|
|
@ -89,6 +89,208 @@ Shader::CompareFunction MaxwellToCompareFunction(Maxwell::ComparisonOp compariso |
|
|
UNIMPLEMENTED_MSG("Unimplemented comparison op={}", comparison); |
|
|
UNIMPLEMENTED_MSG("Unimplemented comparison op={}", comparison); |
|
|
return {}; |
|
|
return {}; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
static Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexAttribute& attr) { |
|
|
|
|
|
if (attr.enabled == 0) { |
|
|
|
|
|
return Shader::AttributeType::Disabled; |
|
|
|
|
|
} |
|
|
|
|
|
switch (attr.Type()) { |
|
|
|
|
|
case Maxwell::VertexAttribute::Type::SignedNorm: |
|
|
|
|
|
case Maxwell::VertexAttribute::Type::UnsignedNorm: |
|
|
|
|
|
case Maxwell::VertexAttribute::Type::UnsignedScaled: |
|
|
|
|
|
case Maxwell::VertexAttribute::Type::SignedScaled: |
|
|
|
|
|
case Maxwell::VertexAttribute::Type::Float: |
|
|
|
|
|
return Shader::AttributeType::Float; |
|
|
|
|
|
case Maxwell::VertexAttribute::Type::SignedInt: |
|
|
|
|
|
return Shader::AttributeType::SignedInt; |
|
|
|
|
|
case Maxwell::VertexAttribute::Type::UnsignedInt: |
|
|
|
|
|
return Shader::AttributeType::UnsignedInt; |
|
|
|
|
|
} |
|
|
|
|
|
return Shader::AttributeType::Float; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
std::vector<Shader::TransformFeedbackVarying> MakeTransformFeedbackVaryings( |
|
|
|
|
|
const GraphicsPipelineCacheKey& key) { |
|
|
|
|
|
static constexpr std::array VECTORS{ |
|
|
|
|
|
28, // gl_Position
|
|
|
|
|
|
32, // Generic 0
|
|
|
|
|
|
36, // Generic 1
|
|
|
|
|
|
40, // Generic 2
|
|
|
|
|
|
44, // Generic 3
|
|
|
|
|
|
48, // Generic 4
|
|
|
|
|
|
52, // Generic 5
|
|
|
|
|
|
56, // Generic 6
|
|
|
|
|
|
60, // Generic 7
|
|
|
|
|
|
64, // Generic 8
|
|
|
|
|
|
68, // Generic 9
|
|
|
|
|
|
72, // Generic 10
|
|
|
|
|
|
76, // Generic 11
|
|
|
|
|
|
80, // Generic 12
|
|
|
|
|
|
84, // Generic 13
|
|
|
|
|
|
88, // Generic 14
|
|
|
|
|
|
92, // Generic 15
|
|
|
|
|
|
96, // Generic 16
|
|
|
|
|
|
100, // Generic 17
|
|
|
|
|
|
104, // Generic 18
|
|
|
|
|
|
108, // Generic 19
|
|
|
|
|
|
112, // Generic 20
|
|
|
|
|
|
116, // Generic 21
|
|
|
|
|
|
120, // Generic 22
|
|
|
|
|
|
124, // Generic 23
|
|
|
|
|
|
128, // Generic 24
|
|
|
|
|
|
132, // Generic 25
|
|
|
|
|
|
136, // Generic 26
|
|
|
|
|
|
140, // Generic 27
|
|
|
|
|
|
144, // Generic 28
|
|
|
|
|
|
148, // Generic 29
|
|
|
|
|
|
152, // Generic 30
|
|
|
|
|
|
156, // Generic 31
|
|
|
|
|
|
160, // gl_FrontColor
|
|
|
|
|
|
164, // gl_FrontSecondaryColor
|
|
|
|
|
|
160, // gl_BackColor
|
|
|
|
|
|
164, // gl_BackSecondaryColor
|
|
|
|
|
|
192, // gl_TexCoord[0]
|
|
|
|
|
|
196, // gl_TexCoord[1]
|
|
|
|
|
|
200, // gl_TexCoord[2]
|
|
|
|
|
|
204, // gl_TexCoord[3]
|
|
|
|
