diff --git a/src/common/steady_clock.cpp b/src/common/steady_clock.cpp index 9c3d73659e..c516a12d65 100644 --- a/src/common/steady_clock.cpp +++ b/src/common/steady_clock.cpp @@ -1,4 +1,4 @@ -// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project @@ -48,22 +48,10 @@ static s64 GetSystemTimeNS() { SteadyClock::time_point SteadyClock::Now() noexcept { #if defined(_WIN32) - static const auto freq = WindowsQueryPerformanceFrequency(); + static const auto timer_freq = WindowsQueryPerformanceFrequency(); const auto counter = WindowsQueryPerformanceCounter(); - - // 10 MHz is a very common QPC frequency on modern PCs. - // Optimizing for this specific frequency can double the performance of - // this function by avoiding the expensive frequency conversion path. - static constexpr s64 TenMHz = 10'000'000; - - if (freq == TenMHz) [[likely]] { - static_assert(period::den % TenMHz == 0); - static constexpr s64 Multiplier = period::den / TenMHz; - return time_point{duration{counter * Multiplier}}; - } - - const auto whole = (counter / freq) * period::den; - const auto part = (counter % freq) * period::den / freq; + const auto whole = (counter / timer_freq) * period::den; + const auto part = (counter % timer_freq) * period::den / timer_freq; return time_point{duration{whole + part}}; #elif defined(__APPLE__) return time_point{duration{clock_gettime_nsec_np(CLOCK_MONOTONIC_RAW)}};