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Input: remove unused stuff & clean up
Input: remove unused stuff & clean up
1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID 2. removed button handling in EmuWindow 3. removed key_map 4. cleanup #includence_cpp
9 changed files with 3 additions and 412 deletions
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1src/citra_qt/bootmanager.cpp
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2src/core/CMakeLists.txt
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26src/core/frontend/emu_window.cpp
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52src/core/frontend/emu_window.h
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152src/core/frontend/key_map.cpp
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93src/core/frontend/key_map.h
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34src/core/hle/service/hid/hid.h
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54src/core/settings.h
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1src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@ -1,152 +0,0 @@ |
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <map>
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#include "core/frontend/emu_window.h"
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#include "core/frontend/key_map.h"
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namespace KeyMap { |
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// TODO (wwylele): currently we treat c-stick as four direction buttons
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// and map it directly to EmuWindow::ButtonPressed.
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// It should go the analog input way like circle pad does.
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const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets = {{ |
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Service::HID::PAD_A, |
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Service::HID::PAD_B, |
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Service::HID::PAD_X, |
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Service::HID::PAD_Y, |
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Service::HID::PAD_L, |
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Service::HID::PAD_R, |
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Service::HID::PAD_ZL, |
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Service::HID::PAD_ZR, |
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Service::HID::PAD_START, |
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Service::HID::PAD_SELECT, |
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Service::HID::PAD_NONE, |
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Service::HID::PAD_UP, |
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Service::HID::PAD_DOWN, |
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Service::HID::PAD_LEFT, |
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Service::HID::PAD_RIGHT, |
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Service::HID::PAD_C_UP, |
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Service::HID::PAD_C_DOWN, |
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Service::HID::PAD_C_LEFT, |
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Service::HID::PAD_C_RIGHT, |
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IndirectTarget::CirclePadUp, |
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IndirectTarget::CirclePadDown, |
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IndirectTarget::CirclePadLeft, |
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IndirectTarget::CirclePadRight, |
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IndirectTarget::CirclePadModifier, |
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}}; |
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static std::map<HostDeviceKey, KeyTarget> key_map; |
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static int next_device_id = 0; |
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static bool circle_pad_up = false; |
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static bool circle_pad_down = false; |
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static bool circle_pad_left = false; |
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static bool circle_pad_right = false; |
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static bool circle_pad_modifier = false; |
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static void UpdateCirclePad(EmuWindow& emu_window) { |
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constexpr float SQRT_HALF = 0.707106781f; |
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int x = 0, y = 0; |
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if (circle_pad_right) |
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++x; |
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if (circle_pad_left) |
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--x; |
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if (circle_pad_up) |
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++y; |
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if (circle_pad_down) |
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--y; |
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float modifier = circle_pad_modifier ? Settings::values.pad_circle_modifier_scale : 1.0f; |
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emu_window.CirclePadUpdated(x * modifier * (y == 0 ? 1.0f : SQRT_HALF), |
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y * modifier * (x == 0 ? 1.0f : SQRT_HALF)); |
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} |
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int NewDeviceId() { |
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return next_device_id++; |
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} |
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void SetKeyMapping(HostDeviceKey key, KeyTarget target) { |
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key_map[key] = target; |
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} |
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void ClearKeyMapping(int device_id) { |
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auto iter = key_map.begin(); |
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while (iter != key_map.end()) { |
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if (iter->first.device_id == device_id) |
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key_map.erase(iter++); |
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else |
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++iter; |
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} |
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} |
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void PressKey(EmuWindow& emu_window, HostDeviceKey key) { |
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auto target = key_map.find(key); |
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if (target == key_map.end()) |
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return; |
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if (target->second.direct) { |
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emu_window.ButtonPressed({{target->second.target.direct_target_hex}}); |
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} else { |
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switch (target->second.target.indirect_target) { |
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case IndirectTarget::CirclePadUp: |
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circle_pad_up = true; |
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UpdateCirclePad(emu_window); |
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break; |
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case IndirectTarget::CirclePadDown: |
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circle_pad_down = true; |
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UpdateCirclePad(emu_window); |
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break; |
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case IndirectTarget::CirclePadLeft: |
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circle_pad_left = true; |
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UpdateCirclePad(emu_window); |
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break; |
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case IndirectTarget::CirclePadRight: |
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circle_pad_right = true; |
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UpdateCirclePad(emu_window); |
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break; |
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case IndirectTarget::CirclePadModifier: |