|
|
208, // gl_TexCoord[4]
|
|
|
|
|
|
212, // gl_TexCoord[5]
|
|
|
|
|
|
216, // gl_TexCoord[6]
|
|
|
|
|
|
220, // gl_TexCoord[7]
|
|
|
|
|
|
}; |
|
|
|
|
|
std::vector<Shader::TransformFeedbackVarying> xfb(256); |
|
|
|
|
|
for (size_t buffer = 0; buffer < Maxwell::NumTransformFeedbackBuffers; ++buffer) { |
|
|
|
|
|
const auto& locations = key.state.xfb_state.varyings[buffer]; |
|
|
|
|
|
const auto& layout = key.state.xfb_state.layouts[buffer]; |
|
|
|
|
|
const u32 varying_count = layout.varying_count; |
|
|
|
|
|
u32 highest = 0; |
|
|
|
|
|
for (u32 offset = 0; offset < varying_count; ++offset) { |
|
|
|
|
|
const u32 base_offset = offset; |
|
|
|
|
|
const u8 location = locations[offset]; |
|
|
|
|
|
|
|
|
|
|
|
Shader::TransformFeedbackVarying varying; |
|
|
|
|
|
varying.buffer = layout.stream; |
|
|
|
|
|
varying.stride = layout.stride; |
|
|
|
|
|
varying.offset = offset * 4; |
|
|
|
|
|
varying.components = 1; |
|
|
|
|
|
|
|
|
|
|
|
if (std::ranges::find(VECTORS, Common::AlignDown(location, 4)) != VECTORS.end()) { |
|
|
|
|
|
UNIMPLEMENTED_IF_MSG(location % 4 != 0, "Unaligned TFB"); |
|
|
|
|
|
|
|
|
|
|
|
const u8 base_index = location / 4; |
|
|
|
|
|
while (offset + 1 < varying_count && base_index == locations[offset + 1] / 4) { |
|
|
|
|
|
++offset; |
|
|
|
|
|
++varying.components; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
xfb[location] = varying; |
|
|
|
|
|
highest = std::max(highest, (base_offset + varying.components) * 4); |
|
|
|
|
|
} |
|
|
|
|
|
UNIMPLEMENTED_IF(highest != layout.stride); |
|
|
|
|
|
} |
|
|
|
|
|
return xfb; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineCacheKey& key, |
|
|
|
|
|
const Shader::IR::Program& program) { |
|
|
|
|
|
Shader::RuntimeInfo info; |
|
|
|
|
|
|
|
|
|
|
|
const Shader::Stage stage{program.stage}; |
|
|
|
|
|
const bool has_geometry{key.unique_hashes[4] != 0}; |
|
|
|
|
|
const bool gl_ndc{key.state.ndc_minus_one_to_one != 0}; |
|
|
|
|
|
const float point_size{Common::BitCast<float>(key.state.point_size)}; |
|
|
|
|
|
switch (stage) { |
|
|
|
|
|
case Shader::Stage::VertexB: |
|
|
|
|
|
if (!has_geometry) { |
|
|
|
|
|
if (key.state.topology == Maxwell::PrimitiveTopology::Points) { |
|
|
|
|
|
info.fixed_state_point_size = point_size; |
|
|
|
|
|
} |
|
|
|
|
|
if (key.state.xfb_enabled != 0) { |
|
|
|
|
|
info.xfb_varyings = MakeTransformFeedbackVaryings(key); |
|
|
|
|
|
} |
|
|
|
|
|
info.convert_depth_mode = gl_ndc; |
|
|
|
|
|
} |
|
|
|
|
|
std::ranges::transform(key.state.attributes, info.generic_input_types.begin(), |
|
|
|
|
|
&CastAttributeType); |
|
|
|
|
|
break; |
|
|
|
|
|
case Shader::Stage::TessellationEval: |
|
|
|
|
|
// We have to flip tessellation clockwise for some reason...
