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[vulkan] ARM workaround to ensure safety operations with viewports

vk-experiments3
CamilleLaVey 1 month ago
parent
commit
9b80a6551a
  1. 90
      src/video_core/renderer_vulkan/blit_image.cpp
  2. 6
      src/video_core/renderer_vulkan/present/fsr.cpp
  3. 4
      src/video_core/renderer_vulkan/present/fxaa.cpp
  4. 4
      src/video_core/renderer_vulkan/present/sgsr.cpp
  5. 8
      src/video_core/renderer_vulkan/present/smaa.cpp
  6. 20
      src/video_core/renderer_vulkan/present/util.cpp
  7. 4
      src/video_core/renderer_vulkan/present/util.h
  8. 4
      src/video_core/renderer_vulkan/present/window_adapt_pass.cpp
  9. 6
      src/video_core/vulkan_common/vulkan_device.cpp
  10. 5
      src/video_core/vulkan_common/vulkan_device.h

90
src/video_core/renderer_vulkan/blit_image.cpp

@ -5,6 +5,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <array>
#include "video_core/renderer_vulkan/vk_texture_cache.h"
@ -135,15 +136,18 @@ VkPipelineInputAssemblyStateCreateInfo GetPipelineInputAssemblyStateCreateInfo(c
.primitiveRestartEnable = device.IsMoltenVK() ? VK_TRUE : VK_FALSE,
};
}
constexpr VkPipelineViewportStateCreateInfo PIPELINE_VIEWPORT_STATE_CREATE_INFO{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.viewportCount = 1,
.pViewports = nullptr,
.scissorCount = 1,
.pScissors = nullptr,
};
VkPipelineViewportStateCreateInfo GetPipelineViewportStateCreateInfo(const Device& device) {
const u32 viewport_count = device.GetViewportCount();
return VkPipelineViewportStateCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.viewportCount = viewport_count,
.pViewports = nullptr,
.scissorCount = viewport_count,
.pScissors = nullptr,
};
}
constexpr VkPipelineRasterizationStateCreateInfo PIPELINE_RASTERIZATION_STATE_CREATE_INFO{
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pNext = nullptr,
@ -361,7 +365,7 @@ void UpdateTwoTexturesDescriptorSet(const Device& device, VkDescriptorSet descri
device.GetLogical().UpdateDescriptorSets(write_descriptor_sets, nullptr);
}
void BindBlitState(vk::CommandBuffer cmdbuf, const Region2D& dst_region) {
void BindBlitState(const Device& device, vk::CommandBuffer cmdbuf, const Region2D& dst_region) {
const VkOffset2D offset{
.x = (std::min)(dst_region.start.x, dst_region.end.x),
.y = (std::min)(dst_region.start.y, dst_region.end.y),
@ -383,13 +387,17 @@ void BindBlitState(vk::CommandBuffer cmdbuf, const Region2D& dst_region) {
.offset = offset,
.extent = extent,
};
cmdbuf.SetViewport(0, viewport);
cmdbuf.SetScissor(0, scissor);
const u32 viewport_count = device.GetViewportCount();
const std::array<VkViewport, 2> viewports{viewport, viewport};
const std::array<VkRect2D, 2> scissors{scissor, scissor};
cmdbuf.SetViewport(0, vk::Span<VkViewport>(viewports.data(), viewport_count));
cmdbuf.SetScissor(0, vk::Span<VkRect2D>(scissors.data(), viewport_count));
}
void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Region2D& dst_region,
const Region2D& src_region, const Extent3D& src_size = {1, 1, 1}) {
BindBlitState(cmdbuf, dst_region);
void BindBlitState(const Device& device, vk::CommandBuffer cmdbuf, VkPipelineLayout layout,
const Region2D& dst_region, const Region2D& src_region,
const Extent3D& src_size = {1, 1, 1}) {
BindBlitState(device, cmdbuf, dst_region);
const float scale_x = static_cast<float>(src_region.end.x - src_region.start.x) /
static_cast<float>(src_size.width);
const float scale_y = static_cast<float>(src_region.end.y - src_region.start.y) /
@ -559,7 +567,7 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, const ImageV
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
nullptr);
BindBlitState(cmdbuf, layout, dst_region, src_region);
BindBlitState(device, cmdbuf, layout, dst_region, src_region);
cmdbuf.Draw(3, 1, 0, 0);
});
scheduler.InvalidateState();
@ -585,7 +593,7 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
nullptr);
BindBlitState(cmdbuf, layout, dst_region, src_region, src_size);
BindBlitState(device, cmdbuf, layout, dst_region, src_region, src_size);
cmdbuf.Draw(3, 1, 0, 0);
cmdbuf.EndRenderPass();
});
@ -621,7 +629,7 @@ void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
nullptr);
BindBlitState(cmdbuf, layout, dst_region, src_region);
BindBlitState(device, cmdbuf, layout, dst_region, src_region);
cmdbuf.Draw(3, 1, 0, 0);
});
scheduler.InvalidateState();
@ -702,13 +710,13 @@ void BlitImageHelper::ClearColor(const Framebuffer* dst_framebuffer, u8 color_ma
const VkPipelineLayout layout = *clear_color_pipeline_layout;
scheduler.RequestRenderpass(dst_framebuffer);
scheduler.Record(
[pipeline, layout, color_mask, clear_color, dst_region](vk::CommandBuffer cmdbuf) {
[pipeline, layout, color_mask, clear_color, dst_region, this](vk::CommandBuffer cmdbuf) {
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
const std::array blend_color = {
(color_mask & 0x1) ? 1.0f : 0.0f, (color_mask & 0x2) ? 1.0f : 0.0f,
(color_mask & 0x4) ? 1.0f : 0.0f, (color_mask & 0x8) ? 1.0f : 0.0f};
cmdbuf.SetBlendConstants(blend_color.data());
BindBlitState(cmdbuf, dst_region);
BindBlitState(device, cmdbuf, dst_region);
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, clear_color);
cmdbuf.Draw(3, 1, 0, 0);
});
@ -728,11 +736,11 @@ void BlitImageHelper::ClearDepthStencil(const Framebuffer* dst_framebuffer, bool
const VkPipeline pipeline = FindOrEmplaceClearStencilPipeline(key);
const VkPipelineLayout layout = *clear_color_pipeline_layout;
scheduler.RequestRenderpass(dst_framebuffer);
scheduler.Record([pipeline, layout, clear_depth, dst_region](vk::CommandBuffer cmdbuf) {
scheduler.Record([pipeline, layout, clear_depth, dst_region, this](vk::CommandBuffer cmdbuf) {
constexpr std::array blend_constants{0.0f, 0.0f, 0.0f, 0.0f};
cmdbuf.SetBlendConstants(blend_constants.data());
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
