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// Copyright 2021 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include <array> |
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#include <bit> |
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#include "common/alignment.h" |
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#include "common/assert.h" |
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#include "common/bit_util.h" |
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#include "common/common_types.h" |
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#include "common/tiny_mt.h" |
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#include "core/hle/kernel/memory/system_control.h" |
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namespace Kernel { |
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class KPageBitmap { |
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private: |
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class RandomBitGenerator { |
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private: |
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Common::TinyMT rng{}; |
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u32 entropy{}; |
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u32 bits_available{}; |
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private: |
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void RefreshEntropy() { |
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entropy = rng.GenerateRandomU32(); |
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bits_available = static_cast<u32>(Common::BitSize<decltype(entropy)>()); |
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} |
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bool GenerateRandomBit() { |
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if (bits_available == 0) { |
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this->RefreshEntropy(); |
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} |
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const bool rnd_bit = (entropy & 1) != 0; |
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entropy >>= 1; |
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--bits_available; |
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return rnd_bit; |
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} |
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public: |
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RandomBitGenerator() { |
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rng.Initialize(static_cast<u32>(Memory::SystemControl::GenerateRandomU64())); |
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} |
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std::size_t SelectRandomBit(u64 bitmap) { |
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u64 selected = 0; |
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u64 cur_num_bits = Common::BitSize<decltype(bitmap)>() / 2; |
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u64 cur_mask = (1ULL << cur_num_bits) - 1; |
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while (cur_num_bits) { |
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const u64 low = (bitmap >> 0) & cur_mask; |
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const u64 high = (bitmap >> cur_num_bits) & cur_mask; |
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bool choose_low; |
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if (high == 0) { |
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// If only low val is set, choose low. |
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choose_low = true; |
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} else if (low == 0) { |
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// If only high val is set, choose high. |
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choose_low = false; |
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} else { |
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// If both are set, choose random. |
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choose_low = this->GenerateRandomBit(); |
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} |
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// If we chose low, proceed with low. |
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if (choose_low) { |
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bitmap = low; |
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selected += 0; |
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} else { |
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bitmap = high; |
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selected += cur_num_bits; |
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} |
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// Proceed. |
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cur_num_bits /= 2; |
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cur_mask >>= cur_num_bits; |
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} |
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return selected; |
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} |
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}; |
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public: |
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static constexpr std::size_t MaxDepth = 4; |
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private: |
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std::array<u64*, MaxDepth> bit_storages{}; |
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RandomBitGenerator rng{}; |
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std::size_t num_bits{}; |
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std::size_t used_depths{}; |
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public: |
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KPageBitmap() = default; |
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constexpr std::size_t GetNumBits() const { |
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return num_bits; |
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} |
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constexpr s32 GetHighestDepthIndex() const { |
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return static_cast<s32>(used_depths) - 1; |
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} |
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u64* Initialize(u64* storage, std::size_t size) { |
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// Initially, everything is un-set. |
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num_bits = 0; |
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// Calculate the needed bitmap depth. |
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used_depths = static_cast<std::size_t>(GetRequiredDepth(size)); |
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ASSERT(used_depths <= MaxDepth); |
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// Set the bitmap pointers. |
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for (s32 depth = this->GetHighestDepthIndex(); depth >= 0; depth--) { |
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bit_storages[depth] = storage; |
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size = Common::AlignUp(size, Common::BitSize<u64>()) / Common::BitSize<u64>(); |
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storage += size; |
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} |
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return storage; |
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} |
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s64 FindFreeBlock(bool random) { |
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uintptr_t offset = 0; |
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s32 depth = 0; |
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if (random) { |
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do { |
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const u64 v = bit_storages[depth][offset]; |
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if (v == 0) { |
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// If depth is bigger than zero, then a previous level indicated a block was |
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// free. |
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ASSERT(depth == 0); |
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return -1; |
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} |
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offset = offset * Common::BitSize<u64>() + rng.SelectRandomBit(v); |
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++depth; |
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} while (depth < static_cast<s32>(used_depths)); |
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} else { |
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do { |
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const u64 v = bit_storages[depth][offset]; |
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if (v == 0) { |
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// If depth is bigger than zero, then a previous level indicated a block was |
