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fix slow compilation

temporary-branch
PavelBARABANOV 15 hours ago
parent
commit
a074268eb0
  1. 2
      src/video_core/renderer_vulkan/vk_pipeline_cache.cpp

2
src/video_core/renderer_vulkan/vk_pipeline_cache.cpp

@ -346,7 +346,7 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
use_asynchronous_shaders{Settings::values.use_asynchronous_shaders.GetValue()},
use_vulkan_pipeline_cache{Settings::values.use_vulkan_driver_pipeline_cache.GetValue()},
workers(device.HasBrokenParallelShaderCompiling() ? 1ULL : GetTotalPipelineWorkers(),
"VkPipelineBuilder", {}, Common::ThreadPlacement::Background),
"VkPipelineBuilder"),
serialization_thread(1, "VkPipelineSerialization", {},
Common::ThreadPlacement::Background) {
const auto& float_control{device.FloatControlProperties()};

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