|
|
|
|
|
|
info.tess_clockwise = key.state.tessellation_clockwise == 0; |
|
|
|
|
|
info.tess_primitive = [&key] { |
|
|
|
|
|
const u32 raw{key.state.tessellation_primitive.Value()}; |
|
|
|
|
|
switch (static_cast<Maxwell::TessellationPrimitive>(raw)) { |
|
|
|
|
|
case Maxwell::TessellationPrimitive::Isolines: |
|
|
|
|
|
return Shader::TessPrimitive::Isolines; |
|
|
|
|
|
case Maxwell::TessellationPrimitive::Triangles: |
|
|
|
|
|
return Shader::TessPrimitive::Triangles; |
|
|
|
|
|
case Maxwell::TessellationPrimitive::Quads: |
|
|
|
|
|
return Shader::TessPrimitive::Quads; |
|
|
|
|
|
} |
|
|
|
|
|
UNREACHABLE(); |
|
|
|
|
|
return Shader::TessPrimitive::Triangles; |
|
|
|
|
|
}(); |
|
|
|
|
|
info.tess_spacing = [&] { |
|
|
|
|
|
const u32 raw{key.state.tessellation_spacing}; |
|
|
|
|
|
switch (static_cast<Maxwell::TessellationSpacing>(raw)) { |
|
|
|
|
|
case Maxwell::TessellationSpacing::Equal: |
|
|
|
|
|
return Shader::TessSpacing::Equal; |
|
|
|
|
|
case Maxwell::TessellationSpacing::FractionalOdd: |
|
|
|
|
|
return Shader::TessSpacing::FractionalOdd; |
|
|
|
|
|
case Maxwell::TessellationSpacing::FractionalEven: |
|
|
|
|
|
return Shader::TessSpacing::FractionalEven; |
|
|
|
|
|
} |
|
|
|
|
|
UNREACHABLE(); |
|
|
|
|
|
return Shader::TessSpacing::Equal; |
|
|
|
|
|
}(); |
|
|
|
|
|
break; |
|
|
|
|
|
case Shader::Stage::Geometry: |
|
|
|
|
|
if (program.output_topology == Shader::OutputTopology::PointList) { |
|
|
|
|
|
info.fixed_state_point_size = point_size; |
|
|
|
|
|
} |
|
|
|
|
|
if (key.state.xfb_enabled != 0) { |
|
|
|
|
|
info.xfb_varyings = MakeTransformFeedbackVaryings(key); |
|
|
|
|
|
} |
|
|
|
|
|
info.convert_depth_mode = gl_ndc; |
|
|
|
|
|
break; |
|
|
|
|
|
case Shader::Stage::Fragment: |
|
|
|
|
|
info.alpha_test_func = MaxwellToCompareFunction( |
|
|
|
|
|
key.state.UnpackComparisonOp(key.state.alpha_test_func.Value())); |
|
|
|
|
|
info.alpha_test_reference = Common::BitCast<float>(key.state.alpha_test_ref); |
|
|
|
|
|
break; |
|
|
|
|
|
default: |
|
|
|
|
|
break; |
|
|
|
|
|
} |
|
|
|
|
|
switch (key.state.topology) { |
|
|
|
|
|
case Maxwell::PrimitiveTopology::Points: |
|
|
|
|
|
info.input_topology = Shader::InputTopology::Points; |
|
|
|
|
|
break; |
|
|
|
|
|
case Maxwell::PrimitiveTopology::Lines: |
|
|
|
|
|
case Maxwell::PrimitiveTopology::LineLoop: |
|
|
|
|
|
case Maxwell::PrimitiveTopology::LineStrip: |
|
|
|
|
|
info.input_topology = Shader::InputTopology::Lines; |
|
|
|
|
|
break; |
|
|
|
|
|
case Maxwell::PrimitiveTopology::Triangles: |
|
|
|
|
|
case Maxwell::PrimitiveTopology::TriangleStrip: |
|
|
|
|
|
case Maxwell::PrimitiveTopology::TriangleFan: |
|
|
|
|
|
case Maxwell::PrimitiveTopology::Quads: |
|
|
|
|
|
case Maxwell::PrimitiveTopology::QuadStrip: |
|
|
|
|
|
case Maxwell::PrimitiveTopology::Polygon: |