BindBlitState(cmdbuf, dst_region);
BindBlitState(device, cmdbuf, dst_region);
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, clear_depth);
cmdbuf.Draw(3, 1, 0, 0);
});
@ -775,8 +783,11 @@ void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_frameb
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
nullptr);
cmdbuf.SetViewport(0, viewport);
cmdbuf.SetScissor(0, scissor);
const u32 viewport_count = device.GetViewportCount();
const std::array<VkViewport, 2> viewports{viewport, viewport};
const std::array<VkRect2D, 2> scissors{scissor, scissor};
cmdbuf.SetViewport(0, vk::Span<VkViewport>(viewports.data(), viewport_count));
cmdbuf.SetScissor(0, vk::Span<VkRect2D>(scissors.data(), viewport_count));
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
cmdbuf.Draw(3, 1, 0, 0);
});
@ -821,8 +832,11 @@ void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
nullptr);
cmdbuf.SetViewport(0, viewport);
cmdbuf.SetScissor(0, scissor);
const u32 viewport_count = device.GetViewportCount();
const std::array<VkViewport, 2> viewports{viewport, viewport};
const std::array<VkRect2D, 2> scissors{scissor, scissor};
cmdbuf.SetViewport(0, vk::Span<VkViewport>(viewports.data(), viewport_count));
cmdbuf.SetScissor(0, vk::Span<VkRect2D>(scissors.data(), viewport_count));
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
cmdbuf.Draw(3, 1, 0, 0);
});
@ -860,6 +874,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceColorPipeline(const BlitImagePipelineKe
.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
};
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
blit_color_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
@ -869,7 +884,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceColorPipeline(const BlitImagePipelineKe
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pViewportState = &viewport_ci,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = nullptr,
@ -892,6 +907,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePip
blit_depth_stencil_keys.push_back(key);
const std::array stages = MakeStages(*full_screen_vert, *blit_depth_stencil_frag);
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
blit_depth_stencil_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
@ -901,7 +917,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePip
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pViewportState = &viewport_ci,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
@ -945,6 +961,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearColorPipeline(const BlitImagePipel
.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
};
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
clear_color_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
@ -954,7 +971,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearColorPipeline(const BlitImagePipel
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pViewportState = &viewport_ci,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
@ -1001,6 +1018,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearStencilPipeline(
.maxDepthBounds = 0.0f,
};
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
clear_stencil_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
@ -1010,7 +1028,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearStencilPipeline(
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pViewportState = &viewport_ci,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = &depth_stencil_ci,
@ -1032,6 +1050,7 @@ void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRend
VkShaderModule frag_shader = *convert_float_to_depth_frag;
const std::array stages = MakeStages(*full_screen_vert, frag_shader);
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
pipeline = device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
@ -1041,7 +1060,7 @@ void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRend
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pViewportState = &viewport_ci,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
@ -1062,6 +1081,7 @@ void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRend
VkShaderModule frag_shader = *convert_depth_to_float_frag;
const std::array stages = MakeStages(*full_screen_vert, frag_shader);
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
pipeline = device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
@ -1071,7 +1091,7 @@ void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRend
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pViewportState = &viewport_ci,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
@ -1093,6 +1113,7 @@ void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass ren
}
const std::array stages = MakeStages(*full_screen_vert, *module);
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
pipeline = device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
@ -1102,7 +1123,7 @@ void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass ren
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pViewportState = &viewport_ci,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = is_target_depth ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO : nullptr,
@ -1135,6 +1156,7 @@ void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass rende
is_target_depth ? *convert_float_to_depth_frag : *convert_depth_to_float_frag;
const std::array stages = MakeStages(*full_screen_vert, frag_shader);
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
pipeline = device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
@ -1144,7 +1166,7 @@ void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass rende
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pViewportState = &viewport_ci,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = is_target_depth ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO : nullptr,

