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Merge pull request #2291 from DarkLordZach/homebrew-testing
Merge pull request #2291 from DarkLordZach/homebrew-testing
yuzu_tester: Add and implement testing utility for homebrewnce_cpp
committed by
GitHub
12 changed files with 993 additions and 0 deletions
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1src/CMakeLists.txt
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34src/yuzu_tester/CMakeLists.txt
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184src/yuzu_tester/config.cpp
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24src/yuzu_tester/config.h
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150src/yuzu_tester/default_ini.h
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122src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp
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41src/yuzu_tester/emu_window/emu_window_sdl2_hide.h
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16src/yuzu_tester/resource.h
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112src/yuzu_tester/service/yuzutest.cpp
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25src/yuzu_tester/service/yuzutest.h
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267src/yuzu_tester/yuzu.cpp
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17src/yuzu_tester/yuzu.rc
@ -0,0 +1,34 @@ |
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules) |
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add_executable(yuzu-tester |
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config.cpp |
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config.h |
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default_ini.h |
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emu_window/emu_window_sdl2_hide.cpp |
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emu_window/emu_window_sdl2_hide.h |
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resource.h |
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service/yuzutest.cpp |
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service/yuzutest.h |
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yuzu.cpp |
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yuzu.rc |
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) |
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|
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create_target_directory_groups(yuzu-tester) |
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|
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target_link_libraries(yuzu-tester PRIVATE common core input_common) |
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target_link_libraries(yuzu-tester PRIVATE inih glad) |
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if (MSVC) |
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target_link_libraries(yuzu-tester PRIVATE getopt) |
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endif() |
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target_link_libraries(yuzu-tester PRIVATE ${PLATFORM_LIBRARIES} SDL2 Threads::Threads) |
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|
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if(UNIX AND NOT APPLE) |
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install(TARGETS yuzu-tester RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin") |
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endif() |
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|
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if (MSVC) |
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include(CopyYuzuSDLDeps) |
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include(CopyYuzuUnicornDeps) |
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copy_yuzu_SDL_deps(yuzu-tester) |
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copy_yuzu_unicorn_deps(yuzu-tester) |
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endif() |
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@ -0,0 +1,184 @@ |
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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|
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#include <memory>
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#include <sstream>
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#include <SDL.h>
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#include <inih/cpp/INIReader.h>
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "common/param_package.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/settings.h"
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#include "input_common/main.h"
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#include "yuzu_tester/config.h"
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#include "yuzu_tester/default_ini.h"
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Config::Config() { |
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// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
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sdl2_config_loc = |
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FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "sdl2-tester-config.ini"; |
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sdl2_config = std::make_unique<INIReader>(sdl2_config_loc); |
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Reload(); |
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} |
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Config::~Config() = default; |
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bool Config::LoadINI(const std::string& default_contents, bool retry) { |
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const char* location = this->sdl2_config_loc.c_str(); |
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if (sdl2_config->ParseError() < 0) { |
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if (retry) { |
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LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location); |
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FileUtil::CreateFullPath(location); |
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FileUtil::WriteStringToFile(true, default_contents, location); |
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sdl2_config = std::make_unique<INIReader>(location); // Reopen file
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return LoadINI(default_contents, false); |
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} |
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LOG_ERROR(Config, "Failed."); |
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return false; |
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} |
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LOG_INFO(Config, "Successfully loaded {}", location); |
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return true; |
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} |
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|
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void Config::ReadValues() { |
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// Controls
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for (std::size_t p = 0; p < Settings::values.players.size(); ++p) { |
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { |
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Settings::values.players[p].buttons[i] = ""; |
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} |
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for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { |
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Settings::values.players[p].analogs[i] = ""; |
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} |
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} |
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Settings::values.mouse_enabled = false; |
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for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) { |
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Settings::values.mouse_buttons[i] = ""; |
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} |
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Settings::values.motion_device = ""; |
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Settings::values.keyboard_enabled = false; |
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Settings::values.debug_pad_enabled = false; |
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { |
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Settings::values.debug_pad_buttons[i] = ""; |
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} |
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for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { |
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Settings::values.debug_pad_analogs[i] = ""; |
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} |
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Settings::values.touchscreen.enabled = ""; |
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Settings::values.touchscreen.device = ""; |
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Settings::values.touchscreen.finger = 0; |
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Settings::values.touchscreen.rotation_angle = 0; |
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Settings::values.touchscreen.diameter_x = 15; |
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Settings::values.touchscreen.diameter_y = 15; |
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// Data Storage
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Settings::values.use_virtual_sd = |
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sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true); |
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FileUtil::GetUserPath(FileUtil::UserPath::NANDDir, |
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sdl2_config->Get("Data Storage", "nand_directory", |
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FileUtil::GetUserPath(FileUtil::UserPath::NANDDir))); |
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FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir, |
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sdl2_config->Get("Data Storage", "sdmc_directory", |
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FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir))); |
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// System
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Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false); |
