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GSP: Call SetBufferSwap for each screen on corresponding signal interrupt.

pull/15/merge
bunnei 11 years ago
parent
commit
9eae2400c0
  1. 7
      src/core/hle/service/gsp_gpu.cpp

7
src/core/hle/service/gsp_gpu.cpp

@ -227,14 +227,13 @@ void SignalInterrupt(InterruptId interrupt_id) {
// Update framebuffer information if requested
// TODO(yuriks): Confirm where this code should be called. It is definitely updated without
// executing any GSP commands, only waiting on the event.
for (int screen_id = 0; screen_id < 2; ++screen_id) {
int screen_id = (interrupt_id == InterruptId::PDC0) ? 0 : (interrupt_id == InterruptId::PDC0) ? 1 : -1;
if (screen_id != -1) {
FrameBufferUpdate* info = GetFrameBufferInfo(thread_id, screen_id);
if (info->is_dirty) {
SetBufferSwap(screen_id, info->framebuffer_info[info->index]);
info->is_dirty = false;
}
info->is_dirty = false;
}
}
g_interrupt_event->Signal();

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