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@ -139,12 +139,13 @@ void Config::ReadValues() { |
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ReadSetting("Data Storage", Settings::values.gamecard_path); |
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// System
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ReadSetting("System", Settings::values.use_docked_mode); |
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ReadSetting("System", Settings::values.current_user); |
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Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0, |
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Service::Account::MAX_USERS - 1); |
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// Disable docked mode by default on Android
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Settings::values.use_docked_mode = config->GetBoolean("System", "use_docked_mode", false); |
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const auto rng_seed_enabled = config->GetBoolean("System", "rng_seed_enabled", false); |
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if (rng_seed_enabled) { |
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Settings::values.rng_seed.SetValue(config->GetInteger("System", "rng_seed", 0)); |
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@ -208,7 +209,6 @@ void Config::ReadValues() { |
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ReadSetting("Renderer", Settings::values.use_speed_limit); |
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ReadSetting("Renderer", Settings::values.speed_limit); |
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ReadSetting("Renderer", Settings::values.use_disk_shader_cache); |
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ReadSetting("Renderer", Settings::values.gpu_accuracy); |
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ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); |
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ReadSetting("Renderer", Settings::values.vsync_mode); |
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ReadSetting("Renderer", Settings::values.shader_backend); |
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@ -218,6 +218,10 @@ void Config::ReadValues() { |
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ReadSetting("Renderer", Settings::values.use_fast_gpu_time); |
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ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache); |
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// Use GPU accuracy normal by default on Android
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Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(config->GetInteger( |
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"Renderer", "gpu_accuracy", static_cast<u32>(Settings::GPUAccuracy::Normal))); |
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ReadSetting("Renderer", Settings::values.bg_red); |
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ReadSetting("Renderer", Settings::values.bg_green); |
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ReadSetting("Renderer", Settings::values.bg_blue); |
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