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const auto size = sdl2_config->GetInteger("System", "users_size", 0); |
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Settings::values.current_user = std::clamp<int>( |
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sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1); |
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const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false); |
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if (rng_seed_enabled) { |
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Settings::values.rng_seed = sdl2_config->GetInteger("System", "rng_seed", 0); |
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} else { |
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Settings::values.rng_seed = std::nullopt; |
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} |
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const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false); |
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if (custom_rtc_enabled) { |
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Settings::values.custom_rtc = |
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std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0)); |
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} else { |
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Settings::values.custom_rtc = std::nullopt; |
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} |
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// Core
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Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true); |
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Settings::values.use_multi_core = sdl2_config->GetBoolean("Core", "use_multi_core", false); |
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// Renderer
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Settings::values.resolution_factor = |
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static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0)); |
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Settings::values.use_frame_limit = false; |
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Settings::values.frame_limit = 100; |
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Settings::values.use_disk_shader_cache = |
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sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false); |
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Settings::values.use_accurate_gpu_emulation = |
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sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false); |
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Settings::values.use_asynchronous_gpu_emulation = |
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sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false); |
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Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0)); |
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Settings::values.bg_green = |
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static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0)); |
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Settings::values.bg_blue = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0)); |
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// Audio
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Settings::values.sink_id = "null"; |
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Settings::values.enable_audio_stretching = false; |
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Settings::values.audio_device_id = "auto"; |
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Settings::values.volume = 0; |
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Settings::values.language_index = sdl2_config->GetInteger("System", "language_index", 1); |
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// Miscellaneous
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Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace"); |
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Settings::values.use_dev_keys = sdl2_config->GetBoolean("Miscellaneous", "use_dev_keys", false); |
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// Debugging
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Settings::values.use_gdbstub = false; |
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Settings::values.program_args = ""; |
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Settings::values.dump_exefs = sdl2_config->GetBoolean("Debugging", "dump_exefs", false); |
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Settings::values.dump_nso = sdl2_config->GetBoolean("Debugging", "dump_nso", false); |
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const auto title_list = sdl2_config->Get("AddOns", "title_ids", ""); |
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std::stringstream ss(title_list); |
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std::string line; |
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while (std::getline(ss, line, '|')) { |
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const auto title_id = std::stoul(line, nullptr, 16); |
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const auto disabled_list = sdl2_config->Get("AddOns", "disabled_" + line, ""); |
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std::stringstream inner_ss(disabled_list); |
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std::string inner_line; |
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std::vector<std::string> out; |
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while (std::getline(inner_ss, inner_line, '|')) { |
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out.push_back(inner_line); |
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} |
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Settings::values.disabled_addons.insert_or_assign(title_id, out); |
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} |
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// Web Service
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Settings::values.enable_telemetry = |
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sdl2_config->GetBoolean("WebService", "enable_telemetry", true); |
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Settings::values.web_api_url = |
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sdl2_config->Get("WebService", "web_api_url", "https://api.yuzu-emu.org"); |
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Settings::values.yuzu_username = sdl2_config->Get("WebService", "yuzu_username", ""); |
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Settings::values.yuzu_token = sdl2_config->Get("WebService", "yuzu_token", ""); |
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} |
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void Config::Reload() { |
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LoadINI(DefaultINI::sdl2_config_file); |
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ReadValues(); |
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} |
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@ -0,0 +1,24 @@ |
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// Copyright 2019 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include <memory> |
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#include <string> |
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class INIReader; |
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class Config { |
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std::unique_ptr<INIReader> sdl2_config; |
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std::string sdl2_config_loc; |
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bool LoadINI(const std::string& default_contents = "", bool retry = true); |
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void ReadValues(); |
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public: |
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Config(); |
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~Config(); |
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void Reload(); |
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}; |
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@ -0,0 +1,150 @@ |
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// Copyright 2019 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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namespace DefaultINI { |
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const char* sdl2_config_file = R"( |
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[Core] |
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# Whether to use the Just-In-Time (JIT) compiler for CPU emulation |
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# 0: Interpreter (slow), 1 (default): JIT (fast) |
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use_cpu_jit = |
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# Whether to use multi-core for CPU emulation |
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# 0 (default): Disabled, 1: Enabled |
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use_multi_core= |
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[Renderer] |
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# Whether to use software or hardware rendering. |
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# 0: Software, 1 (default): Hardware |
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use_hw_renderer = |
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# Whether to use the Just-In-Time (JIT) compiler for shader emulation |
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# 0: Interpreter (slow), 1 (default): JIT (fast) |
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use_shader_jit = |
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# Resolution scale factor |
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# 0: Auto (scales resolution to window size), 1: Native Switch screen resolution, Otherwise a scale |
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# factor for the Switch resolution |
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resolution_factor = |
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# Whether to enable V-Sync (caps the framerate at 60FPS) or not. |
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# 0 (default): Off, 1: On |