6
src/video_core/renderer_vulkan/present/fsr.cpp

@ -183,10 +183,10 @@ VkImageView FSR::Draw(const Device& device, Scheduler& scheduler, size_t image_i
UpdateDescriptorSets(device, source_image_view, image_index);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([=](vk::CommandBuffer cmdbuf) {
scheduler.Record([=, &device](vk::CommandBuffer cmdbuf) {
TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, easu_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(cmdbuf, renderpass, easu_framebuffer, extent);
BeginRenderPass(device, cmdbuf, renderpass, easu_framebuffer, extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, easu_pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
easu_descriptor_set, {});
@ -196,7 +196,7 @@ VkImageView FSR::Draw(const Device& device, Scheduler& scheduler, size_t image_i
TransitionImageLayout(cmdbuf, easu_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, rcas_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(cmdbuf, renderpass, rcas_framebuffer, extent);
BeginRenderPass(device, cmdbuf, renderpass, rcas_framebuffer, extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, rcas_pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
rcas_descriptor_set, {});

4
src/video_core/renderer_vulkan/present/fxaa.cpp

@ -129,10 +129,10 @@ void FXAA::Draw(const Device& device, Scheduler& scheduler, size_t image_index,
UpdateDescriptorSets(device, *inout_image_view, image_index);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([=](vk::CommandBuffer cmdbuf) {
scheduler.Record([=, &device](vk::CommandBuffer cmdbuf) {
TransitionImageLayout(cmdbuf, input_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(cmdbuf, renderpass, framebuffer, extent);
BeginRenderPass(device, cmdbuf, renderpass, framebuffer, extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, {});
cmdbuf.Draw(3, 1, 0, 0);

