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docs/user/Graphics.md

@ -91,7 +91,7 @@ The OpenGL backend would invoke behaviour that would result in swarst/LLVMpipe w
### HaikuOS compatibility ### HaikuOS compatibility
HaikuOS bundles a Mesa library that doesn't support full core OpenGL 4.6 (required by the emulator). This leads to HaikuOS being one of the few computer platforms where Vulkan is the only available option for users. If OpenGL is desired, Mesa has to be built manually from source. For debugging purpouses `lavapipe` is recommended over the GPU driver; there is in-kernel support for NVIDIA cards through.
HaikuOS bundles a Mesa library that doesn't support full core OpenGL 4.6 (required by the emulator). This leads to HaikuOS being one of the few computer platforms where Vulkan is the only available option for users. If OpenGL is desired, Mesa has to be built manually from source. For debugging purposes `lavapipe` is recommended over the GPU driver; there is in-kernel support for NVIDIA cards through.
### Fixes for Windows 10 and above having "Device loss" ### Fixes for Windows 10 and above having "Device loss"

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docs/user/README.md

@ -31,7 +31,7 @@ A copy of this handbook is [available online](https://git.eden-emu.dev/eden-emu/
- **[Server hosting](ServerHosting.md)** - **[Server hosting](ServerHosting.md)**
- **[Syncthing Guide](./SyncthingGuide.md)** - **[Syncthing Guide](./SyncthingGuide.md)**
- **[Third Party](./ThirdParty.md)** - **[Third Party](./ThirdParty.md)**
- **[Obtanium](./ThirdParty.md#configuring-obtanium)**
- **[Obtainium](./ThirdParty.md#configuring-Obtainium)**
- **[ES-DE](./ThirdParty.md#configuring-es-de)** - **[ES-DE](./ThirdParty.md#configuring-es-de)**
- **[Mirrors](./ThirdParty.md#mirrors)** - **[Mirrors](./ThirdParty.md#mirrors)**

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docs/user/Settings.md

@ -20,7 +20,7 @@ Before touching the settings, please see the game boots with stock options. We t
- `UI/Language`: Changes language *of the interface* NOT the emulated program! - `UI/Language`: Changes language *of the interface* NOT the emulated program!
- `Debug/Enable Auto Stub`: May help to "fix" some games by just lying and saying that everything they do returns "success" instead of outright crashing for any function/service that is NOT implemented. - `Debug/Enable Auto Stub`: May help to "fix" some games by just lying and saying that everything they do returns "success" instead of outright crashing for any function/service that is NOT implemented.
- `Debug/Show log in console`: Does as said, note that the program may need to be reopened (Windows) for changes to take effect. - `Debug/Show log in console`: Does as said, note that the program may need to be reopened (Windows) for changes to take effect.
- `Debug/Flush log output`: Classically, every write to the log is "buffered", that is, changes aren't written to the disk UNTIL the program has decided it is time to write, until then it keeps data in a buffer which resides on RAM. If the program crashes, the OS will automatically discard said buffer (any RAM associated with a dead process is automatically discarded/reused for some other purpouse); this means critical data may not be logged to the disk on time, which may lead to missing log lines. Use this if you're wanting to remove that factor when debugging, sometimes a hard crash may "eat" some of the log lines IF this option isn't enabled.
- `Debug/Flush log output`: Classically, every write to the log is "buffered", that is, changes aren't written to the disk UNTIL the program has decided it is time to write, until then it keeps data in a buffer which resides on RAM. If the program crashes, the OS will automatically discard said buffer (any RAM associated with a dead process is automatically discarded/reused for some other purpose); this means critical data may not be logged to the disk on time, which may lead to missing log lines. Use this if you're wanting to remove that factor when debugging, sometimes a hard crash may "eat" some of the log lines IF this option isn't enabled.
## System ## System

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docs/user/ThirdParty.md

@ -12,13 +12,15 @@ While most of the links mentioned in this guide are relatively "safe"; we urge u
The main origin repository is always at https://git.eden-emu.dev/eden-emu/eden. The main origin repository is always at https://git.eden-emu.dev/eden-emu/eden.
- https://github.com/eden-emulator/mirror
- https://git.crueter.xyz/mirror/eden
- https://collective.taymaerz.de/eden/eden - https://collective.taymaerz.de/eden/eden
Other mirrors obviously exist on the internet, but we can't guarantee their reliability and/or availability. Other mirrors obviously exist on the internet, but we can't guarantee their reliability and/or availability.
If you're someone wanting to make a mirror, simply setup forgejo and automatically mirror from the origin repository. Or you could mirror a mirror to save us bandwidth... your choice! If you're someone wanting to make a mirror, simply setup forgejo and automatically mirror from the origin repository. Or you could mirror a mirror to save us bandwidth... your choice!
## Configuring Obtanium
## Configuring Obtainium
Very nice handy app, here's a quick rundown how to configure: Very nice handy app, here's a quick rundown how to configure:

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