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use_vsync = |
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# Whether to use disk based shader cache |
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# 0 (default): Off, 1 : On |
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use_disk_shader_cache = |
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# Whether to use accurate GPU emulation |
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# 0 (default): Off (fast), 1 : On (slow) |
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use_accurate_gpu_emulation = |
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# Whether to use asynchronous GPU emulation |
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# 0 : Off (slow), 1 (default): On (fast) |
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use_asynchronous_gpu_emulation = |
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# The clear color for the renderer. What shows up on the sides of the bottom screen. |
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# Must be in range of 0.0-1.0. Defaults to 1.0 for all. |
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bg_red = |
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bg_blue = |
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bg_green = |
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[Layout] |
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# Layout for the screen inside the render window. |
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# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen |
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layout_option = |
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# Toggle custom layout (using the settings below) on or off. |
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# 0 (default): Off, 1: On |
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custom_layout = |
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# Screen placement when using Custom layout option |
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# 0x, 0y is the top left corner of the render window. |
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custom_top_left = |
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custom_top_top = |
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custom_top_right = |
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custom_top_bottom = |
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custom_bottom_left = |
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custom_bottom_top = |
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custom_bottom_right = |
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custom_bottom_bottom = |
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# Swaps the prominent screen with the other screen. |
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# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen. |
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# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent |
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swap_screen = |
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[Data Storage] |
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# Whether to create a virtual SD card. |
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# 1 (default): Yes, 0: No |
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use_virtual_sd = |
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[System] |
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# Whether the system is docked |
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# 1: Yes, 0 (default): No |
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use_docked_mode = |
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# Allow the use of NFC in games |
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# 1 (default): Yes, 0 : No |
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enable_nfc = |
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# Sets the seed for the RNG generator built into the switch |
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# rng_seed will be ignored and randomly generated if rng_seed_enabled is false |
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rng_seed_enabled = |
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rng_seed = |
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# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service |
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# This will auto-increment, with the time set being the time the game is started |
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# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used |
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custom_rtc_enabled = |
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custom_rtc = |
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# Sets the account username, max length is 32 characters |
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# yuzu (default) |
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username = yuzu |
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# Sets the systems language index |
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# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese, |
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# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French, |
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# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese |
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language_index = |
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# The system region that yuzu will use during emulation |
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# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan |
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region_value = |
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[Miscellaneous] |
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# A filter which removes logs below a certain logging level. |
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# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical |
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log_filter = *:Trace |
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[Debugging] |
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# Arguments to be passed to argv/argc in the emulated program. It is preferable to use the testing service datastring |
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program_args= |
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# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them |
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dump_exefs=false |
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# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them |
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dump_nso=false |
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[WebService] |
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# Whether or not to enable telemetry |
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# 0: No, 1 (default): Yes |
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enable_telemetry = |
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# URL for Web API |
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web_api_url = https://api.yuzu-emu.org |
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# Username and token for yuzu Web Service |
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# See https://profile.yuzu-emu.org/ for more info |
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yuzu_username = |
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yuzu_token = |
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[AddOns] |
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# Used to disable add-ons |
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# List of title IDs of games that will have add-ons disabled (separated by '|'): |
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title_ids = |
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# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|') |
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# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey |
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)"; |
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} |
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@ -0,0 +1,122 @@ |
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cstdlib>
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#include <string>
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#define SDL_MAIN_HANDLED
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#include <SDL.h>
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#include <fmt/format.h>
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#include <glad/glad.h>
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#include "common/logging/log.h"
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#include "common/scm_rev.h"
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#include "core/settings.h"
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#include "input_common/main.h"
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#include "yuzu_tester/emu_window/emu_window_sdl2_hide.h"
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bool EmuWindow_SDL2_Hide::SupportsRequiredGLExtensions() { |
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std::vector<std::string> unsupported_ext; |
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if (!GLAD_GL_ARB_direct_state_access) |
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unsupported_ext.push_back("ARB_direct_state_access"); |
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if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev) |
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unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev"); |
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if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge) |
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unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge"); |
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if (!GLAD_GL_ARB_multi_bind) |
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unsupported_ext.push_back("ARB_multi_bind"); |
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// Extensions required to support some texture formats.
