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Merge pull request #3080 from FernandoS27/glsl-fix
GLSLDecompiler: Correct Texture Gather Offset.
pull/15/merge
bunnei
6 years ago
committed by
GitHub
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with
1 additions and
1 deletions
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src/video_core/renderer_opengl/gl_shader_decompiler.cpp
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@ -1670,7 +1670,7 @@ private: |
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const auto type = meta->sampler.IsShadow() ? Type::Float : Type::Int; |
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return {GenerateTexture(operation, "Gather", |
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{TextureArgument{type, meta->component}, TextureAoffi{}}) + |
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{TextureAoffi{}, TextureArgument{type, meta->component}}) + |
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GetSwizzle(meta->element), |
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Type::Float}; |
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} |
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