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@ -43,6 +43,25 @@ Id AttrPointer(EmitContext& ctx, Id pointer_type, Id vertex, Id base, Args&&... |
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} |
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} |
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} |
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} |
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bool IsFixedFncTexture(IR::Attribute attribute) { |
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return attribute >= IR::Attribute::FixedFncTexture0S && |
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attribute <= IR::Attribute::FixedFncTexture9Q; |
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} |
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u32 FixedFncTextureAttributeIndex(IR::Attribute attribute) { |
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if (!IsFixedFncTexture(attribute)) { |
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throw InvalidArgument("Attribute {} is not a FixedFncTexture", attribute); |
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} |
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return (static_cast<u32>(attribute) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4u; |
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} |
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u32 FixedFncTextureAttributeElement(IR::Attribute attribute) { |
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if (!IsFixedFncTexture(attribute)) { |
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throw InvalidArgument("Attribute {} is not a FixedFncTexture", attribute); |
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} |
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return static_cast<u32>(attribute) % 4u; |
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} |
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template <typename... Args> |
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template <typename... Args> |
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Id OutputAccessChain(EmitContext& ctx, Id result_type, Id base, Args&&... args) { |
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Id OutputAccessChain(EmitContext& ctx, Id result_type, Id base, Args&&... args) { |
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if (ctx.stage == Stage::TessellationControl) { |
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if (ctx.stage == Stage::TessellationControl) { |
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@ -74,6 +93,13 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) { |
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return OutputAccessChain(ctx, ctx.output_f32, info.id, index_id); |
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return OutputAccessChain(ctx, ctx.output_f32, info.id, index_id); |
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} |
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} |
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} |
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} |
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if (IsFixedFncTexture(attr)) { |
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const u32 index{FixedFncTextureAttributeIndex(attr)}; |
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const u32 element{FixedFncTextureAttributeElement(attr)}; |
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const Id element_id{ctx.Const(element)}; |
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return OutputAccessChain(ctx, ctx.output_f32, ctx.output_fixed_fnc_textures[index], |
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element_id); |
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} |
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switch (attr) { |
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switch (attr) { |
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case IR::Attribute::PointSize: |
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case IR::Attribute::PointSize: |
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return ctx.output_point_size; |
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return ctx.output_point_size; |
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@ -85,6 +111,14 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) { |
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const Id element_id{ctx.Const(element)}; |
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const Id element_id{ctx.Const(element)}; |
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return OutputAccessChain(ctx, ctx.output_f32, ctx.output_position, element_id); |
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return OutputAccessChain(ctx, ctx.output_f32, ctx.output_position, element_id); |
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} |
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} |
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case IR::Attribute::ColorFrontDiffuseR: |
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case IR::Attribute::ColorFrontDiffuseG: |
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case IR::Attribute::ColorFrontDiffuseB: |
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case IR::Attribute::ColorFrontDiffuseA: { |
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const u32 element{static_cast<u32>(attr) % 4}; |
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const Id element_id{ctx.Const(element)}; |
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return OutputAccessChain(ctx, ctx.output_f32, ctx.output_front_color, element_id); |
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} |
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case IR::Attribute::ClipDistance0: |
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case IR::Attribute::ClipDistance0: |
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case IR::Attribute::ClipDistance1: |
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case IR::Attribute::ClipDistance1: |
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case IR::Attribute::ClipDistance2: |
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case IR::Attribute::ClipDistance2: |
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@ -307,6 +341,12 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) { |
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const Id value{ctx.OpLoad(type->id, pointer)}; |
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const Id value{ctx.OpLoad(type->id, pointer)}; |
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return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value; |
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return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value; |
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} |
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} |
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if (IsFixedFncTexture(attr)) { |
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const u32 index{FixedFncTextureAttributeIndex(attr)}; |
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const Id attr_id{ctx.input_fixed_fnc_textures[index]}; |
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const Id attr_ptr{AttrPointer(ctx, ctx.input_f32, vertex, attr_id, ctx.Const(element))}; |
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return ctx.OpLoad(ctx.F32[1], attr_ptr); |
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} |
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switch (attr) { |
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switch (attr) { |
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case IR::Attribute::PrimitiveId: |
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case IR::Attribute::PrimitiveId: |
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return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.primitive_id)); |
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return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.primitive_id)); |
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@ -316,6 +356,13 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) { |
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case IR::Attribute::PositionW: |
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case IR::Attribute::PositionW: |
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return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position, |
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return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position, |
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ctx.Const(element))); |
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ctx.Const(element))); |
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case IR::Attribute::ColorFrontDiffuseR: |
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case IR::Attribute::ColorFrontDiffuseG: |
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case IR::Attribute::ColorFrontDiffuseB: |
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case IR::Attribute::ColorFrontDiffuseA: { |
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return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_front_color, |
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ctx.Const(element))); |
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} |
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case IR::Attribute::InstanceId: |
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case IR::Attribute::InstanceId: |
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if (ctx.profile.support_vertex_instance_id) { |
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if (ctx.profile.support_vertex_instance_id) { |
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return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_id)); |
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return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_id)); |
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