|
|
|
|
|
case Maxwell::PrimitiveTopology::Patches: |
|
|
|
|
|
info.input_topology = Shader::InputTopology::Triangles; |
|
|
|
|
|
break; |
|
|
|
|
|
case Maxwell::PrimitiveTopology::LinesAdjacency: |
|
|
|
|
|
case Maxwell::PrimitiveTopology::LineStripAdjacency: |
|
|
|
|
|
info.input_topology = Shader::InputTopology::LinesAdjacency; |
|
|
|
|
|
break; |
|
|
|
|
|
case Maxwell::PrimitiveTopology::TrianglesAdjacency: |
|
|
|
|
|
case Maxwell::PrimitiveTopology::TriangleStripAdjacency: |
|
|
|
|
|
info.input_topology = Shader::InputTopology::TrianglesAdjacency; |
|
|
|
|
|
break; |
|
|
|
|
|
} |
|
|
|
|
|
info.force_early_z = key.state.early_z != 0; |
|
|
|
|
|
info.y_negate = key.state.y_negate != 0; |
|
|
|
|
|
return info; |
|
|
|
|
|
} |
|
|
} // Anonymous namespace
|
|
|
} // Anonymous namespace
|
|
|
|
|
|
|
|
|
size_t ComputePipelineCacheKey::Hash() const noexcept { |
|
|
size_t ComputePipelineCacheKey::Hash() const noexcept { |
|
|
@ -124,7 +326,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::Engines::Maxw |
|
|
serialization_thread(1, "yuzu:PipelineSerialization") { |
|
|
serialization_thread(1, "yuzu:PipelineSerialization") { |
|
|
const auto& float_control{device.FloatControlProperties()}; |
|
|
const auto& float_control{device.FloatControlProperties()}; |
|
|
const VkDriverIdKHR driver_id{device.GetDriverID()}; |
|
|
const VkDriverIdKHR driver_id{device.GetDriverID()}; |
|
|
base_profile = Shader::Profile{ |
|
|
|
|
|
|
|
|
profile = Shader::Profile{ |
|
|
.supported_spirv = device.IsKhrSpirv1_4Supported() ? 0x00010400U : 0x00010000U, |
|
|
.supported_spirv = device.IsKhrSpirv1_4Supported() ? 0x00010400U : 0x00010000U, |
|
|
.unified_descriptor_binding = true, |
|
|
.unified_descriptor_binding = true, |
|
|
.support_descriptor_aliasing = true, |
|
|
.support_descriptor_aliasing = true, |
|
|
@ -153,14 +355,10 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::Engines::Maxw |
|
|
.support_viewport_mask = device.IsNvViewportArray2Supported(), |
|
|
.support_viewport_mask = device.IsNvViewportArray2Supported(), |
|
|
.support_typeless_image_loads = device.IsFormatlessImageLoadSupported(), |
|
|
.support_typeless_image_loads = device.IsFormatlessImageLoadSupported(), |
|
|
.support_demote_to_helper_invocation = true, |
|
|
.support_demote_to_helper_invocation = true, |
|
|
.warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyBiggerThanGuest(), |
|
|
|
|
|
.support_int64_atomics = device.IsExtShaderAtomicInt64Supported(), |
|
|
.support_int64_atomics = device.IsExtShaderAtomicInt64Supported(), |
|
|
|
|
|
.warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyBiggerThanGuest(), |
|
|
.has_broken_spirv_clamp = driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS_KHR, |
|
|
