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@ -85,13 +85,45 @@ static StereoFrame16 GenerateCurrentFrame() { |
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// Audio output
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// Audio output
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static bool perform_time_stretching = true; |
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static std::unique_ptr<AudioCore::Sink> sink; |
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static std::unique_ptr<AudioCore::Sink> sink; |
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static AudioCore::TimeStretcher time_stretcher; |
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static AudioCore::TimeStretcher time_stretcher; |
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static void FlushResidualStretcherAudio() { |
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time_stretcher.Flush(); |
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while (true) { |
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std::vector<s16> residual_audio = time_stretcher.Process(sink->SamplesInQueue()); |
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if (residual_audio.empty()) |
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break; |
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sink->EnqueueSamples(residual_audio.data(), residual_audio.size() / 2); |
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} |
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} |
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static void OutputCurrentFrame(const StereoFrame16& frame) { |
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static void OutputCurrentFrame(const StereoFrame16& frame) { |
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time_stretcher.AddSamples(&frame[0][0], frame.size()); |
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std::vector<s16> stretched_samples = time_stretcher.Process(sink->SamplesInQueue()); |
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sink->EnqueueSamples(stretched_samples.data(), stretched_samples.size() / 2); |
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if (perform_time_stretching) { |
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time_stretcher.AddSamples(&frame[0][0], frame.size()); |
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std::vector<s16> stretched_samples = time_stretcher.Process(sink->SamplesInQueue()); |
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sink->EnqueueSamples(stretched_samples.data(), stretched_samples.size() / 2); |
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} else { |
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constexpr size_t maximum_sample_latency = 1024; // about 32 miliseconds
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if (sink->SamplesInQueue() > maximum_sample_latency) { |
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// This can occur if we're running too fast and samples are starting to back up.
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// Just drop the samples.
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return; |
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} |
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sink->EnqueueSamples(&frame[0][0], frame.size()); |
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} |
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} |
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void EnableStretching(bool enable) { |
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if (perform_time_stretching == enable) |
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return; |
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if (!enable) { |
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FlushResidualStretcherAudio(); |
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} |
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perform_time_stretching = enable; |
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} |
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} |
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// Public Interface
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// Public Interface
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@ -112,12 +144,8 @@ void Init() { |
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} |
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} |
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void Shutdown() { |
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void Shutdown() { |
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time_stretcher.Flush(); |
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while (true) { |
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std::vector<s16> residual_audio = time_stretcher.Process(sink->SamplesInQueue()); |
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if (residual_audio.empty()) |
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break; |
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sink->EnqueueSamples(residual_audio); |
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if (perform_time_stretching) { |
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FlushResidualStretcherAudio(); |
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} |
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} |
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} |
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} |
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