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Merge pull request #6659 from german77/mouse_panning

input_common: Fix mouse panning behaivour
nce_cpp
Ameer J 5 years ago
committed by GitHub
parent
commit
9acca738e2
  1. 2
      src/common/settings.h
  2. 2
      src/input_common/mouse/mouse_poller.cpp
  3. 9
      src/yuzu/bootmanager.cpp

2
src/common/settings.h

@ -368,7 +368,7 @@ struct Values {
"udp_input_servers"};
BasicSetting<bool> mouse_panning{false, "mouse_panning"};
BasicSetting<u8> mouse_panning_sensitivity{1, "mouse_panning_sensitivity"};
BasicSetting<u8> mouse_panning_sensitivity{10, "mouse_panning_sensitivity"};
BasicSetting<bool> mouse_enabled{false, "mouse_enabled"};
std::string mouse_device;
MouseButtonsRaw mouse_buttons;

2
src/input_common/mouse/mouse_poller.cpp

@ -84,7 +84,7 @@ public:
std::lock_guard lock{mutex};
const auto axis_value =
static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis));
const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.15f;
const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.10f;
return axis_value * sensitivity / (100.0f * range);
}

9
src/yuzu/bootmanager.cpp

@ -411,8 +411,9 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) {
if (event->source() == Qt::MouseEventSynthesizedBySystem) {
return;
}
auto pos = event->pos();
// Qt sometimes returns the parent coordinates. To avoid this we read the global mouse
// coordinates and map them to the current render area
const auto pos = mapFromGlobal(QCursor::pos());
const auto [x, y] = ScaleTouch(pos);
const auto button = QtButtonToMouseButton(event->button());
input_subsystem->GetMouse()->PressButton(x, y, button);
@ -429,7 +430,9 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
if (event->source() == Qt::MouseEventSynthesizedBySystem) {
return;
}
auto pos = event->pos();
// Qt sometimes returns the parent coordinates. To avoid this we read the global mouse
// coordinates and map them to the current render area
const auto pos = mapFromGlobal(QCursor::pos());
const auto [x, y] = ScaleTouch(pos);
const int center_x = width() / 2;
const int center_y = height() / 2;

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