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gl_shader_decompiler: Correct return value of WriteTexsInstruction()

This should be returning void, not a std::string
nce_cpp
Lioncash 8 years ago
parent
commit
97ce8f0457
  1. 4
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

4
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@ -750,8 +750,8 @@ private:
} }
} }
std::string WriteTexsInstruction(const Instruction& instr, const std::string& coord,
const std::string& texture) {
void WriteTexsInstruction(const Instruction& instr, const std::string& coord,
const std::string& texture) {
// Add an extra scope and declare the texture coords inside to prevent // Add an extra scope and declare the texture coords inside to prevent
// overwriting them in case they are used as outputs of the texs instruction. // overwriting them in case they are used as outputs of the texs instruction.
shader.AddLine('{'); shader.AddLine('{');

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