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@ -44,10 +44,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { |
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bool is_bindless = false; |
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switch (opcode->get().GetId()) { |
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case OpCode::Id::TEX: { |
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if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) { |
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LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete"); |
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} |
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const TextureType texture_type{instr.tex.texture_type}; |
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const bool is_array = instr.tex.array != 0; |
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const bool is_aoffi = instr.tex.UsesMiscMode(TextureMiscMode::AOFFI); |
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@ -62,10 +58,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { |
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UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(TextureMiscMode::AOFFI), |
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"AOFFI is not implemented"); |
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if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) { |
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LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete"); |
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} |
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const TextureType texture_type{instr.tex_b.texture_type}; |
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const bool is_array = instr.tex_b.array != 0; |
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const bool is_aoffi = instr.tex.UsesMiscMode(TextureMiscMode::AOFFI); |
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@ -82,10 +74,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { |
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const bool depth_compare = instr.texs.UsesMiscMode(TextureMiscMode::DC); |
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const auto process_mode = instr.texs.GetTextureProcessMode(); |
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if (instr.texs.UsesMiscMode(TextureMiscMode::NODEP)) { |
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LOG_WARNING(HW_GPU, "TEXS.NODEP implementation is incomplete"); |
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} |
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const Node4 components = |
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GetTexsCode(instr, texture_type, process_mode, depth_compare, is_array); |
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@ -107,10 +95,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { |
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UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP), |
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"PTP is not implemented"); |
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if (instr.tld4.UsesMiscMode(TextureMiscMode::NODEP)) { |
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LOG_WARNING(HW_GPU, "TLD4.NODEP implementation is incomplete"); |
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} |
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const auto texture_type = instr.tld4.texture_type.Value(); |
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const bool depth_compare = is_bindless ? instr.tld4_b.UsesMiscMode(TextureMiscMode::DC) |
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: instr.tld4.UsesMiscMode(TextureMiscMode::DC); |
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@ -125,9 +109,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { |
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case OpCode::Id::TLD4S: { |
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UNIMPLEMENTED_IF_MSG(instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI), |
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"AOFFI is not implemented"); |
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if (instr.tld4s.UsesMiscMode(TextureMiscMode::NODEP)) { |
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LOG_WARNING(HW_GPU, "TLD4S.NODEP implementation is incomplete"); |
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} |
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const bool depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC); |
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const Node op_a = GetRegister(instr.gpr8); |
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@ -164,10 +145,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { |
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is_bindless = true; |
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[[fallthrough]]; |
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case OpCode::Id::TXQ: { |
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if (instr.txq.UsesMiscMode(TextureMiscMode::NODEP)) { |
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LOG_WARNING(HW_GPU, "TXQ.NODEP implementation is incomplete"); |
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} |
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// TODO: The new commits on the texture refactor, change the way samplers work.
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// Sadly, not all texture instructions specify the type of texture their sampler
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// uses. This must be fixed at a later instance.
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@ -205,10 +182,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { |
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UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV), |
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"NDV is not implemented"); |
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if (instr.tmml.UsesMiscMode(TextureMiscMode::NODEP)) { |
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LOG_WARNING(HW_GPU, "TMML.NODEP implementation is incomplete"); |
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} |
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auto texture_type = instr.tmml.texture_type.Value(); |
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const bool is_array = instr.tmml.array != 0; |
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const auto& sampler = |
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@ -254,10 +227,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { |
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UNIMPLEMENTED_IF_MSG(instr.tld.ms, "MS is not implemented"); |
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UNIMPLEMENTED_IF_MSG(instr.tld.cl, "CL is not implemented"); |
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if (instr.tld.nodep_flag) { |
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LOG_WARNING(HW_GPU, "TLD.NODEP implementation is incomplete"); |
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} |
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WriteTexInstructionFloat(bb, instr, GetTldCode(instr)); |
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break; |
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} |
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@ -269,10 +238,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { |
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"AOFFI is not implemented"); |
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UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::MZ), "MZ is not implemented"); |
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if (instr.tlds.UsesMiscMode(TextureMiscMode::NODEP)) { |
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LOG_WARNING(HW_GPU, "TLDS.NODEP implementation is incomplete"); |
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} |
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const Node4 components = GetTldsCode(instr, texture_type, is_array); |
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if (instr.tlds.fp32_flag) { |
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