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Merge pull request #2983 from lioncash/fallthrough

gl_shader_decompiler/vk_shader_decompiler: Resolve implicit fallthrough cases
nce_cpp
Fernando Sahmkow 6 years ago
committed by GitHub
parent
commit
a0335c77a4
  1. 3
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp
  2. 3
      src/video_core/renderer_vulkan/vk_shader_decompiler.cpp

3
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@ -2314,10 +2314,13 @@ public:
switch (index) {
case Tegra::Shader::Pred::NeverExecute:
target = "false";
break;
case Tegra::Shader::Pred::UnusedIndex:
target = "true";
break;
default:
target = decomp.GetPredicate(index);
break;
}
} else if (const auto flag = std::get_if<InternalFlagNode>(&*cc)) {
target = decomp.GetInternalFlag(flag->GetFlag());

3
src/video_core/renderer_vulkan/vk_shader_decompiler.cpp

@ -1682,10 +1682,13 @@ public:
switch (index) {
case Tegra::Shader::Pred::NeverExecute:
target = decomp.v_false;
break;
case Tegra::Shader::Pred::UnusedIndex:
target = decomp.v_true;
break;
default:
target = decomp.predicates.at(index);
break;
}
} else if (const auto flag = std::get_if<InternalFlagNode>(&*cc)) {
target = decomp.internal_flags.at(static_cast<u32>(flag->GetFlag()));

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