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circle_pad_modifier = true; |
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UpdateCirclePad(emu_window); |
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break; |
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} |
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} |
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} |
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void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key) { |
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auto target = key_map.find(key); |
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if (target == key_map.end()) |
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return; |
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if (target->second.direct) { |
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emu_window.ButtonReleased({{target->second.target.direct_target_hex}}); |
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} else { |
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switch (target->second.target.indirect_target) { |
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case IndirectTarget::CirclePadUp: |
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circle_pad_up = false; |
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UpdateCirclePad(emu_window); |
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break; |
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case IndirectTarget::CirclePadDown: |
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circle_pad_down = false; |
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UpdateCirclePad(emu_window); |
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break; |
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case IndirectTarget::CirclePadLeft: |
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circle_pad_left = false; |
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UpdateCirclePad(emu_window); |
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break; |
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case IndirectTarget::CirclePadRight: |
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circle_pad_right = false; |
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UpdateCirclePad(emu_window); |
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break; |
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case IndirectTarget::CirclePadModifier: |
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circle_pad_modifier = false; |
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UpdateCirclePad(emu_window); |
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break; |
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} |
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} |
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} |
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} |
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@ -1,93 +0,0 @@ |
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// Copyright 2014 Citra Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include <array> |
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#include <tuple> |
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#include "core/hle/service/hid/hid.h" |
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class EmuWindow; |
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namespace KeyMap { |
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/** |
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* Represents key mapping targets that are not real 3DS buttons. |
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* They will be handled by KeyMap and translated to 3DS input. |
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*/ |
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enum class IndirectTarget { |
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CirclePadUp, |
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CirclePadDown, |
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CirclePadLeft, |
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CirclePadRight, |
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CirclePadModifier, |
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}; |
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/** |
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* Represents a key mapping target. It can be a PadState that represents real 3DS buttons, |
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* or an IndirectTarget. |
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*/ |
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struct KeyTarget { |
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bool direct; |
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union { |
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u32 direct_target_hex; |
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IndirectTarget indirect_target; |
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} target; |
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KeyTarget() : direct(true) { |
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target.direct_target_hex = 0; |
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} |
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KeyTarget(Service::HID::PadState pad) : direct(true) { |
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target.direct_target_hex = pad.hex; |
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} |
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KeyTarget(IndirectTarget i) : direct(false) { |
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target.indirect_target = i; |
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} |
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}; |
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/** |
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* Represents a key for a specific host device. |
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*/ |
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struct HostDeviceKey { |
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int key_code; |
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int device_id; ///< Uniquely identifies a host device |
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bool operator<(const HostDeviceKey& other) const { |
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return std::tie(key_code, device_id) < std::tie(other.key_code, other.device_id); |
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} |
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bool operator==(const HostDeviceKey& other) const { |
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return std::tie(key_code, device_id) == std::tie(other.key_code, other.device_id); |
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} |
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}; |
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extern const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets; |
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/** |
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* Generates a new device id, which uniquely identifies a host device within KeyMap. |
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*/ |
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int NewDeviceId(); |
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/** |
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* Maps a device-specific key to a target (a PadState or an IndirectTarget). |
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*/ |
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void SetKeyMapping(HostDeviceKey key, KeyTarget target); |
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/** |
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* Clears all key mappings belonging to one device. |
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*/ |
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void ClearKeyMapping(int device_id); |
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/** |
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* Maps a key press action and call the corresponding function in EmuWindow |
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*/ |
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void PressKey(EmuWindow& emu_window, HostDeviceKey key); |
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/** |
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* Maps a key release action and call the corresponding function in EmuWindow |
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*/ |
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void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key); |
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} |
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