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// free. |
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ASSERT(depth == 0); |
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return -1; |
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} |
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offset = offset * Common::BitSize<u64>() + std::countr_zero(v); |
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++depth; |
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} while (depth < static_cast<s32>(used_depths)); |
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} |
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return static_cast<s64>(offset); |
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} |
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void SetBit(std::size_t offset) { |
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this->SetBit(this->GetHighestDepthIndex(), offset); |
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num_bits++; |
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} |
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void ClearBit(std::size_t offset) { |
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this->ClearBit(this->GetHighestDepthIndex(), offset); |
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num_bits--; |
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} |
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bool ClearRange(std::size_t offset, std::size_t count) { |
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s32 depth = this->GetHighestDepthIndex(); |
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u64* bits = bit_storages[depth]; |
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std::size_t bit_ind = offset / Common::BitSize<u64>(); |
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if (count < Common::BitSize<u64>()) { |
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const std::size_t shift = offset % Common::BitSize<u64>(); |
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ASSERT(shift + count <= Common::BitSize<u64>()); |
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// Check that all the bits are set. |
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const u64 mask = ((u64(1) << count) - 1) << shift; |
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u64 v = bits[bit_ind]; |
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if ((v & mask) != mask) { |
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return false; |
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} |
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// Clear the bits. |
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v &= ~mask; |
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bits[bit_ind] = v; |
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if (v == 0) { |
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this->ClearBit(depth - 1, bit_ind); |
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} |
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} else { |
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ASSERT(offset % Common::BitSize<u64>() == 0); |
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ASSERT(count % Common::BitSize<u64>() == 0); |
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// Check that all the bits are set. |
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std::size_t remaining = count; |
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std::size_t i = 0; |
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do { |
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if (bits[bit_ind + i++] != ~u64(0)) { |
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return false; |
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} |
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remaining -= Common::BitSize<u64>(); |
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} while (remaining > 0); |
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// Clear the bits. |
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remaining = count; |
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i = 0; |
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do { |
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bits[bit_ind + i] = 0; |
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this->ClearBit(depth - 1, bit_ind + i); |
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i++; |
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remaining -= Common::BitSize<u64>(); |
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} while (remaining > 0); |
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} |
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num_bits -= count; |
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return true; |
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} |
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private: |
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void SetBit(s32 depth, std::size_t offset) { |
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while (depth >= 0) { |
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std::size_t ind = offset / Common::BitSize<u64>(); |
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std::size_t which = offset % Common::BitSize<u64>(); |
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const u64 mask = u64(1) << which; |
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u64* bit = std::addressof(bit_storages[depth][ind]); |
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u64 v = *bit; |
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ASSERT((v & mask) == 0); |
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*bit = v | mask; |
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if (v) { |
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break; |
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} |
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offset = ind; |
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depth--; |
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} |
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} |
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void ClearBit(s32 depth, std::size_t offset) { |
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while (depth >= 0) { |
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std::size_t ind = offset / Common::BitSize<u64>(); |
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std::size_t which = offset % Common::BitSize<u64>(); |
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const u64 mask = u64(1) << which; |
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u64* bit = std::addressof(bit_storages[depth][ind]); |
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u64 v = *bit; |
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ASSERT((v & mask) != 0); |
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v &= ~mask; |
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*bit = v; |
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if (v) { |
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break; |
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} |
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offset = ind; |
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depth--; |
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} |
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} |
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private: |
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static constexpr s32 GetRequiredDepth(std::size_t region_size) { |
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s32 depth = 0; |
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while (true) { |
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region_size /= Common::BitSize<u64>(); |
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depth++; |
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if (region_size == 0) { |
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return depth; |
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} |
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} |
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} |
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public: |
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static constexpr std::size_t CalculateManagementOverheadSize(std::size_t region_size) { |
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std::size_t overhead_bits = 0; |
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for (s32 depth = GetRequiredDepth(region_size) - 1; depth >= 0; depth--) { |
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region_size = |
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Common::AlignUp(region_size, Common::BitSize<u64>()) / Common::BitSize<u64>(); |
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overhead_bits += region_size; |
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} |
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return overhead_bits * sizeof(u64); |
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} |
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}; |
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} // namespace Kernel |
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