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if (!GLAD_GL_EXT_texture_compression_s3tc) |
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unsupported_ext.push_back("EXT_texture_compression_s3tc"); |
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if (!GLAD_GL_ARB_texture_compression_rgtc) |
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unsupported_ext.push_back("ARB_texture_compression_rgtc"); |
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if (!GLAD_GL_ARB_depth_buffer_float) |
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unsupported_ext.push_back("ARB_depth_buffer_float"); |
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for (const std::string& ext : unsupported_ext) |
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LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext); |
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return unsupported_ext.empty(); |
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} |
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|
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EmuWindow_SDL2_Hide::EmuWindow_SDL2_Hide() { |
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// Initialize the window
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if (SDL_Init(SDL_INIT_VIDEO) < 0) { |
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LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting..."); |
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exit(1); |
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} |
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|
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InputCommon::Init(); |
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|
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SDL_SetMainReady(); |
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|
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); |
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); |
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); |
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); |
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); |
|||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); |
|||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); |
|||
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0); |
|||
|
|||
std::string window_title = fmt::format("yuzu-tester {} | {}-{}", Common::g_build_fullname, |
|||
Common::g_scm_branch, Common::g_scm_desc); |
|||
render_window = SDL_CreateWindow(window_title.c_str(), |
|||
SDL_WINDOWPOS_UNDEFINED, // x position
|
|||
SDL_WINDOWPOS_UNDEFINED, // y position
|
|||
Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height, |
|||
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | |
|||
SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_HIDDEN); |
|||
|
|||
if (render_window == nullptr) { |
|||
LOG_CRITICAL(Frontend, "Failed to create SDL2 window! {}", SDL_GetError()); |
|||
exit(1); |
|||
} |
|||
|
|||
gl_context = SDL_GL_CreateContext(render_window); |
|||
|
|||
if (gl_context == nullptr) { |
|||
LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! {}", SDL_GetError()); |
|||
exit(1); |
|||
} |
|||
|
|||
if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) { |
|||
LOG_CRITICAL(Frontend, "Failed to initialize GL functions! {}", SDL_GetError()); |
|||
exit(1); |
|||
} |
|||
|
|||
if (!SupportsRequiredGLExtensions()) { |
|||
LOG_CRITICAL(Frontend, "GPU does not support all required OpenGL extensions! Exiting..."); |
|||
exit(1); |
|||
} |
|||
|
|||
SDL_PumpEvents(); |
|||
SDL_GL_SetSwapInterval(false); |
|||
LOG_INFO(Frontend, "yuzu-tester Version: {} | {}-{}", Common::g_build_fullname, |
|||
Common::g_scm_branch, Common::g_scm_desc); |
|||
Settings::LogSettings(); |
|||
|
|||
DoneCurrent(); |
|||
} |
|||
|
|||
EmuWindow_SDL2_Hide::~EmuWindow_SDL2_Hide() { |
|||
InputCommon::Shutdown(); |
|||
SDL_GL_DeleteContext(gl_context); |
|||
SDL_Quit(); |
|||
} |
|||
|
|||
void EmuWindow_SDL2_Hide::SwapBuffers() { |
