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shader/decode/*: Add missing newline to files lacking them

Keeps the shader code file endings consistent.
nce_cpp
Lioncash 7 years ago
committed by Rodrigo Locatti
parent
commit
9d3cbef5ce
  1. 2
      src/video_core/shader/decode/arithmetic.cpp
  2. 2
      src/video_core/shader/decode/arithmetic_half_immediate.cpp
  3. 2
      src/video_core/shader/decode/arithmetic_immediate.cpp
  4. 2
      src/video_core/shader/decode/arithmetic_integer_immediate.cpp
  5. 2
      src/video_core/shader/decode/bfe.cpp
  6. 2
      src/video_core/shader/decode/bfi.cpp
  7. 2
      src/video_core/shader/decode/ffma.cpp
  8. 2
      src/video_core/shader/decode/float_set.cpp
  9. 2
      src/video_core/shader/decode/float_set_predicate.cpp
  10. 2
      src/video_core/shader/decode/half_set.cpp
  11. 2
      src/video_core/shader/decode/half_set_predicate.cpp
  12. 2
      src/video_core/shader/decode/integer_set.cpp
  13. 2
      src/video_core/shader/decode/integer_set_predicate.cpp
  14. 2
      src/video_core/shader/decode/predicate_set_predicate.cpp
  15. 2
      src/video_core/shader/decode/predicate_set_register.cpp
  16. 2
      src/video_core/shader/decode/register_set_predicate.cpp
  17. 2
      src/video_core/shader/decode/shift.cpp
  18. 2
      src/video_core/shader/decode/video.cpp

2
src/video_core/shader/decode/arithmetic.cpp

@ -153,4 +153,4 @@ u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) {
return pc;
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

2
src/video_core/shader/decode/arithmetic_half_immediate.cpp

@ -48,4 +48,4 @@ u32 ShaderIR::DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc) {
return pc;
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

2
src/video_core/shader/decode/arithmetic_immediate.cpp

@ -49,4 +49,4 @@ u32 ShaderIR::DecodeArithmeticImmediate(NodeBlock& bb, u32 pc) {
return pc;
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

2
src/video_core/shader/decode/arithmetic_integer_immediate.cpp

@ -93,4 +93,4 @@ void ShaderIR::WriteLogicOperation(NodeBlock& bb, Register dest, LogicOperation
}
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

2
src/video_core/shader/decode/bfe.cpp

@ -46,4 +46,4 @@ u32 ShaderIR::DecodeBfe(NodeBlock& bb, u32 pc) {
return pc;
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

2
src/video_core/shader/decode/bfi.cpp

@ -38,4 +38,4 @@ u32 ShaderIR::DecodeBfi(NodeBlock& bb, u32 pc) {
return pc;
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

2
src/video_core/shader/decode/ffma.cpp

@ -56,4 +56,4 @@ u32 ShaderIR::DecodeFfma(NodeBlock& bb, u32 pc) {
return pc;
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

2
src/video_core/shader/decode/float_set.cpp

@ -55,4 +55,4 @@ u32 ShaderIR::DecodeFloatSet(NodeBlock& bb, u32 pc) {
return pc;
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

2
src/video_core/shader/decode/float_set_predicate.cpp

@ -53,4 +53,4 @@ u32 ShaderIR::DecodeFloatSetPredicate(NodeBlock& bb, u32 pc) {
return pc;
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

2
src/video_core/shader/decode/half_set.cpp

@ -65,4 +65,4 @@ u32 ShaderIR::DecodeHalfSet(NodeBlock& bb, u32 pc) {
return pc;
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

2
src/video_core/shader/decode/half_set_predicate.cpp

@ -59,4 +59,4 @@ u32 ShaderIR::DecodeHalfSetPredicate(NodeBlock& bb, u32 pc) {
return pc;
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

2
src/video_core/shader/decode/integer_set.cpp

@ -46,4 +46,4 @@ u32 ShaderIR::DecodeIntegerSet(NodeBlock& bb, u32 pc) {
return pc;
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

2
src/video_core/shader/decode/integer_set_predicate.cpp

@ -50,4 +50,4 @@ u32 ShaderIR::DecodeIntegerSetPredicate(NodeBlock& bb, u32 pc) {
return pc;
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

2
src/video_core/shader/decode/predicate_set_predicate.cpp

@ -64,4 +64,4 @@ u32 ShaderIR::DecodePredicateSetPredicate(NodeBlock& bb, u32 pc) {
return pc;
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

2
src/video_core/shader/decode/predicate_set_register.cpp

@ -43,4 +43,4 @@ u32 ShaderIR::DecodePredicateSetRegister(NodeBlock& bb, u32 pc) {
return pc;
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

2
src/video_core/shader/decode/register_set_predicate.cpp

@ -48,4 +48,4 @@ u32 ShaderIR::DecodeRegisterSetPredicate(NodeBlock& bb, u32 pc) {
return pc;
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

2
src/video_core/shader/decode/shift.cpp

@ -52,4 +52,4 @@ u32 ShaderIR::DecodeShift(NodeBlock& bb, u32 pc) {
return pc;
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

2
src/video_core/shader/decode/video.cpp

@ -108,4 +108,4 @@ Node ShaderIR::GetVideoOperand(Node op, bool is_chunk, bool is_signed,
}
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader
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