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@ -5,40 +5,14 @@ |
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#include "video_core/pica.h" |
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#include "video_core/shader/shader.h" |
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#include "video_core/debug_utils/debug_utils.h" |
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namespace Pica { |
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class MemoryAccesses { |
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/// Combine overlapping and close ranges |
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void SimplifyRanges() { |
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for (auto it = ranges.begin(); it != ranges.end(); ++it) { |
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// NOTE: We add 32 to the range end address to make sure "close" ranges are combined, too |
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auto it2 = std::next(it); |
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while (it2 != ranges.end() && it->first + it->second + 32 >= it2->first) { |
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it->second = std::max(it->second, it2->first + it2->second - it->first); |
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it2 = ranges.erase(it2); |
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} |
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} |
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} |
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public: |
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/// Record a particular memory access in the list |
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void AddAccess(u32 paddr, u32 size) { |
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// Create new range or extend existing one |
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ranges[paddr] = std::max(ranges[paddr], size); |
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// Simplify ranges... |
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SimplifyRanges(); |
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} |
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/// Map of accessed ranges (mapping start address to range size) |
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std::map<u32, u32> ranges; |
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}; |
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class VertexLoader { |
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public: |
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void Setup(const Pica::Regs& regs); |
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void LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses); |
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void LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, DebugUtils::MemoryAccessTracker& memory_accesses); |
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int GetNumTotalAttributes() const { return num_total_attributes; } |
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