|||
SDL_GL_SwapWindow(render_window); |
|||
} |
|||
|
|||
void EmuWindow_SDL2_Hide::PollEvents() {} |
|||
|
|||
void EmuWindow_SDL2_Hide::MakeCurrent() { |
|||
SDL_GL_MakeCurrent(render_window, gl_context); |
|||
} |
|||
|
|||
void EmuWindow_SDL2_Hide::DoneCurrent() { |
|||
SDL_GL_MakeCurrent(render_window, nullptr); |
|||
} |
|||
@ -0,0 +1,41 @@ |
|||
// Copyright 2019 yuzu Emulator Project |
|||
// Licensed under GPLv2 or any later version |
|||
// Refer to the license.txt file included. |
|||
|
|||
#pragma once |
|||
|
|||
#include "core/frontend/emu_window.h" |
|||
|
|||
struct SDL_Window; |
|||
|
|||
class EmuWindow_SDL2_Hide : public Core::Frontend::EmuWindow { |
|||
public: |
|||
explicit EmuWindow_SDL2_Hide(); |
|||
~EmuWindow_SDL2_Hide(); |
|||
|
|||
/// Swap buffers to display the next frame |
|||
void SwapBuffers() override; |
|||
|
|||
/// Polls window events |
|||
void PollEvents() override; |
|||
|
|||
/// Makes the graphics context current for the caller thread |
|||
void MakeCurrent() override; |
|||
|
|||
/// Releases the GL context from the caller thread |
|||
void DoneCurrent() override; |
|||
|
|||
/// Whether the window is still open, and a close request hasn't yet been sent |
|||
bool IsOpen() const; |
|||
|
|||
private: |
|||
/// Whether the GPU and driver supports the OpenGL extension required |
|||
bool SupportsRequiredGLExtensions(); |
|||
|
|||
/// Internal SDL2 render window |
|||
SDL_Window* render_window; |
|||
|
|||
using SDL_GLContext = void*; |
|||
/// The OpenGL context associated with the window |
|||
SDL_GLContext gl_context; |
|||
}; |
|||
@ -0,0 +1,16 @@ |
|||
//{{NO_DEPENDENCIES}} |
|||
// Microsoft Visual C++ generated include file. |
|||
// Used by pcafe.rc |
|||
// |
|||
#define IDI_ICON3 103 |
|||
|
|||
// Next default values for new objects |
|||
// |
|||
#ifdef APSTUDIO_INVOKED |
|||
#ifndef APSTUDIO_READONLY_SYMBOLS |
|||
#define _APS_NEXT_RESOURCE_VALUE 105 |
|||
#define _APS_NEXT_COMMAND_VALUE 40001 |
|||
#define _APS_NEXT_CONTROL_VALUE 1001 |
|||
#define _APS_NEXT_SYMED_VALUE 101 |
|||
#endif |
|||
#endif |
|||
@ -0,0 +1,112 @@ |
|||
// Copyright 2019 yuzu Emulator Project
|
|||
// Licensed under GPLv2 or any later version
|
|||
// Refer to the license.txt file included.
|
|||
|
|||
#include <memory>
|
|||
#include "common/string_util.h"
|
|||
#include "core/hle/ipc_helpers.h"
|
|||
#include "core/hle/service/service.h"
|
|||
#include "core/hle/service/sm/sm.h"
|
|||
#include "yuzu_tester/service/yuzutest.h"
|
|||
|
|||
namespace Service::Yuzu { |
|||
|
|||
constexpr u64 SERVICE_VERSION = 0x00000002; |
|||
|
|||
class YuzuTest final : public ServiceFramework<YuzuTest> { |
|||
public: |
|||
explicit YuzuTest(std::string data, |
|||
std::function<void(std::vector<TestResult>)> finish_callback) |
|||
: ServiceFramework{"yuzutest"}, data(std::move(data)), |
|||
finish_callback(std::move(finish_callback)) { |
|||
static const FunctionInfo functions[] = { |
|||
{0, &YuzuTest::Initialize, "Initialize"}, |
|||
{1, &YuzuTest::GetServiceVersion, "GetServiceVersion"}, |
|||
{2, &YuzuTest::GetData, "GetData"}, |
|||
{10, &YuzuTest::StartIndividual, "StartIndividual"}, |
|||
{20, &YuzuTest::FinishIndividual, "FinishIndividual"}, |
|||
{100, &YuzuTest::ExitProgram, "ExitProgram"}, |
|||
}; |
|||
|
|||
RegisterHandlers(functions); |
|||
} |
|||
|
|||
private: |
|||
void Initialize(Kernel::HLERequestContext& ctx) { |
|||
LOG_DEBUG(Frontend, "called"); |
|||
IPC::ResponseBuilder rb{ctx, 2}; |
|||
rb.Push(RESULT_SUCCESS); |
|||
} |
|||
|
|||
void GetServiceVersion(Kernel::HLERequestContext& ctx) { |
|||
LOG_DEBUG(Frontend, "called"); |
|||
IPC::ResponseBuilder rb{ctx, 4}; |
|||
rb.Push(RESULT_SUCCESS); |
|||
rb.Push(SERVICE_VERSION); |
|||
} |
|||
|
|||
void GetData(Kernel::HLERequestContext& ctx) { |
|||
LOG_DEBUG(Frontend, "called"); |
|||
const auto size = ctx.GetWriteBufferSize(); |
|||
const auto write_size = std::min(size, data.size()); |
|||
ctx.WriteBuffer(data.data(), write_size); |