4
src/video_core/renderer_vulkan/present/sgsr.cpp

@ -125,10 +125,10 @@ VkImageView SGSR::Draw(const Device& device, Scheduler& scheduler, size_t image_
UpdateDescriptorSets(device, source_image_view, image_index);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([=](vk::CommandBuffer cmdbuf) {
scheduler.Record([=, &device](vk::CommandBuffer cmdbuf) {
TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(cmdbuf, renderpass, framebuffer, extent);
BeginRenderPass(device, cmdbuf, renderpass, framebuffer, extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, {});
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, viewport_con);

8
src/video_core/renderer_vulkan/present/smaa.cpp

@ -237,10 +237,10 @@ void SMAA::Draw(const Device& device, Scheduler& scheduler, size_t image_index,
UpdateDescriptorSets(device, *inout_image_view, image_index);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([=, this](vk::CommandBuffer cmdbuf) {
scheduler.Record([=, this, &device](vk::CommandBuffer cmdbuf) {
TransitionImageLayout(cmdbuf, input_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(cmdbuf, *m_renderpasses[EdgeDetection], edge_detection_framebuffer,
BeginRenderPass(device, cmdbuf, *m_renderpasses[EdgeDetection], edge_detection_framebuffer,
m_extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[EdgeDetection]);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
@ -251,7 +251,7 @@ void SMAA::Draw(const Device& device, Scheduler& scheduler, size_t image_index,
TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(cmdbuf, *m_renderpasses[BlendingWeightCalculation],
BeginRenderPass(device, cmdbuf, *m_renderpasses[BlendingWeightCalculation],
blending_weight_calculation_framebuffer, m_extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS,
*m_pipelines[BlendingWeightCalculation]);
@ -263,7 +263,7 @@ void SMAA::Draw(const Device& device, Scheduler& scheduler, size_t image_index,
TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(cmdbuf, *m_renderpasses[NeighborhoodBlending],
BeginRenderPass(device, cmdbuf, *m_renderpasses[NeighborhoodBlending],
neighborhood_blending_framebuffer, m_extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[NeighborhoodBlending]);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,

20
src/video_core/renderer_vulkan/present/util.cpp

@ -5,6 +5,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include <array>
#include <ranges>
#include <vulkan/vulkan_core.h>
#include "video_core/renderer_vulkan/present/util.h"
@ -408,14 +409,14 @@ static vk::Pipeline CreateWrappedPipelineImpl(
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
.primitiveRestartEnable = device.IsMoltenVK() ? VK_TRUE : VK_FALSE,
};
constexpr VkPipelineViewportStateCreateInfo viewport_state_ci{
const u32 viewport_count = device.GetViewportCount();
const VkPipelineViewportStateCreateInfo viewport_state_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.viewportCount = 1,
.viewportCount = viewport_count,
.pViewports = nullptr,
.scissorCount = 1,
.scissorCount = viewport_count,
.pScissors = nullptr,
};
@ -669,8 +670,8 @@ void ClearColorImage(vk::CommandBuffer& cmdbuf, VkImage image) {
cmdbuf.ClearColorImage(image, VK_IMAGE_LAYOUT_GENERAL, {}, subresources);
}
void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, VkFramebuffer framebuffer,
VkExtent2D extent) {
void BeginRenderPass(const Device& device, vk::CommandBuffer& cmdbuf, VkRenderPass render_pass,
VkFramebuffer framebuffer, VkExtent2D extent) {
const VkRenderPassBeginInfo renderpass_bi{
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.pNext = nullptr,
@ -697,8 +698,11 @@ void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, VkFram
.offset = {0, 0},
.extent = extent,
};
cmdbuf.SetViewport(0, viewport);
cmdbuf.SetScissor(0, scissor);
const u32 viewport_count = device.GetViewportCount();
const std::array<VkViewport, 2> viewports{viewport, viewport};
const std::array<VkRect2D, 2> scissors{scissor, scissor};
cmdbuf.SetViewport(0, vk::Span<VkViewport>(viewports.data(), viewport_count));
cmdbuf.SetScissor(0, vk::Span<VkRect2D>(scissors.data(), viewport_count));
}
} // namespace Vulkan