.has_broken_spirv_clamp = driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS_KHR, |
|
|
.has_broken_unsigned_image_offsets = false, |
|
|
.has_broken_unsigned_image_offsets = false, |
|
|
.generic_input_types{}, |
|
|
|
|
|
.fixed_state_point_size{}, |
|
|
|
|
|
.alpha_test_func{}, |
|
|
|
|
|
.xfb_varyings{}, |
|
|
|
|
|
}; |
|
|
}; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
@ -329,8 +527,8 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline( |
|
|
const size_t stage_index{index - 1}; |
|
|
const size_t stage_index{index - 1}; |
|
|
infos[stage_index] = &program.info; |
|
|
infos[stage_index] = &program.info; |
|
|
|
|
|
|
|
|
const Shader::Profile profile{MakeProfile(key, program)}; |
|
|
|
|
|
const std::vector<u32> code{EmitSPIRV(profile, program, binding)}; |
|
|
|
|
|
|
|
|
const Shader::RuntimeInfo runtime_info{MakeRuntimeInfo(key, program)}; |
|
|
|
|
|
const std::vector<u32> code{EmitSPIRV(profile, runtime_info, program, binding)}; |
|
|
device.SaveShader(code); |
|
|
device.SaveShader(code); |
|
|
modules[stage_index] = BuildShader(device, code); |
|
|
modules[stage_index] = BuildShader(device, code); |
|
|
if (device.HasDebuggingToolAttached()) { |
|
|
if (device.HasDebuggingToolAttached()) { |
|
|
@ -391,7 +589,7 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline( |
|
|
|
|
|
|
|
|
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()}; |
|
|
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()}; |
|
|
Shader::IR::Program program{TranslateProgram(pools.inst, pools.block, env, cfg)}; |
|
|
Shader::IR::Program program{TranslateProgram(pools.inst, pools.block, env, cfg)}; |
|
|
const std::vector<u32> code{EmitSPIRV(base_profile, program)}; |
|
|
|
|
|
|
|
|
const std::vector<u32> code{EmitSPIRV(profile, program)}; |
|
|
device.SaveShader(code); |
|
|
device.SaveShader(code); |
|
|
vk::ShaderModule spv_module{BuildShader(device, code)}; |
|
|
vk::ShaderModule spv_module{BuildShader(device, code)}; |
|
|
if (device.HasDebuggingToolAttached()) { |
|
|
if (device.HasDebuggingToolAttached()) { |
|
|
@ -403,206 +601,4 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline( |
|
|
thread_worker, program.info, std::move(spv_module)); |
|
|
thread_worker, program.info, std::move(spv_module)); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
static Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexAttribute& attr) { |
|
|
|
|
|
if (attr.enabled == 0) { |
|
|
|
|
|
return Shader::AttributeType::Disabled; |
|
|
|
|
|
} |
|
|
|
|
|
switch (attr.Type()) { |
|
|
|
|
|
case Maxwell::VertexAttribute::Type::SignedNorm: |
|
|
|
|
|
case Maxwell::VertexAttribute::Type::UnsignedNorm: |
|
|
|
|
|
case Maxwell::VertexAttribute::Type::UnsignedScaled: |
|
|
|
|
|
case Maxwell::VertexAttribute::Type::SignedScaled: |
|
|
|
|
|
case Maxwell::VertexAttribute::Type::Float: |