|||
|
|||
IPC::ResponseBuilder rb{ctx, 3}; |
|||
rb.Push(RESULT_SUCCESS); |
|||
rb.Push<u32>(write_size); |
|||
} |
|||
|
|||
void StartIndividual(Kernel::HLERequestContext& ctx) { |
|||
const auto name_raw = ctx.ReadBuffer(); |
|||
|
|||
const auto name = Common::StringFromFixedZeroTerminatedBuffer( |
|||
reinterpret_cast<const char*>(name_raw.data()), name_raw.size()); |
|||
|
|||
LOG_DEBUG(Frontend, "called, name={}", name); |
|||
|
|||
IPC::ResponseBuilder rb{ctx, 2}; |
|||
rb.Push(RESULT_SUCCESS); |
|||
} |
|||
|
|||
void FinishIndividual(Kernel::HLERequestContext& ctx) { |
|||
IPC::RequestParser rp{ctx}; |
|||
|
|||
const auto code = rp.PopRaw<u32>(); |
|||
|
|||
const auto result_data_raw = ctx.ReadBuffer(); |
|||
const auto test_name_raw = ctx.ReadBuffer(1); |
|||
|
|||
const auto data = Common::StringFromFixedZeroTerminatedBuffer( |
|||
reinterpret_cast<const char*>(result_data_raw.data()), result_data_raw.size()); |
|||
const auto test_name = Common::StringFromFixedZeroTerminatedBuffer( |
|||
reinterpret_cast<const char*>(test_name_raw.data()), test_name_raw.size()); |
|||
|
|||
LOG_INFO(Frontend, "called, result_code={:08X}, data={}, name={}", code, data, test_name); |
|||
|
|||
results.push_back({code, data, test_name}); |
|||
|
|||
IPC::ResponseBuilder rb{ctx, 2}; |
|||
rb.Push(RESULT_SUCCESS); |
|||
} |
|||
|
|||
void ExitProgram(Kernel::HLERequestContext& ctx) { |
|||
LOG_DEBUG(Frontend, "called"); |
|||
|
|||
IPC::ResponseBuilder rb{ctx, 2}; |
|||
rb.Push(RESULT_SUCCESS); |
|||
|
|||
finish_callback(std::move(results)); |
|||
} |
|||
|
|||
std::string data; |
|||
|
|||
std::vector<TestResult> results; |
|||
std::function<void(std::vector<TestResult>)> finish_callback; |
|||
}; |
|||
|
|||
void InstallInterfaces(SM::ServiceManager& sm, std::string data, |
|||
std::function<void(std::vector<TestResult>)> finish_callback) { |
|||
std::make_shared<YuzuTest>(data, finish_callback)->InstallAsService(sm); |
|||
} |
|||
|
|||
} // namespace Service::Yuzu
|
|||
@ -0,0 +1,25 @@ |
|||
// Copyright 2019 yuzu Emulator Project |
|||
// Licensed under GPLv2 or any later version |
|||
// Refer to the license.txt file included. |
|||
|
|||
#pragma once |
|||
|
|||
#include <functional> |
|||
#include <string> |
|||
|
|||
namespace Service::SM { |
|||
class ServiceManager; |
|||
} |
|||
|
|||
namespace Service::Yuzu { |
|||
|
|||
struct TestResult { |
|||
u32 code; |
|||
std::string data; |
|||
std::string name; |
|||
}; |
|||
|
|||
void InstallInterfaces(SM::ServiceManager& sm, std::string data, |
|||
std::function<void(std::vector<TestResult>)> finish_callback); |
|||
|
|||
} // namespace Service::Yuzu |
|||
@ -0,0 +1,267 @@ |
|||
// Copyright 2019 yuzu Emulator Project
|
|||
// Licensed under GPLv2 or any later version
|
|||
// Refer to the license.txt file included.
|
|||
|
|||
#include <iostream>
|
|||
#include <memory>
|
|||
#include <string>
|
|||
#include <thread>
|
|||
|
|||
#include <fmt/ostream.h>
|
|||
|
|||
#include "common/common_paths.h"
|
|||
#include "common/detached_tasks.h"
|
|||
#include "common/file_util.h"
|
|||
#include "common/logging/backend.h"
|
|||
#include "common/logging/filter.h"
|
|||
#include "common/logging/log.h"
|
|||
#include "common/microprofile.h"
|
|||
#include "common/scm_rev.h"
|
|||
#include "common/scope_exit.h"
|
|||
#include "common/string_util.h"
|
|||
#include "common/telemetry.h"
|
|||
#include "core/core.h"
|
|||
#include "core/crypto/key_manager.h"
|
|||
#include "core/file_sys/vfs_real.h"
|
|||
#include "core/hle/service/filesystem/filesystem.h"
|
|||
#include "core/loader/loader.h"
|
|||
#include "core/settings.h"
|
|||
#include "core/telemetry_session.h"
|
|||
#include "video_core/renderer_base.h"
|
|||
#include "yuzu_tester/config.h"
|
|||
#include "yuzu_tester/emu_window/emu_window_sdl2_hide.h"
|
|||
#include "yuzu_tester/service/yuzutest.h"
|
|||
|
|||
#ifdef _WIN32
|
|||
// windows.h needs to be included before shellapi.h
|
|||
#include <windows.h>
|
|||
|
|||
#include <shellapi.h>
