gl_shader_decompiler/vk_shader_decompiler: Resolve implicit fallthrough cases
@ -2314,10 +2314,13 @@ public:
switch (index) {
case Tegra::Shader::Pred::NeverExecute:
target = "false";
break;
case Tegra::Shader::Pred::UnusedIndex:
target = "true";
default:
target = decomp.GetPredicate(index);
}
} else if (const auto flag = std::get_if<InternalFlagNode>(&*cc)) {
target = decomp.GetInternalFlag(flag->GetFlag());
@ -1682,10 +1682,13 @@ public:
target = decomp.v_false;
target = decomp.v_true;
target = decomp.predicates.at(index);
target = decomp.internal_flags.at(static_cast<u32>(flag->GetFlag()));