4
src/video_core/renderer_vulkan/present/util.h

@ -59,7 +59,7 @@ vk::Sampler CreateBilinearSampler(const Device& device);
vk::Sampler CreateNearestNeighborSampler(const Device& device);
vk::Sampler CreateCubicSampler(const Device& device, VkCubicFilterWeightsQCOM qcom_weights);
void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, VkFramebuffer framebuffer,
VkExtent2D extent);
void BeginRenderPass(const Device& device, vk::CommandBuffer& cmdbuf, VkRenderPass render_pass,
VkFramebuffer framebuffer, VkExtent2D extent);
} // namespace Vulkan

4
src/video_core/renderer_vulkan/present/window_adapt_pass.cpp

@ -69,7 +69,7 @@ void WindowAdaptPass::Draw(const Device& device, RasterizerVulkan& rasterizer, S
layer_it++;
}
scheduler.Record([=](vk::CommandBuffer cmdbuf) {
scheduler.Record([=, &device](vk::CommandBuffer cmdbuf) {
const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
const f32 bg_green = Settings::values.bg_green.GetValue() / 255.0f;
const f32 bg_blue = Settings::values.bg_blue.GetValue() / 255.0f;
@ -91,7 +91,7 @@ void WindowAdaptPass::Draw(const Device& device, RasterizerVulkan& rasterizer, S
.layerCount = 1,
};
BeginRenderPass(cmdbuf, renderpass, host_framebuffer, render_area);
BeginRenderPass(device, cmdbuf, renderpass, host_framebuffer, render_area);
cmdbuf.ClearAttachments({clear_attachment}, {clear_rect});
for (size_t i = 0; i < layer_count; i++) {

6
src/video_core/vulkan_common/vulkan_device.cpp

@ -441,6 +441,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
const bool is_mvk = driver_id == VK_DRIVER_ID_MOLTENVK;
const bool is_qualcomm = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY;
const bool is_turnip = driver_id == VK_DRIVER_ID_MESA_TURNIP;
const bool is_arm = driver_id == VK_DRIVER_ID_ARM_PROPRIETARY;
if (!is_suitable)
LOG_WARNING(Render_Vulkan, "Unsuitable driver - continuing anyways");
@ -656,6 +657,11 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
properties.properties.limits.maxVertexInputBindings = 32;
}
if (is_arm && SupportsMultiViewport()) {
LOG_WARNING(Render_Vulkan, "ARM driver requires setting multiple viewports on command buffer reuse");
requires_setting_multi_viewports_on_cmdbuf_reuse = true;
}
const auto dyna_state = Settings::values.dyna_state.GetValue();
// Base dynamic states (VIEWPORT, SCISSOR, DEPTH_BIAS, etc.) are ALWAYS active in vk_graphics_pipeline.cpp

5
src/video_core/vulkan_common/vulkan_device.h

@ -834,6 +834,10 @@ public:
return features2.features.multiViewport;
}
u32 GetViewportCount() const noexcept {
return requires_setting_multi_viewports_on_cmdbuf_reuse ? 2U : 1U;
}
/// Returns true if the device supports VK_KHR_maintenance1.
bool IsKhrMaintenance1Supported() const {
return extensions.maintenance1;
@ -1046,6 +1050,7 @@ private:
bool supports_d24_depth{}; ///< Supports D24 depth buffers.
bool cant_blit_msaa{}; ///< Does not support MSAA<->MSAA blitting.
bool must_emulate_scaled_formats{}; ///< Requires scaled vertex format emulation
bool requires_setting_multi_viewports_on_cmdbuf_reuse{}; ///< ARM workaround to always set 2+ viewports.
bool dynamic_state3_blending{}; ///< Has blending features of dynamic_state3.
bool dynamic_state3_enables{}; ///< Has at least one enable feature of dynamic_state3.
bool dynamic_state3_depth_clamp_enable{};

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