|
|
|
|
|
return Shader::AttributeType::Float; |
|
|
|
|
|
case Maxwell::VertexAttribute::Type::SignedInt: |
|
|
|
|
|
return Shader::AttributeType::SignedInt; |
|
|
|
|
|
case Maxwell::VertexAttribute::Type::UnsignedInt: |
|
|
|
|
|
return Shader::AttributeType::UnsignedInt; |
|
|
|
|
|
} |
|
|
|
|
|
return Shader::AttributeType::Float; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
static std::vector<Shader::TransformFeedbackVarying> MakeTransformFeedbackVaryings( |
|
|
|
|
|
const GraphicsPipelineCacheKey& key) { |
|
|
|
|
|
static constexpr std::array VECTORS{ |
|
|
|
|
|
28, // gl_Position
|
|
|
|
|
|
32, // Generic 0
|
|
|
|
|
|
36, // Generic 1
|
|
|
|
|
|
40, // Generic 2
|
|
|
|
|
|
44, // Generic 3
|
|
|
|
|
|
48, // Generic 4
|
|
|
|
|
|
52, // Generic 5
|
|
|
|
|
|
56, // Generic 6
|
|
|
|
|
|
60, // Generic 7
|
|
|
|
|
|
64, // Generic 8
|
|
|
|
|
|
68, // Generic 9
|
|
|
|
|
|
72, // Generic 10
|
|
|
|
|
|
76, // Generic 11
|
|
|
|
|
|
80, // Generic 12
|
|
|
|
|
|
84, // Generic 13
|
|
|
|
|
|
88, // Generic 14
|
|
|
|
|
|
92, // Generic 15
|
|
|
|
|
|
96, // Generic 16
|
|
|
|
|
|
100, // Generic 17
|
|
|
|
|
|
104, // Generic 18
|
|
|
|
|
|
108, // Generic 19
|
|
|
|
|
|
112, // Generic 20
|
|
|
|
|
|
116, // Generic 21
|
|
|
|
|
|
120, // Generic 22
|
|
|
|
|
|
124, // Generic 23
|
|
|
|
|
|
128, // Generic 24
|
|
|
|
|
|
132, // Generic 25
|
|
|
|
|
|
136, // Generic 26
|
|
|
|
|
|
140, // Generic 27
|
|
|
|
|
|
144, // Generic 28
|
|
|
|
|
|
148, // Generic 29
|
|
|
|
|
|
152, // Generic 30
|
|
|
|
|
|
156, // Generic 31
|
|
|
|
|
|
160, // gl_FrontColor
|
|
|
|
|
|
164, // gl_FrontSecondaryColor
|
|
|
|
|
|
160, // gl_BackColor
|
|
|
|
|
|
164, // gl_BackSecondaryColor
|
|
|
|
|
|
192, // gl_TexCoord[0]
|
|
|
|
|
|
196, // gl_TexCoord[1]
|
|
|
|
|
|
200, // gl_TexCoord[2]
|
|
|
|
|
|
204, // gl_TexCoord[3]
|
|
|
|
|
|
208, // gl_TexCoord[4]
|
|
|
|
|
|
212, // gl_TexCoord[5]
|
|
|
|
|
|
216, // gl_TexCoord[6]
|
|
|
|
|
|
220, // gl_TexCoord[7]
|
|
|
|
|
|
}; |
|
|
|
|
|
std::vector<Shader::TransformFeedbackVarying> xfb(256); |
|
|
|
|
|
for (size_t buffer = 0; buffer < Maxwell::NumTransformFeedbackBuffers; ++buffer) { |
|
|
|
|
|
const auto& locations = key.state.xfb_state.varyings[buffer]; |
|
|
|
|
|
const auto& layout = key.state.xfb_state.layouts[buffer]; |
|
|
|
|
|
const u32 varying_count = layout.varying_count; |
|
|
|
|
|
u32 highest = 0; |
|
|
|
|
|
for (u32 offset = 0; offset < varying_count; ++offset) { |
|
|
|
|
|
const u32 base_offset = offset; |
|
|
|
|
|
const u8 location = locations[offset]; |
|
|
|
|
|
|
|
|
|
|
|
Shader::TransformFeedbackVarying varying; |
|
|
|
|
|
varying.buffer = layout.stream; |
|
|
|
|
|
varying.stride = layout.stride; |
|
|
|
|
|
varying.offset = offset * 4; |
|
|
|
|
|