|
|||
#endif
|
|||
|
|||
#undef _UNICODE
|
|||
#include <getopt.h>
|
|||
#ifndef _MSC_VER
|
|||
#include <unistd.h>
|
|||
#endif
|
|||
|
|||
#ifdef _WIN32
|
|||
extern "C" { |
|||
// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
|
|||
// graphics
|
|||
__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001; |
|||
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; |
|||
} |
|||
#endif
|
|||
|
|||
static void PrintHelp(const char* argv0) { |
|||
std::cout << "Usage: " << argv0 |
|||
<< " [options] <filename>\n" |
|||
"-h, --help Display this help and exit\n" |
|||
"-v, --version Output version information and exit\n" |
|||
"-d, --datastring Pass following string as data to test service command #2\n" |
|||
"-l, --log Log to console in addition to file (will log to file only " |
|||
"by default)\n"; |
|||
} |
|||
|
|||
static void PrintVersion() { |
|||
std::cout << "yuzu [Test Utility] " << Common::g_scm_branch << " " << Common::g_scm_desc |
|||
<< std::endl; |
|||
} |
|||
|
|||
static void InitializeLogging(bool console) { |
|||
Log::Filter log_filter(Log::Level::Debug); |
|||
log_filter.ParseFilterString(Settings::values.log_filter); |
|||
Log::SetGlobalFilter(log_filter); |
|||
|
|||
if (console) |
|||
Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>()); |
|||
|
|||
const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir); |
|||
FileUtil::CreateFullPath(log_dir); |
|||
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE)); |
|||
#ifdef _WIN32
|
|||
Log::AddBackend(std::make_unique<Log::DebuggerBackend>()); |
|||
#endif
|
|||
} |
|||
|
|||
/// Application entry point
|
|||
int main(int argc, char** argv) { |
|||
Common::DetachedTasks detached_tasks; |
|||
Config config; |
|||
|
|||
int option_index = 0; |
|||
|
|||
char* endarg; |
|||
#ifdef _WIN32
|
|||
int argc_w; |
|||
auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w); |
|||
|
|||
if (argv_w == nullptr) { |
|||
std::cout << "Failed to get command line arguments" << std::endl; |
|||
return -1; |
|||
} |
|||
#endif
|
|||
std::string filepath; |
|||
|
|||
static struct option long_options[] = { |
|||
{"help", no_argument, 0, 'h'}, |
|||
{"version", no_argument, 0, 'v'}, |
|||
{"datastring", optional_argument, 0, 'd'}, |
|||
{"log", no_argument, 0, 'l'}, |
|||
{0, 0, 0, 0}, |
|||
}; |
|||
|
|||
bool console_log = false; |
|||
std::string datastring; |
|||
|
|||
while (optind < argc) { |
|||
int arg = getopt_long(argc, argv, "hvdl::", long_options, &option_index); |
|||
if (arg != -1) { |
|||
switch (static_cast<char>(arg)) { |
|||
case 'h': |
|||
PrintHelp(argv[0]); |
|||
return 0; |
|||
case 'v': |
|||
PrintVersion(); |
|||
return 0; |
|||
case 'd': |
|||
datastring = argv[optind]; |
|||
++optind; |
|||
break; |
|||
case 'l': |
|||
console_log = true; |
|||
break; |
|||
} |
|||
} else { |
|||
#ifdef _WIN32
|
|||
filepath = Common::UTF16ToUTF8(argv_w[optind]); |
|||
#else
|
|||
filepath = argv[optind]; |
|||
#endif
|
|||
optind++; |
|||
} |
|||
} |
|||
|
|||
InitializeLogging(console_log); |
|||
|
|||
#ifdef _WIN32
|
|||
LocalFree(argv_w); |
|||
#endif
|
|||
|
|||
MicroProfileOnThreadCreate("EmuThread"); |
|||
SCOPE_EXIT({ MicroProfileShutdown(); }); |
|||
|
|||
if (filepath.empty()) { |
|||
LOG_CRITICAL(Frontend, "Failed to load application: No application specified"); |
|||
std::cout << "Failed to load application: No application specified" << std::endl; |
|||
PrintHelp(argv[0]); |
|||
return -1; |
|||
} |
|||
|
|||
Settings::values.use_gdbstub = false; |
|||
Settings::Apply(); |
|||
|
|||
std::unique_ptr<EmuWindow_SDL2_Hide> emu_window{std::make_unique<EmuWindow_SDL2_Hide>()}; |
|||
|
|||
if (!Settings::values.use_multi_core) { |
|||
// Single core mode must acquire OpenGL context for entire emulation session
|
|||
emu_window->MakeCurrent(); |
|||
} |
|||
|
|||
bool finished = false; |
|||
int return_value = 0; |
|||
const auto callback = [&finished, |
|||
&return_value](std::vector<Service::Yuzu::TestResult> results) { |
|||
finished = true; |
