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@ -20,8 +20,7 @@ u32 ShaderIR::DecodeArithmeticHalf(BasicBlock& bb, u32 pc) { |
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opcode->get().GetId() == OpCode::Id::HADD2_R) { |
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UNIMPLEMENTED_IF(instr.alu_half.ftz != 0); |
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} |
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UNIMPLEMENTED_IF_MSG(instr.alu_half.saturate != 0, |
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"Half float saturation not implemented"); |
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UNIMPLEMENTED_IF_MSG(instr.alu_half.saturate != 0, "Half float saturation not implemented"); |
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const bool negate_a = |
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opcode->get().GetId() != OpCode::Id::HMUL2_R && instr.alu_half.negate_a != 0; |
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