varying.components = 1; |
|
|
|
|
|
|
|
|
|
|
|
if (std::ranges::find(VECTORS, Common::AlignDown(location, 4)) != VECTORS.end()) { |
|
|
|
|
|
UNIMPLEMENTED_IF_MSG(location % 4 != 0, "Unaligned TFB"); |
|
|
|
|
|
|
|
|
|
|
|
const u8 base_index = location / 4; |
|
|
|
|
|
while (offset + 1 < varying_count && base_index == locations[offset + 1] / 4) { |
|
|
|
|
|
++offset; |
|
|
|
|
|
++varying.components; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
xfb[location] = varying; |
|
|
|
|
|
highest = std::max(highest, (base_offset + varying.components) * 4); |
|
|
|
|
|
} |
|
|
|
|
|
UNIMPLEMENTED_IF(highest != layout.stride); |
|
|
|
|
|
} |
|
|
|
|
|
return xfb; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
Shader::Profile PipelineCache::MakeProfile(const GraphicsPipelineCacheKey& key, |
|
|
|
|
|
const Shader::IR::Program& program) { |
|
|
|
|
|
Shader::Profile profile{base_profile}; |
|
|
|
|
|
|
|
|
|
|
|
const Shader::Stage stage{program.stage}; |
|
|
|
|
|
const bool has_geometry{key.unique_hashes[4] != 0}; |
|
|
|
|
|
const bool gl_ndc{key.state.ndc_minus_one_to_one != 0}; |
|
|
|
|
|
const float point_size{Common::BitCast<float>(key.state.point_size)}; |
|
|
|
|
|
switch (stage) { |
|
|
|
|
|
case Shader::Stage::VertexB: |
|
|
|
|
|
if (!has_geometry) { |
|
|
|
|
|
if (key.state.topology == Maxwell::PrimitiveTopology::Points) { |
|
|
|
|
|
profile.fixed_state_point_size = point_size; |
|
|
|
|
|
} |
|
|
|
|
|
if (key.state.xfb_enabled != 0) { |
|
|
|
|
|
profile.xfb_varyings = MakeTransformFeedbackVaryings(key); |
|
|
|
|
|
} |
|
|
|
|
|
profile.convert_depth_mode = gl_ndc; |
|
|
|
|
|
} |
|
|
|
|
|
std::ranges::transform(key.state.attributes, profile.generic_input_types.begin(), |
|
|
|
|
|
&CastAttributeType); |
|
|
|
|
|
break; |
|
|
|
|
|
case Shader::Stage::TessellationEval: |
|
|
|
|
|
// We have to flip tessellation clockwise for some reason...
|
|
|
|
|
|
profile.tess_clockwise = key.state.tessellation_clockwise == 0; |
|
|
|
|
|
profile.tess_primitive = [&key] { |
|
|
|
|
|
const u32 raw{key.state.tessellation_primitive.Value()}; |
|
|
|
|
|
switch (static_cast<Maxwell::TessellationPrimitive>(raw)) { |
|
|
|
|
|
case Maxwell::TessellationPrimitive::Isolines: |
|
|
|
|
|
return Shader::TessPrimitive::Isolines; |
|
|
|
|
|
case Maxwell::TessellationPrimitive::Triangles: |
|
|
|
|
|
return Shader::TessPrimitive::Triangles; |
|
|
|
|
|
case Maxwell::TessellationPrimitive::Quads: |
|
|
|
|
|
return Shader::TessPrimitive::Quads; |
|
|
|
|
|
} |
|
|
|
|
|
UNREACHABLE(); |
|
|
|
|
|
return Shader::TessPrimitive::Triangles; |
|
|
|
|
|
}(); |
|
|
|
|
|
profile.tess_spacing = [&] { |
|
|
|
|
|
const u32 raw{key.state.tessellation_spacing}; |
|
|
|
|
|
switch (static_cast<Maxwell::TessellationSpacing>(raw)) { |
|
|
|
|
|