|||
return_value = 0; |
|||
|
|||
// Find the minimum length needed to fully enclose all test names (and the header field) in
|
|||
// the fmt::format column by first finding the maximum size of any test name and comparing
|
|||
// that to 9, the string length of 'Test Name'
|
|||
const auto needed_length_name = |
|||
std::max<u64>(std::max_element(results.begin(), results.end(), |
|||
[](const auto& lhs, const auto& rhs) { |
|||
return lhs.name.size() < rhs.name.size(); |
|||
}) |
|||
->name.size(), |
|||
9ull); |
|||
|
|||
std::size_t passed = 0; |
|||
std::size_t failed = 0; |
|||
|
|||
std::cout << fmt::format("Result [Res Code] | {:<{}} | Extra Data", "Test Name", |
|||
needed_length_name) |
|||
<< std::endl; |
|||
|
|||
for (const auto& res : results) { |
|||
const auto main_res = res.code == 0 ? "PASSED" : "FAILED"; |
|||
if (res.code == 0) |
|||
++passed; |
|||
else |
|||
++failed; |
|||
std::cout << fmt::format("{} [{:08X}] | {:<{}} | {}", main_res, res.code, res.name, |
|||
needed_length_name, res.data) |
|||
<< std::endl; |
|||
} |
|||
|
|||
std::cout << std::endl |
|||
<< fmt::format("{:4d} Passed | {:4d} Failed | {:4d} Total | {:2.2f} Passed Ratio", |
|||
passed, failed, passed + failed, |
|||
static_cast<float>(passed) / (passed + failed)) |
|||
<< std::endl |
|||
<< (failed == 0 ? "PASSED" : "FAILED") << std::endl; |
|||
|
|||
if (failed > 0) |
|||
return_value = -1; |
|||
}; |
|||
|
|||
Core::System& system{Core::System::GetInstance()}; |
|||
system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>()); |
|||
Service::FileSystem::CreateFactories(*system.GetFilesystem()); |
|||
|
|||
SCOPE_EXIT({ system.Shutdown(); }); |
|||
|
|||
const Core::System::ResultStatus load_result{system.Load(*emu_window, filepath)}; |
|||
|
|||
switch (load_result) { |
|||
case Core::System::ResultStatus::ErrorGetLoader: |
|||
LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filepath.c_str()); |
|||
return -1; |
|||
case Core::System::ResultStatus::ErrorLoader: |
|||
LOG_CRITICAL(Frontend, "Failed to load ROM!"); |
|||
return -1; |
|||
case Core::System::ResultStatus::ErrorNotInitialized: |
|||
LOG_CRITICAL(Frontend, "CPUCore not initialized"); |
|||
return -1; |
|||
case Core::System::ResultStatus::ErrorVideoCore: |
|||
LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!"); |
|||
return -1; |
|||
case Core::System::ResultStatus::Success: |
|||
break; // Expected case
|
|||
default: |
|||
if (static_cast<u32>(load_result) > |
|||
static_cast<u32>(Core::System::ResultStatus::ErrorLoader)) { |
|||
const u16 loader_id = static_cast<u16>(Core::System::ResultStatus::ErrorLoader); |
|||
const u16 error_id = static_cast<u16>(load_result) - loader_id; |
|||
LOG_CRITICAL(Frontend, |
|||
"While attempting to load the ROM requested, an error occured. Please " |
|||
"refer to the yuzu wiki for more information or the yuzu discord for " |
|||
"additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}", |
|||
loader_id, error_id, static_cast<Loader::ResultStatus>(error_id)); |
|||
} |
|||
} |
|||
|
|||
Service::Yuzu::InstallInterfaces(system.ServiceManager(), datastring, callback); |
|||
|
|||
system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDLHideTester"); |
|||
|
|||
system.Renderer().Rasterizer().LoadDiskResources(); |
|||
|
|||
while (!finished) { |
|||
system.RunLoop(); |
|||
} |
|||
|
|||
detached_tasks.WaitForAllTasks(); |
|||
return return_value; |
|||
} |
|||
@ -0,0 +1,17 @@ |
|||
#include "winresrc.h" |
|||
///////////////////////////////////////////////////////////////////////////// |
|||
// |
|||
// Icon |
|||
// |
|||
|
|||
// Icon with lowest ID value placed first to ensure application icon |
|||
// remains consistent on all systems. |
|||
YUZU_ICON ICON "../../dist/yuzu.ico" |
|||
|
|||
|
|||
///////////////////////////////////////////////////////////////////////////// |
|||
// |
|||
// RT_MANIFEST |
|||
// |
|||
|
|||
1 RT_MANIFEST "../../dist/yuzu.manifest" |
|||
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