diff --git a/src/video_core/vulkan_common/vulkan_device.cpp b/src/video_core/vulkan_common/vulkan_device.cpp index ab4e5b1b65..f06551b91e 100644 --- a/src/video_core/vulkan_common/vulkan_device.cpp +++ b/src/video_core/vulkan_common/vulkan_device.cpp @@ -1168,7 +1168,6 @@ bool Device::GetSuitability(bool requires_swapchain) { // Driver detection variables for workarounds in GetSuitability const VkDriverId driver_id = properties.driver.driverID; - const bool is_intel_windows = driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS; // VK_EXT_extended_dynamic_state2 below this will appear drivers that need workarounds. @@ -1185,15 +1184,14 @@ bool Device::GetSuitability(bool requires_swapchain) { } // Intel Windows < 27.20.100.0: Broken VertexInputDynamicState + // Same for NVIDIA Proprietary < 580.119.02, unknown when VIDS was first NOT broken // Disable VertexInputDynamicState on old Intel Windows drivers - if (extensions.vertex_input_dynamic_state && is_intel_windows) { + if (extensions.vertex_input_dynamic_state) { const u32 version = (properties.properties.driverVersion << 3) >> 3; - if (version < VK_MAKE_API_VERSION(27, 20, 100, 0)) { - LOG_WARNING(Render_Vulkan, - "Intel Windows < 27.20.100.0: Disabling broken VK_EXT_vertex_input_dynamic_state"); - RemoveExtensionFeature(extensions.vertex_input_dynamic_state, - features.vertex_input_dynamic_state, - VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME); + if ((driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS && version < VK_MAKE_API_VERSION(27, 20, 100, 0)) + || (driver_id == VK_DRIVER_ID_NVIDIA_PROPRIETARY && version < VK_MAKE_API_VERSION(580, 119, 02, 0))) { + LOG_WARNING(Render_Vulkan, "Disabling broken VK_EXT_vertex_input_dynamic_state"); + RemoveExtensionFeature(extensions.vertex_input_dynamic_state, features.vertex_input_dynamic_state, VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME); } }