case Maxwell::TessellationSpacing::Equal: |
|
|
|
|
|
return Shader::TessSpacing::Equal; |
|
|
|
|
|
case Maxwell::TessellationSpacing::FractionalOdd: |
|
|
|
|
|
return Shader::TessSpacing::FractionalOdd; |
|
|
|
|
|
case Maxwell::TessellationSpacing::FractionalEven: |
|
|
|
|
|
return Shader::TessSpacing::FractionalEven; |
|
|
|
|
|
} |
|
|
|
|
|
UNREACHABLE(); |
|
|
|
|
|
return Shader::TessSpacing::Equal; |
|
|
|
|
|
}(); |
|
|
|
|
|
break; |
|
|
|
|
|
case Shader::Stage::Geometry: |
|
|
|
|
|
if (program.output_topology == Shader::OutputTopology::PointList) { |
|
|
|
|
|
profile.fixed_state_point_size = point_size; |
|
|
|
|
|
} |
|
|
|
|
|
if (key.state.xfb_enabled != 0) { |
|
|
|
|
|
profile.xfb_varyings = MakeTransformFeedbackVaryings(key); |
|
|
|
|
|
} |
|
|
|
|
|
profile.convert_depth_mode = gl_ndc; |
|
|
|
|
|
break; |
|
|
|
|
|
case Shader::Stage::Fragment: |
|
|
|
|
|
profile.alpha_test_func = MaxwellToCompareFunction( |
|
|
|
|
|
key.state.UnpackComparisonOp(key.state.alpha_test_func.Value())); |
|
|
|
|
|
profile.alpha_test_reference = Common::BitCast<float>(key.state.alpha_test_ref); |
|
|
|
|
|
break; |
|
|
|
|
|
default: |
|
|
|
|
|
break; |
|
|
|
|
|
} |
|
|
|
|
|
switch (key.state.topology) { |
|
|
|
|
|
case Maxwell::PrimitiveTopology::Points: |
|
|
|
|
|
profile.input_topology = Shader::InputTopology::Points; |
|
|
|
|
|
break; |
|
|
|
|
|
case Maxwell::PrimitiveTopology::Lines: |
|
|
|
|
|
case Maxwell::PrimitiveTopology::LineLoop: |
|
|
|
|
|
case Maxwell::PrimitiveTopology::LineStrip: |
|
|
|
|
|
profile.input_topology = Shader::InputTopology::Lines; |
|
|
|
|
|
break; |
|
|
|
|
|
case Maxwell::PrimitiveTopology::Triangles: |
|
|
|
|
|
case Maxwell::PrimitiveTopology::TriangleStrip: |
|
|
|
|
|
case Maxwell::PrimitiveTopology::TriangleFan: |
|
|
|
|
|
case Maxwell::PrimitiveTopology::Quads: |
|
|
|
|
|
case Maxwell::PrimitiveTopology::QuadStrip: |
|
|
|
|
|
case Maxwell::PrimitiveTopology::Polygon: |
|
|
|
|
|
case Maxwell::PrimitiveTopology::Patches: |
|
|
|
|
|
profile.input_topology = Shader::InputTopology::Triangles; |
|
|
|
|
|
break; |
|
|
|
|
|
case Maxwell::PrimitiveTopology::LinesAdjacency: |
|
|
|
|
|
case Maxwell::PrimitiveTopology::LineStripAdjacency: |
|
|
|
|
|
profile.input_topology = Shader::InputTopology::LinesAdjacency; |
|
|
|
|
|
break; |
|
|
|
|
|
case Maxwell::PrimitiveTopology::TrianglesAdjacency: |
|
|
|
|
|
case Maxwell::PrimitiveTopology::TriangleStripAdjacency: |
|
|
|
|
|
profile.input_topology = Shader::InputTopology::TrianglesAdjacency; |
|
|
|
|
|
break; |
|
|
|
|
|
} |
|
|
|
|
|
profile.force_early_z = key.state.early_z != 0; |
|
|
|
|
|
profile.y_negate = key.state.y_negate != 0; |
|
|
|
|
|
return profile; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
} // namespace Vulkan
|
|
|
} // namespace Vulkan
|