@ -297,7 +297,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
INSERT ( Settings ,
INSERT ( Settings ,
dma_accuracy ,
dma_accuracy ,
tr ( " DMA Level: " ) ,
tr ( " DMA Level: " ) ,
tr ( " Controls the DMA precision accuracy. Higher precision can fix issues in some games, but it can also impact performance in some cases. \n If unsure, leave it at Default. " ) ) ;
tr ( " Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. \n If unsure, leave this on Default. " ) ) ;
INSERT ( Settings ,
INSERT ( Settings ,
use_asynchronous_shaders ,
use_asynchronous_shaders ,
tr ( " Use asynchronous shader building (Hack) " ) ,
tr ( " Use asynchronous shader building (Hack) " ) ,
@ -529,9 +529,8 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent)
translations - > insert ( { Settings : : EnumMetadata < Settings : : DmaAccuracy > : : Index ( ) ,
translations - > insert ( { Settings : : EnumMetadata < Settings : : DmaAccuracy > : : Index ( ) ,
{
{
PAIR ( DmaAccuracy , Default , tr ( " Default " ) ) ,
PAIR ( DmaAccuracy , Default , tr ( " Default " ) ) ,
PAIR ( DmaAccuracy , Normal , tr ( " Normal " ) ) ,
PAIR ( DmaAccuracy , High , tr ( " High " ) ) ,
PAIR ( DmaAccuracy , Extreme , tr ( " Extreme " ) ) ,
PAIR ( DmaAccuracy , Unsafe , tr ( " Unsafe (fast) " ) ) ,
PAIR ( DmaAccuracy , Safe , tr ( " Safe (stable) " ) ) ,
} } ) ;
} } ) ;
translations - > insert (
translations - > insert (
{ Settings : : EnumMetadata < Settings : : CpuAccuracy > : : Index ( ) ,
{ Settings : : EnumMetadata < Settings : : CpuAccuracy > : : Index ( ) ,